PlayStation® Experience 2016 | Day 2

Live captioning by @smiley845 Lindsay and Stacey @whitecoatcapxg tweet tweet

Live captioning by Stacey and Lindsey with @whitecoatcapxg tweet tweet y Stacey and Lindsey with @whitecoatcapxg live captioning by Stacey and Lindsey with @whitecoatcapxg Live captioning by Stacey and Lindsey with @whitecoatcapxg Live captioning by Stacey and Lindsey with @whitecoatcapxg live captioning by Stacey and Lindsey with @whitecoatcapxg [ Music ] back, everybody, to Anaheim. going to get into a

segment with Deej shortly. going to get into a lot of great panels today, but I wanted to talk about the first day of PlayStation experience, is that all right with you, Deej? was your favorite part? big announcements? Any time we can get out into the world and talk with people who play our game and meet the people who play our experience, personally, I loved putting on the PlayStation VR headset and taking off an aircraft carrier and flying around in the sky in a jet someone raised on “Top Gun,” I felt a little bit of Kenny Loggins playing in a distance corner. So you snuck off to play? I did sneak off. were streaming in our booth. had to wanted to get in before the rush. either that or Valkyrie. That looks like some insane space combat. one highlights? There is so much to see. glad you got a chance to sneak away. didn’t know. were stuck up on the live stream didn’t know there was a whole other side out here. my god. E Valkyrie, they have the little pods to play the game in looking forward to talking to them. uncharted and Crash Bandicoot today. We’ve got a whole bunch of segments for you today. going to show off a lot of new live game play and do a bunch of fun interviews in addition to the panels we talked about before. won’t keep Deej waiting any longer MEREDITH MOLINARI: I’m going to go prep for my uncharted segment. Deej, you guys have news to share? talking about the dawning, a new event coming to destiny soon December 13, we are going to throw a party in the tower as the live team is want to do going to observe a season of giving and healthy of the footage that we showed yesterday during the showcase, and essentially what we’re doing is we are showing the destiny community a holiday that was created by the civilization that they prosect so a thousand nations came together underneath the protective veil of the traveler and the dawning celebrating that existence. some themes for their world, but this is a holiday for their world. are all kinds of different things they can engage in. is gift giving in the tower. is the return of sparrow racing league. time last year we were here at PSX, here at PSX in San Francisco JUSTIN MASSONGILL: We were tYes, there off sparrow racing league for the first time. still have some of that Sparrow racing gear in their vault JUSTIN MASSONGILL: It was very generous with the loot that it dropped. I think that that kind of paved the way for some of the loot drops in iron banner as we see it today cues from the original Sparrow racing event, which kicked off the more generous drops that we have been seeing. This is very true. year you got helmets. only thing you could use to make your character more powerful were the helmets. year every piece of armor has light on it can level up your sparrow racing gear, if you want to show up for a raid in a racing suit, you can do that. tactically recommended by myself. can be used to make your guardian more powerful and get more light also a ton of f not just a race; it’s a battle. got two new racetracks. sending you to mercury and earth. we have the two racetracks we had last year on Mars and Venus. A racetrack o n mercury? sounds fun

You can do some tricks. new Dawning record book. guys are all about the record books lately. love it. It’s a great way to lead people through the experience of playing Destiny want to challenge people to experience the game in different ways and the record books are a great way to keep track of what you have done, what you have yet to do. of the ways we have envisioned for you to challenge it’s a great path to earning the rewards that we’re packing into the dawning. not just about sparrow racing league this time. also taking strikes and changing the way that strikes work. Okay. is that working? DEEJ: It’s going to be another component of the dawning record book. you have Rise of Iron, you have that record book. will collect it, open it up. Holiday will be your dealer for Sparrow Racing League. will have bounties and quests to lead you to the starting line. titan vanguard is going to be conducting a live fire exercise and a series of strikes. will take strikes and we will make ate scored event. So this cooperative game play is going to become a little bit more competitive. will put points on the board for doing different things. are accolades that you can earn for going on a certain weapon killing spree JUSTIN MASSONGILL: Yeah yeah yeah making your strike a flawless run. are a lot of different ways that you can distinguish yourself and your team JUSTIN MASSONGILL: It feels a lot like challenge of the elders, which breathed new life into the prison of Yeah, yeah. not just about a new way to keep score taking some of the strikes that people have known and loved and we’re going to redesign them with a Siva infestation. have seen how nasty they can be. going to add a hard mode modifier. will be keeping company with the fallen devil splicers. Can you give us hints as to what strikes they will b shadow thief on the moon. nexus and the will of Crota JUSTIN MASSONGILL: I would make that shrieking noise if I didn’t want to get everybody to tune out of the show. Please don’t. both hoarse from day one, so we will keep what remains of our vocal cords. three strikes will have an additional hard mode, so you will be able to go in and see how the content is new and changed in the dawning. things will remain after the dawning is over. sparrow racing and the strike scoring are permanent in destiny now as soon as the event begins? That is a difficult world for Destiny because the game is constantly shifting and evolving, but it will remain after this event. will still have weekly bounties. Racing will stop being a special event with the special drops that you were referring to. we’re going to take those racetracks and that mode, and we’re going to add it to the private match menu in the crucible JUSTIN MASSONGILL: That looks awesome the drops, you know, late in the game night, you know, you just want to like cap off the night with a little race, you know, and be like you still think you’re faster than Let’s settle this like men. Exactly loses has to dismantle their sparrow. Or their ice breaker, which has returned? It has returned. best way to get your ice breaker is to check in with commander Zobala. nightly strike will give you a chance to get your ice breaker back. you know, that’s one of the things that we’re doing with the game is we provide you with rewards and provide you with predictable pathways JUSTIN MASSONGILL: We’ll have our Gallowhorns and ice breakers back. You will make short work of it with modern weapons. Let’s see how fast we can dawn Atheon with the new weapons. you will also find c ool ornaments for the ice breaker. will be able to dress it up and look more awesome Obtained by traditional means You can drag that stuff out of your vault and lighten the load a little bit. Same as the festival of loss? Very much like

that. very much.got to free up like 20 vault spaces once that Kiosk opened up. That’s what we’re trying to do, ease your storage pain vault is stuff you really need at the reddy at that moment for when you want to p Cool. you mentioned there will be other cool gear coming? the dawning? Your dawning record book will be a great way to get gear for your guardian. have themed gear, very ornamental and festive saw it in the trailer. comes out of the record book. there are bounties — bounties that Zavallah has that will lead you to heavy machine guns. know how much I love a belt-fed heavy machine gun. we’ve got a full set. there are new exotic machine guns with void energy and solar energy JUSTIN MASSONGILL: I know people have been asking for that for a long time. There they are, and you w ill be able to get those things by participating in events. of luck to you JUSTIN MASSONGILL: I think we are running out of time here. there anything else you wanted to say to PlayStation fans before we let you go? Thank you so much for playing our game. for being the main characters in our world. going to be racing a lot during the sparrow racing league event hope I’ll see you at the starting line and I hope I have a chance to bump one of you off of a cliff. all in good fun porn.JUSTIN MASSONGILL: That is the dawning. on December 13 some racing, scored strikes and new gear. are going to check out the horizon zero dawn panel, so stay Hey, everybody. you doing? been really looking forward to this next one, Horizon Zero Dawn out in February on PS4 as you saw on the showcase yesterday. is my pleasure to welcome John Gonzalez and Hermen Hulst from Guerrilla games. welcome. Great to see you, Hermen. thank you for joining us. exciting. want to kick things off. check out that trailer that we saw yesterday at PlayStation experience Let me tell you what’s out there. reaches of wilderness, untamed. rugged domain, majestic, but l belongs to them. machines And guard the secrets buried beneath its crumbling ruins. you hunt these wilds, no matter how skilled you are, no matter how clever, you will become the hunted. you brave that challenge? you pass that test? you want to survive, you have to make the kill then can you bring to life It’s a pleasure to have both of you here you’re the narrative d did this game come about? question is also for you,

Hermen? We reached out after a decade working on the kill zone series to the entire studio to generate ideas. 40, 50 were pitched to the management team narrowed it down to two. of these concepts made a lot of sense for us to make. was a very prudent choice. the other one was Horizon Zero Dawn. Horizon Zero Dawn seemed like a risky choice because it’s a new IP and a new IP is incredibly difficult to make. was an open-world game that Guerrilla had no experience with and an art style that couldn’t be any different from the gritty beauty that is Killzone. tried really hard not to make the project, but we failed because we couldn’t help ourselves. just had too much appeal and there’s too much love in the team and studio to bring this to life What was it about the core concept that was so fascinating to you guys at Guerrilla? It is about 1,000 years into the future, and the world as we know it here in Anaheim no longer e xists, right? gone. it’s not an apocalyptic setting, it’s a lush, beautiful, majestic setting. in that sense, a BBC nature documentary, and human kind no longer is the dominant species. machines now roam this world and are the dominant species. that makes it super compelling to us to have that juxtaposition between the mechanical beasts and the lush setting SID SHUMAN: So you have these disoperate elements and you have this lush world that has been reclaimed by nature think my question was how did you make all of this fit together into a cohesive hole? GONZALEZ: It posed a huge mystery, how do you start off with a world that we live in now and end up after a thousand years or so with a world like this. I guess you could argue that maybe it doesn’t matter dinosaurs are cool, r explanation needed, sign me up the ambition was to do more than have a really great high concept. was to create a compelling world. just one of sprawling breadth, but one of depth of detail and history. we started off with something that is a world more or less like ours and cast our minds forward 1,000 years to know what kind ofhistory layered on top of at the end of this what we have is a world full of tantalizing ancient mysteries that you want to solve, but it’s also the foundation for something completely new that the tribes of the world have created. have taking this very seriously, delving deep in order to understand how you have a world with these mechanical beasts with the tribes that are living alongside of them. took it really in-depth SID SHUMAN: I mean, this is an open world game. is a big g did Guerrilla have to adapt as a studio to sort of accommodate making something with this kind of scope? That moment back in 2011 when we committed to doing this project, that was a major huh-oh moment on so many levels. new genre. needed to bring in new talent such as John obviously experienced on the Fallout series, so that was some expertise that we needed to b ring in. we talked about the Decima engine. was a lot of technology that we needed to develop. needed a streaming engine to have this very rich, open world. needed to develop content creation tools, for instance.lot of work needed to happen on the tech side, but also on the art side. world is filled with tribes from the ground up creating a new IP is a very big undertaking, really we fleshed it out. every big questions, these tribes, they’re dealing with the threat of these machines in a very

different way. of them go hunt maybe try to protect themselves in fortified areas, so all of that needed to be fleshed out the design side, it’s great, the concept of robot hunting. what does it mean in a minute-by-minute game loop. came up with this design concept of prepare, engage, and withdraw, and detailed that out. was so many levels that was a complete overhaul of everything we had done on the Kill Zone series SID SHUMAN: Fascinating stuff. use a tribe here did you approach building the lower? GONZALEZ: HERE WE CAN SEE CONCEPT ART ABOUT THIS TONE OF THE THINGS THAT WE KNEW ABOUT THE TRIBE WAS THAT THEY WERE APP KIND OF RUGGED BAND OF MACHINE HUNTERS THAT LIVED IN THIS VERY MOUNTAINOUS ENVIRONMENT. WE STARTED TAKING A LOOK AT WHAT WOULD BE THE IMPLICATIONS OF THAT AND WHAT WOULD BE THE CULTURE. THING WE KNEW WAS THEIR RELIGION PLACED MOTHERHOOD AT THE HIGHEST POSSIBLE LEVEL OF SIGNIFICANCE. KNEW THAT. KNEW THAT THE WORLD THEY WERE LIVING IN, SO WE STARTED TRYING TO FIGURE OUT HOW DID THOSE THINGS COMBINE TO CREATE SOMETHING DISTINCTIVE FOR YOU TO EXPERIENCE AS A PLAYER. THING THAT WE HAVE FOR YOU IS IN TERMS OF THEIR ARCHITECTURE, THEY MAKE USE OF ALL OF THE WOOD THAT’S READILY AVAILABLE TO THEM IN THIS ENVIRONMENT. THEN, WHAT THEY ALSO DO IS THEY USE THIS RUGGED ENVIRONMENT TO PROTECT THEM. ACTUALLY PLACE THEIR VILLAGES IN LOCATIONS WHERE A LO T OF THE ROUTES OF APPROACH ARE ACTUALLY COVERED BY MOUNTAINS SO THAT THESE BIG MACHINES CAN’T JUST COME ALONG AND TRAMPLE EVERYTHING THAT THEY BUILD. YOU ALSO SEE THAT THE MACHINE HUNTING PLAYS OUT IN SOME OF THE ORNAMENTAL ELEMENTS, IF YOU LOOK AT THE PEAKS OF THE ROOF, YOU SEE MACHINE PARTS THAT ARE THERE AS TROPHIES, KIND OF REFLECTING THEIR HUNTING CULTURE. THEY ALSO SEE AS YOU WALK AROUND THESE VILLAGES, YOU’LL SEE ADULTS TRAINING CHILDREN, AGAIN, TAKING A VERY ACTIVE ROLE IN NURTURING OR EDUCATING THE YOUNG IN ALL OF TO SKILLS THAT THEY WILL NEED TO SURVIVE. IS WHERE WE HAVE THIS TRAINING DUMMY HERE AND THINGS LIKE THAT. WE KEPT IMAGINING FURTHER ABOUT WHAT ARE THE DANGERS THAT THEY EXPERIENCED. We were thinking about building the massive heavily reinforced gates to protect the domains that they live in, so they would be building watch towers so they would see dangerous robots that were migrating by, know that they would be able to do that would see on the banners and on the glifs that are on the rocks, some of the visual elements that ended up being used throughout the tribe. round glyphs that have a vaguely Celtic look. is not random talked about the supreme value that this tribe puts on motherhood, on giving birth, the roundness of these shapes reflects or echoes the importance that that has for their culture SID SHUMAN: Interesting GONZALEZ: Here you will see a cart. see a combination of machine parts and the wood and machine parts that they are using to build a training dummy that they can use for marksmanship we have a member of the council of wise women that leads the tribe. especially when you see this translated into a 3D model, you can see a lot of to details that we were just talking about. you focus in on this head dress, you’ll see the carved wooden elements, and you’ll also see on her shoulders the fur from the animals that they can hunt in that area. about the material culture, but there’s also somebodying completely new something completely new. are elements taken straight out of the machines and crafted into something decorative. same approach with looking at a war chief from the tribe combination of machine parts has bracers on her forearms affords a little protection realized as a 3D model, really

in all of that detail. all of these elements were used to create the look of all of the members of this tribe. have the same combination of materials, but also, it really yields a lot of variety in what people look like, but it also leads to something that has a themematic coherence. when you see knit the game, when you’re actually looking at the architecture, it’s part of your quest, it feels, I think, the world feels more real. when you’re going and talking to NPC s, you’re seeing how all of this is realized, you know, there, and all of these personalities that you’re getting to know over the course of the journey. Absolutely fascinating here. attention detail is stunning. of the things that I love about Horizon Zero Dawn is it’s a truly unique world created. lots of great, fresh takes on it. have never seen anything quite like it. one of the things that has me personally so excited on the game. machines, I think it’s a topic that continues to captivate people. I’m curious what more you can tell us about and how you came up with these creations. GONZALEZ: CO-THE GOAL WAS TO CREATE AN ECOLOGY THAT YOU WOULD HAVE THROUGHOUT THE WORLD. CAN SEE THE THUNDER JAW, WHICH IS SORT OF LIKE A ROBOT T-REX. THE BEST LENS TO LOOKING AT THE HUMBLEST OF THE MACHINES, WHICH WOULD BE THE SHELL WALKER, THIS IS ONE THAT SHOWS UP IN THE MACHINES TRAILER THAT WE WERE JUST LOOKING AT. KIND OF CRAB-LIKE MOVE AROUND THE WORLD CARRYING VALUABLE RESOURCES IN THE CONTAINERS ON THEIR BACKS. IS A MYSTERY. EXACTLY IS IT THAT THEY ARE DOING AND WHERE ARE THEY HEADED? DOES THIS CONCEPT BEGIN? STARTS OFF ALSO VERY HUMBLY. STARTS OFF WITH AN ORIGINAL IDEA. THEN I THINK THAT YOU’VE OFTEN TALKED ABOUT HOW GUERRILLA HAS A PARTICULAR PHILOSOPHY. AND OUR DESIGN PHILOSOPHY HAS REMAINED FAIRLY CONSISTENT THROUGHOUT OUR WORK OVER THE LAST DECADE AND A HALF IN THE KILL ZONE SERIES. WE MAKE IN OUR GAMES TYPICALLY SHOULD LOOK AS IF IT CAN BE BUILT IN REALITY. ON OUR CONCEPT ART, WE DON’T JUST HAVE PAINTERS THERE, BUT PEOPLE WITH INDUSTRIAL DESIGN BACKGROUND EMPLOY ENGINEERS THAT REALLY, REALLY DISSECT EVERY PART OF IT THAT MAKES IT MORE BELIEVABLE VERY IMPORTANT THAT ALL OF THESE DESIGNS ARE GROUNDED IN REALITY. MAKING A SCIENCE FICTION GAME, NOT A FANTASY GAME. A VERY IMPORTANT NOTION FOR HORIZON ZERO DAWN SID SHUMAN: THAT IS A BIG DIFFERENCE. FICTION IS BASED ON SPECULATIVE THINGS THAT COULD ACTUALLY BE WHERE FANTASY IS MORE WHIMSICAL IN A WAY. THE QUESTION WAS ASKED ABOUT FANTASTICAL ELEMENTS. RIGHT. THINK THAT BRINGS US TO THE STAR OF THE SHOW, ALOY. DID SHE COME ABOUT? SHE IS VERY FUNDAMENTAL TO THIS GAME. SHE SORT OF SHOWED UP IN CONCEPT ART, RIGHT? WAS SORT OF THERE ALREADY AS SOMEBODY IN THE WORLD SID SHUMAN: INTERESTING JUST APPEARED SOMEHOW UNNATURAL FOR US TO ENVISION THE GAME WITHOUT HER. FOR US, THE IDEAL VESSEL TO EXPLORE THIS GAME GAME. HAVE THIS MYSTERIOUS WORLD THAT IS NOT REALLY CLOSE TO WHAT YOU WOULD SEE IN MANY OTHER GAMES. WANTED A CHARACTER THAT IS YOUNG, MAYBE CURIOUS, THAT’S NOT KIND OF A HULKING CREATURE, BUT IS A LITTLE BIT MORE SWIFT. YOU HAVE THAT NICE JUXTAPOSE BETWEEN HER AND THE

MACHINES. HAVE A LOT OF KIND OF MYSTICAL AND MYTHICAL ELEMENTS IN THE GAME. SHE’S GOT THAT REALLY DOWN-TO-EARTH SENSE OF HUMOR AND WIT. THINK THAT MAKES HER SUPER APPEALING. IN LOVE WITH A-LOY. I REMEMBER WHEN I FIRST CAME ON THE PROJECT, THERE WAS ONE IMAGE THAT STRUCK ME, A ND I THINK IT IS WHERE SHE HAS SHOWN UP IN THE GAME. WAS A I DON’T THINK WOMAN LOOKING OUT ACROSS THE VALLEY. IS A PARTICULAR JAW-DROPPING IMAGE, AND THE QUESTION BECAME WHO EXACTLY IS SHE?KNOW? SHE A THINKER? DREAMER? REBEL? IS OUR ATTITUDE? SHE A DAREDEVIL? ALL OF THESE SORTS OF PERSONALITIES WERE EXPLORED BOTH IN ART AND ALSO ON THE STORY SIDE. WE ENDED UP REALIZING IS TO UNDERSTAND WHO SHE WAS, WE HAD TO PUT HER IN THE CONTEXT OF THE WORLD AROUND HER. THE NORA TRIBE, WE WERE TALKING ABOUT HOW THEY PLACED A SUPREME VALUE ON MOTHERHOOD. IF SHE HAD NO IDEA WHERE SHE CAME FROM. THEN AT THE SAME TIME, ALSO THE IDEA THAT THEY CAST PEOPLE OUT. WHAT IF A-LOY HAD BEEN CAST OUT OF THIS TRIBE AS AN INFANT? WOULD THAT BE SOMETHING THAT THE TRIBE WOULD DO, DEEPENING THAT MYSTERY? IT ALLOWED US TO START HAVING INSIGHT INTO HER PSYCHOLOGY, WHO SHE WAS AS A CHARACTER. I THINK THAT WHAT ENDED UP BEING EXCITING ABOUT THAT IS YES, SHE’S A BAD ASS. A LOT OF FUN TO PLAY. THAT’S BECAUSE SHE’S BEEN HARDENED BY LIVING OUT IN THE WILDS IN THIS REALLY DIFFICULT ENVIRONMENT NOT JUST A BAD ASS TO BE A BAD ASS, SHE HAS A PURPOSE. TO UNDERSTAND HERSELF AS WELL AS TO UNDERSTAND THE WORLD. THOUGHT THAT ENDED UP MAKING HER ESPECIALLY COMPELLING. SORT OF PUT HER IN THIS WORLD IN A REALLY UNIQUE PLACE FOR YOU TO THEN INHABIT AS A PLAYER WHERE YOU HAVE A MIXTURE OF PERSONAL AND WORLD HISTORIES TO PURSUE SID SHUMAN: THAT’S FASCINATING STUFF. ON A PERSONAL QUEST DON’T KNOW A LOT YET, BUT SHE’S ON A PERSONAL QUEST OF SORTS HAVE TO ASK, WHAT ARE SOME OF THE THINGS THAT SHE UNCOVERS AS SHE GOES THROUGH THE GAME THAT’S SPOILER TERRITORY. NOT GOING TO GO INTO DETAIL THERE MYSTERY IS A WHOLE PART OF THE GAME. WHOLE PROCESS OF YOU PLAYING AS A-LOY, SHE WAS BORN AN OUTCAST, SO TO FIND OUT HOW EXACTLY THAT CAME ABOUT AS WELL AS SORT OF THE WORLD MYSTERIES OF WHY ARE THESE MACHINES POPULATING THIS UNIVERSE? OF THESE QUESTIONS ARE KEY TO THE STORYLINE, AND I CAN P PROMISE YOU THAT THE KIND OF ABSTRACT SUBTITLE THAT WE HAVE, ZERO DAWN, THAT’S GOING TO MAKE A LOT OF SENSE TO YOU ONCE YOU COMPLETE A GAME ENTIRELY. I’VE BEEN WONDERING ABOUT YOU. A HARD PROMISE. FINISH THE GAME, SID SID SHUMAN: COUNT ON M DID — I WANT TO THROW A FEW OF THESE AT YOU GUYS. HERE’S A BROAD ONE INSPIRED THE CONCEPT OF MECHANIZED DINOSAURS FOR THE POST APOCALYPTIC FUTURE? WAS A LOT OF QUESTION ABOUT ARE THEY ANIMAL-BASED OR NOT? YOU CAN SPEAK TO THAT. THIS DISCUSSION? I DON’T WANT TO GIVE AWAY TOO MUCH. ONE OF THE THINGS THAT I THOUGHT WAS COMPEL ING G SID SHUMAN: I WAS JOCKING ABOUT YOU BACK STANLEY

WE’RE BUILDING THE IT’S A VERY DETAILED WORLD. MAKING FILMS OR COMIC BOOKS OR NOVELS, WE ARE REALLY FOCUSED AND WE’RE GOING TO TRY TO FINALIZE IT. WE HAVE A LASER FOCUS ON THE GAMEGAME. THINK YOU SA ID IT. THINK WE REALIZED THAT THERE WERE NO LIMITS TO WHERE OUR IMAGINATIONS WANTED TO GO THAT SAID, WE HAD TO STAY FOCUSED LIKE HERMEN IS SAYING TO MAKE SURE THAT WHAT WE’RE DELIVERING ON FEBRUARY 28 IS COMPELLING. I DO KNOW, HERMEN THAT YOU HAVE A FLIGHT TO CATCH MIGHT BE THE BAT MOBILE. FOR JOINING US. A BUNCH. THANKS, GUYS. A GREAT PSX OKAY INTERESTING DISCUSSION HERE. I THINK THIS IS A GREAT QUESTION HOPE THIS DOESN’T VEER. KNOW YOUR SPECIALTY IS MORE ON THE NARRATIVE SIDE OF THINGS HOPE THIS DOESN’T GET TOO CLOSE TO S ARE THERE DUNGEONS? I DON’T WANT TO GIVE TOO MUCH AWAY. WHAT I WILL SAY IS THAT, YOU KNOW, LIKE I WAS TALKING ABOUT EARLIER, THE BREADTH OF THE WORLD IS MATCHED ALSO BY THE DEPTH OF THE HISTORY THAT WE IMAGINED FOR IT. THERE ARE BURIED SECRETS OUT THERE. AS YOU’RE PLAYING A-LOY AND INVOLVED IN THIS QUEST, YOU ARE DEFINITELY GOING TO BE BRINGING BURIED SECRETS TO LIGHT. ALL I WILL SAY AT THE MOMENT. THERE ARE A LOT OF SECRETS OUT THERE FOR YOU TO EXPLORE. AND LET’S CONFESS. HAVE BEEN FOLLOWING THIS GAME CLOSELY. GUYS HAVE DONE A NICE JOB AT TANTALIZING PEOPLE, I THINK, ABOUT THAT THERE’S THESE LAYERS TO THE GAME’S MYTHOLOGY STILL CAN’T PUT MY — I USUALLY HAVE THEORIES BY THIS POINT. NOT SURE I HAVE A LOT OF THEORIES ABOUT WHERE THIS GAME IS GOING AT THIS. KUDOS TO YOU. HAVE DONE A GREAT JOB BUILDING MYSTIQUE HERE AND I’M DYING TO SEE WHERE IT PAYS OFF IN THE GAME. THANKS HAVE TRIED TO BE VERY CAREFUL ABOUT WHAT WE’RE SHOWING. ONE OF THE TRAILERS WE HAD AROUND E3, I HAVE HAD A COUPLE OF PEOPLE BE LIKE YOU’RE GIVING AWAY TOO MUCH. I’M LIKE NO NO NO. IS STILL NOT REALLY GIVING AWAY ANYTHING. FINAL IMAGE THAT YOU HAVE IN THAT TRAILER, AND ONE THAT’S SIMILAR AT THE END OF THE MACHINES TRAILER WHERE YOU’RE SEEING SOME KIND OF LOCATION HUMAN-MADE OR MACHINE-MADE. VERY TECHNOLOGICAL, STANDING BEFORE A DOOR THAT’S OPENING AND THERE’S SOMETHING SECRET ON THE OTHER SIDE OF THAT, BUT WHAT IS THAT? HAVE BEEN REALLY HAPPY TO SEE THE FAN SPECULATION, SOME OF WHICH HAS BEEN VERY CLEVER, HAS NOT YET HIT IN THE DIRECTION THAT WE WENT.I THINK THAT PEOPLE ARE GOING TO BE EXCITED TO FIND OUT THE TRUTH. I WISH I COULD PEER INTO YOUR BRAIN RIGHT NOW DRIVING ME CRAZY. I GUESS I’LL HAVE TO WAIT UNTIL FEBRUARY. IT’S A VERY JET-LAGGED BRAIN ANYWAY. BEST TO STAY OUT AND NOW AN OBJECT OF FASCINATION FOR MANY. EVERY ANIMAL IN THE GAME IS A MACHINE, AND I SHOULD POINT OUT THERE IS ORGANIC LIFE AS WELL, IF THE MACHINES ARE THERE R THEY ALL VEGAN? THAT A LOOPHOLE THERE? I THINK THAT THEY ARE. OBVIOUSLY — THE INTERESTING THING IS THE MACHINES THEMSELVES, THEY DO NOT APPEAR TO HAVE PREDATOR/PREY

RELATIONSHIPS SID SHUMAN: INTERESTING. WE DID CATCH A GLIMPSE OF CONFLICT. SOMETHING ELSE TAKING PLACE THERE. THAT I WILL HINT AT AND NOT SAY ANYTHING ELSE ABOUT. THE OTHER ANIMALS THEMSELVES, THERE’S AN ECO-SYSTEM OUT THERE AS WELL AS IN THE WILD. BEASTS BUT ALSO FLESH AND BLOOD BEASTS AS WELL JOHN, YOU’RE JUST FULL OF RIDDLES AND MYSTERIES TODAY LOVE IT. IS A MORE PROFOUND QUESTION FOR YOU. HAVE QUESTIONS FROM TWITTER. HAS BEEN YOUR FAVORITE PART ABOUT DEVELOPING HORIZON ZERO DAWN SO FAR? DO YOU HAVE AN HOUR? THINK IF I WERE TO TRY TO NARROW IT DOWN TO MAYBE JUST A COUPLE OF THINGS, I WOULD SAY THAT IT WAS GETTING TO KNOW A-LOY. WAS A LOT OF WORK GETTING INTO THAT. SAW A GLIMPSE OF THAT LOOKING AT CONCEPT WORK. HER, FINDING HER PERSONALITY, AND FINDING THIS COMBINATION OF ELEMENTS THAT I THINK IS REALLY COMPELLING, ONE OF THEM HAVING TO BE WITH HOW TOUGH AND CAPABLE SHE IS AND HOW SMART SHE IS. THEN ALSO THAT THERE IS AN IS SOMETHING THAT IS MISSING. MADE HER COMPELLING AND RELATABLE THAT I REALLY FELT WE HAVE BEEN HAVING PEOPLE PLAY THE GAME, THEY SEEM TO BE REALLY REACTING TO THAT AND THINK IT’S WORKING THEN ANOTHER THING HAD SO MUCH TO EXPLORE, SO MUCH TO UNDERSTAND BACK STORY IS JUST BACK HOW ARE YOU GOING TO EXPERIENCE THAT MOMENT TO MOMENT IN THE QUESTS. WE SAW THAT THAT ARRANGEMENT OF THE STORY IN THE WESTS WAS SOMETHING THAT WAS POSING THESE MYSTERIES, BUILDING TO THIS MOMENT OF REVELATION THAT ACTUALLY WAS A NEW VANTAGE POINT ON TO A DEEPER MYSTERY, THAT THAT WAS SOMETHING THAT WAS REALLY BUILDING AND BUILT AND BUILT AND BUILT TO A BIG CLIMATE. THAT WAS BOTH PERSONAL FOR A-LOY AND EPIC AS YOU CAN IMAGINE, IN TERMS OF LAYING THERE IN THE DEEP SECRETS OF THE EARTH, AS REFERRED TO IN THE TRAILER. WAS INCREDIBLY EXCITING THINK THAT IT’S WORKING. WAS ELECTRIC WHEN WE FELT LIKE, AH, WE’VE ACTUALLY TAPPED INTO SOMETHING HERE INDEED. CONVERSELY, WHAT WOULD YOU SAY HAS BEEN THE MOST CHALLENGING PART OF DEVELOPING HORIZON ZERO DAWN? I THINK HERMEN TOUCHED ON THIS EARLIER WHEN HE WAS TALKING ABOUT THE STUDIO-WIDE COMMITMENT TO CHANGING ITS APPROACH. TOOK A BIG GAMBLE. WAS A REALLY BOLD MOVE FOR THE STUDIO. BEEN A LOT OF LEARNING THAT WE HAVE BEEN DOING TOGETHER AS WE HAVE BEEN MAKING THE GAME DON’T KNOW THAT THERE’S ANYTHING — ANY ONE THING IN PARTICULAR THAT SHOWS OFF AS A CHALLENGE DEVELOPMENT IN GENERAL IS REALLY HARD. OPEN-WORLD GAME DEVELOPMENT, I MANY, MANY CHALLENGES, BUT NO ONE IN PARTICULAR STANDS OUT AS THE NEMESIS SID SHUMAN: IS THERE A DETAIL ABOUT THE GAME THAT YOU’RE PARTICULARLY PROUD OF FROM A NARRATIVE PERSPECTIVE? I THINK IT’S ABOUT A-LOY’S CHARACTER AND HOW YOU WILL EXPERIENCE THAT AS YOU’RE PLAYING THROUGH THE GAME STORY ITSELF, AND ALSO THE TRIBAL CULTURES. ONLY LOOKED AT THE NORAH, BUT THERE ARE OTHER TRIBES OUT THERE. WILL BE VENTURING INTO THE TERRITORIES OF SOME OF THE TRIBES. YOU WILL BE MEETING PEOPLE WHO HAVE VENTURED INTO THIS PART OF THE WORLD AND GETTING HINTS ABOUT WHAT THEIR CULTURES ARE LIKE THERE’S THAT COMBINATION OF ELEMENTS SID SHUMAN: I THINK THIS IS INTERESTING, TOO TOUCHED ON THIS A LITTLE BIT BEFORE.KNOW, YOU’VE BEEN WITH GUERRILLA FOR ABOUT TWO YEARS NOW? THREE GREAT. YOUR TIME WITH GUERRILLA AND WORKING ON HORIZON ZERO DAWN, AND IT’S NO SECRET THIS IS A BIT OF A DIFFERENT PROJECT HAVE YOU SEEN GUERRILLA SORT OF EVOLVE AS A CONTENT CREATOR IN YOUR TIME? I WAS ONE OF THE PEOPLE WHO WAS BROUGHT ON WHO HAD MORE OPEN-WORLD EXPERIENCE IT WASN’T LIKE WE STOOD AROUND

TEACHING CLASSES OR SOMETHING LIKE THAT. WAS ALREADY A WORLD-CLASS DEVELOPMENT STUDIO THE LEVEL OF EXPERTISE THAT I ENCOUNTERED REALLY FROM DAY ONE WAS, YOU KNOW, PRETTY STAGGERING. SO, I THINK IT WAS JUST A MATTER OF WORKING SHOULDER TO SHOULDER ON HOW IS IT THAT WE’RE GOING TO REALIZE THIS KIND OF OPEN WORLD, WHAT ARE SOME OF THE BIG PRINCIPLES OF WHAT MAKES FOR A SATISFYING OPEN WORLD IN TERMS OF DENSITY OF CONTENT, VARIETY OF CONTENT AND ACTIVITIES, ALL OF THESE THINGS. YOU KNOW, THE PEOPLE WHO HAD BEEN WORKING ON THE MORE LINEAR FIRST-PERSON SHOOTERS AT GUERRILLA, THEY WERE ALL HUGE FANS OF OPEN-WORLD GAMES AND RPG. WAS ALREADY A LOT OF FLUENCY WITH THAT. PROBABLY THE BIGGEST GROWTH WAS AT THE FOUNDATION OF THE TECHNICAL WORK THAT WAS BEING DONE. NOT JUST THE RENDERING ENGINE, BUT ALL OF THE CONTENT BUILDING THOSE AS WE WERE BUILDING THE CONTENT. WAS LIKE ASSEMBLING THE CATHEDRAL IN THE MIDDLE OF THE HURRICANE, YOU HAVE A LITTLE BIT WE KEEP IT RATING AND MARCHING TOWARDS THE CONCLUSION. HAVE TO THAT’S AN INTERESTING TOPIC THERE. YOU HAVE A LOT OF EXPERIENCE IN OPEN-WORLD AND YOU HAVE WORKED ON A NUMBER OF GREAT OPEN-WORLD G YOUR EXPERIENCE THERE, OPEN-WORLD IS A POPULAR GENRE AND DO YOU THINK THE SECRET TO A GREAT OPEN-WORLD GAME IS FROM A NARRATIVE P I THINK THAT AN OPEN WORLD GAME GIVES YOU THE BROADEST POSSIBLE CANVAS FOR WHATEVER EXPERIENCE YOU’RE GOING TO CREATE FOR THE PLAYER. OF THE PRINCIPLES THAT ARE REALLY IMPORTANT, I TOUCHED ON THESE REALLY BRIEFLY IS, YOU HAVE TO HAVE A CERTAIN DENSITY WANT TO HAVE THAT EXPERIENCE WHEN YOU’RE GOING OUT INTO THE HAVE ONE PURPOSE IN MIND, BE YOU SEE SOMETHING OVER THERE, OVER ON THE OTHER SIDE OF A VALLEY THAT’S SO — THAT GRABS YOUR CURIOSITY, AND YOU HAVE THERE ARE DIFFERENT TYPES OF ACTIVITIES THAT YOU CAN TAKE A BREAK FROM THE MAIN QUEST OR A SIDE QUEST, AND YOU CAN GO AND DO THAT. THINK THAT THAT’S PROBABLY THE CLOSEST THING TO KIND OF GENERAL AXIOM OF DEVELOPMENT THAT A GAME LIKE IN THE FALL-OUT SERIES, THOSE CAN BE — STEP INTO A PLAYER-SHAPED HOLE, WHO YOU ARE AS A CHARACTER, YOU JUST REALLY DEFINE. UH-HUH. THERE’S A LOT OF FUN TO BE HAD WITH THAT. ARE A LOT OF OPEN-WORLD GAMES WHERE THE FOCUS IS ON THE BIG WORLDNESS, OR SOME KIND OF BIG THREAT TO THE WORLD AND THAT NEEDS TO BE SAVED. I THINK WHAT WE WERE FOCUSING ON IS HAVING A SIGNATURE CHARACTER, HAVING THAT STORY, HER STORY BE TOLD IN AS WE WERE TRYING TO CREATE A HYBRID OF ACTION ADVENTURE STORY-TELLING, LIKE A SIGNATURE CHARACTER, CINEMATIC STORY TELLING, THE LOWER, AND THE CHOICE-BASED DIALOGUE THAT YOU HAVE IN AN RPG, SO TRYING TO HIT SO THAT’S WHAT WE CARR THAT’S GREAT. THE CHARACTER OF A-LOY HERSELF, HOW DID YOU GUYS COME UP WITH HER NAME? INTERESTING. MEAN, I IMMEDIATELY, I WANTED TO CALL HER ALLOY. I SAW IT WRITTEN OUT, DOES IT INVOLVE THE METALLIC NATURE OF THE THAT THE CHARACTER HAD THAT HAD SORT OF ARISEN NATURALLY OUT OF THE EARLY CONCEPTING PHASE WHERE SHE WAS JUST THIS YOUNG WOMAN GAZING OUT ACROSS THE SUNLIT VALLEY. THINK THAT ONE OF THE REASONS THAT IT STUCK WASN’T THAT SHE WAS GIVEN THAT NAME — THE TRIBES OF THIS WORLD DON’T KNOW WHAT AN ALLOY IS OR AN A-LOY IS. IT DID RESONATE WITH THE IDEA OF THIS BEING A WORLD THAT COMBINES THESE ELEMENTS THAT ARE MORE TRADITIONAL OR TRIBAL DO YOU THINK ALLOY SEES OTHER CHARACTERS THAT ARE AROUND THE GAME OF HORIZON? IS HER RELATIONSHIP, DO YOU THINK, TO THEM? THE CENTRAL THING THERE IS THE FACT THAT IS ONE OF THE THINGS THAT MAKES HER REALLY COMPELLING TO IT MEANS IS THAT SHE GREW UP AS AN OUTSIDER. WHEN SHE IS ENCOUNTERING THESE

TRIBES, EVEN THE ONE THAT CAST HER OUT, SHE DOESN’T SHARE THE SUPERSTITIONS OF ALL OF THESE TRIBES. LOOKING FOR REAL ANSWERS TO ALL OF THE QUESTIONS THAT SHE HAS, BUT THESE THINGS ARE OFTEN SHROUDED IN SOME OF THE MYTHS INTERESTING THING ABOUT THAT IS THAT IT’S NOT AS THOUGH SHE’S COMPLETELY A SKEPTIC. THINK SHE ALSO UNDERSTANDS THAT THESE STORIES MAY HAVE GLIMMERS OF TRUTH. MAY BE KERNELS OF REALLY VALUABLE KNOWLEDGE THAT WHAT THAT ALSO MEANS IS THAT IN TERMS OF GOING BACK TO YOUR QUESTION ABOUT HER RELATIONSHIP TO OTHERS, SHE IS SOMEBODY WHO HAS GROWN UP AS AN OUTSIDER, AND THAT MEANS THAT SHE HAS A REALLY PROFOUND INNER CONFLICT SHE’S INTERACTING WITH MEMBERS OF THIS TRIBE, THERE’S A PART OF HER, I THINK, THAT WANTS TO BELONG TO THAT TRIBE THAT WANTS TO BE ACCEPTED BY THAT WOULD BE A DREAM COME TRUE, IN A WAY ANOTHER WAY SHE’S SO RESENTFUL AND HOSTILE OF EVERYTHING THAT WAS DONE TO HER, THE INJUSTICE THAT WAS PUT UPON HER BY THIS TRIBE, THAT THE LAST THING SHE WANTS IS TO BELONG TO THIS CONFLICT THAT POPS UP IN PRETTY SUBTLE WAYS THROUGHOUT THE ENTIRE GAME. KIND OF THE WANTING TO BELONG, BUT NOT WANTING TO BELONG? EXACTLY. THINK THAT’S CORE TO WHO SHE IS SID SHUMAN: AND HONESTLY, EVERYONE CAN RELATE TO THAT ON SOME LEVEL, I DID WANT TO ASK A FEW MORE QUESTIONS HERE. HAVE BEEN HINTING AND I’M CURIOUS IF YOU CAN SHARE MORE, THE ROLE OF SPIRITUALITY AMONG THESE TRIBES WORLD IS SUCH A DIFFERENT PLACE IN THE DISTANCE FUTURE HERE CURIOUS ABOUT HOW SPIRITUALTY AND RELIGION, IF YOU THERE’S A DIFFERENT PART ABOUT IMAGINING THE TRIBES. CEREMONIAL CULTURE AND WHAT THEY BELIEVE, WHAT ARE THE STORIES THAT THEY TELL? SO I THINK OUR APPROACH TO THAT WAS SEEING THOSE STORIES AS FILLING THAT’S A WAY OF INSCRIBING THE MORALITY OF THAT TRIBE, WHAT THE TRIBE BELIEVES IN STORY, OR HELPING TO EXPLAIN THEIR UNDERSTANDING FOR THINGS THAT ARE TAKING PLACE IN THE WORLD, INCLUDING THINGS THAT HAVE HAPPENED IN THE WORLD RECENTLY AND PEOPLE ARE STRUGGLING TO MAKE SENSE OF THAT AND STRUGGLING TO APPLY THE I THINK IT WAS PART OF THAT, SEEING IT AS BEING SOMETHING THAT EVEN IF THOSE MYTHS DIDN’T NECESSARILY HAVE LITERAL TRUTH, THEY HAD AN EMOTIONAL OR SYMBOLIC TRUTH THAT SOMETIMES POINTS ALLOY TOWARDS THE ANSWERS WHAT I LOVE ABOUT A GAME WITH A GREAT STORY, PARTICULARLY ONE LIKE THIS, WHEN IT’S LAYERED AND THERE’S A LOT GOING ON IS IT BECOMES AN INTERESTING LENS AT WHICH TO LOOK THROUGH, TO SORT OF MAKE SENSE OUT OF THE REAL WORLD. SOME CASES YOU’RE KIND OF RECONSTITUTERECONSTITUTING, A WAY TO MAKE SENSE OUT OF THE WORLD WE’RE CURRENTLY IN. THAT IN YOUR HEAD AS YOU THERE ARE MANY WAYS TO APPROACH MAKING A STORY BUT ONE THING I BELIEVE IS THAT YOU DON’T WANT TO START OFF WITH THE MESSAGE YOU’RE TRYING TO TELL. YOU START OUT WITH SOMETHING THAT IS LIKE A LESSON, I THINK THAT’S GOING TO LEAD YOU IN A LESSON THAT IS PREACHY AND ENDS UP BEING SIMPLIFIED WE DIDN’T DO THAT STARTED OFF WITH A BIG CONCEPT, AND WE’RE TRYING TO FIGURE OUT WHAT IS THE MOST COMPELLING STORY THAT WE CAN TELL THROUGH THAT. DOES END UP BEING SOMETHING LIKE EVERY GREAT STORY IS GOING TO CAST LIGHT ON OUR LIVES AND ON OUR EDGE. GREAT STORY IS, IN SOME WAY, TEACHES US SOMETHING ABOUT IS WHAT MAKES THEM SOME COMPELLING. THINK IT’S IN THERE I THINK THAT THE THEMATIC DEPTH OF THE STORY, THE STUFF THAT IS REALLY OPEN TO INTERPRETATION, IS DEFINITELY NOT LIKE I WAS SAYING WE WANTED EVERYONE TO WALK WAS MORE LIKE WE WANTED TO CREATE SOMETHING REALLY RICH AND LET PEOPLE THINK ABOUT WHAT THAT MEANT TO THEM. THAT’S GREAT. I LET YOU GO, ONE MORE FOR MY OWN PERSONAL CURIOSITY VERY WELL VERSED IN THE

OPEN-WORLD GENRE. A FASCINATING TOPIC. CERTAIN YOU’RE BUSY RIGHT CURIOUS IF YOU HAVE HAD A CHANCE TO PLAY ANY OF THE OPEN-WORLD GAMES COMING OUT WONDER IF THERE ARE ANY YOU THOUGHT WERE PARTICULARLY GREAT OBVIOUSLY THE LAST METAL GEAR COURSE. WE HAVE BEEN PLAYING THESE IN-DEPTH, ALSO THE LATEST WITCHER, THERE IS A LOT DEFINITELY NOT LIKE AN EASY FIELD TO COME INTO. HAVE GOT TO REALLY COMMIT TO GO FOR BROKE TO CREATE SOMETHING REALLY GONZALEZ, I’M SO HAPPY TO HAVE HAD YOU HERE TO TALK ABOUT HORIZON ZERO DAWN. DYING TO PLAY THE GAME.IT’S OUT THIS FEBRUARY ON LOOKING SPECTACULAR.HAVE YOU HAD A CHANCE TO CHECK THAT OUT? IT IS REALLY TAKING THE GORGEOUS AND MAKING IT MORE GY HAVE A LOT OF PS4 PROS AND HDR TVs IN 4K, SUCH A SENSATIONAL WAY TO EXPERIENCE THE GAME DYING TO PLAY HORIZON ZERO DAWN AND I’M SO GLAD TO HAVE YOU HERE TO GIVE US A DEEP LOOK JOHN GONZALEZ: IT’S REALLY BEEN A PLEASURE.I HOPE THAT THE LOVE THAT THE TEAM HAS FOR THE PROJECT REALLY COMES ACROSS IN A LOT OF THE IMAGES AND THINGS THAT I HAVE BEEN SAYING BECAUSE IT’S BEEN AN EXPERIENCE SID SHUMAN: IS THIS YOUR FIRST PLAYSTATION EXPERIENCE. IS WHAT DO YOU THINK? I’VE GOT TO SAY, I’VE WORKED FOR INDEPENDENT STUDIOS AND I’VE WORKED FOR PUBLISHERS AND THIS IS THE FIRST TIME I’VE EVER WORKED FOR FIRST PARTY AND I LIKE IT. THAT’S GREAT. GONZALEZ, THANK YOU FOR JOINING US. MUCH MORE TO I HAVE BEEN LOOKING FORWARD TO GETTING MY HANDS ON THIS SINCE I SAW IT LAST YEAR. AM SO EXCITED RIGHT NOW. I REALLY LIKE THE ART STYLE. I LOVE THAT IT’S OPEN WORLD. DETAILS WERE AMAZING. IT’S THE FACT THAT YOU CAN SEE SO IT’S NICE TO SEE A STRONG FEMALE LEAD IN A VIDEO YOU CAN HELP? YOU CAN GET OUT OF MY WAY. THE GAME PLAY WAS AMAZING. CAN PLAY STEALTH AND KIND OF AGRANDSONSIVE. A ABLE TO GET OUT OF THE WAY, ROLL AWAY, HIT YOUR TARGET FAST-PACED. LOOKS AMAZING. LOVE THE DESIGN. THEY ALL SWARMED AND ATTACKED ME AT ONCE. I’M SAD THAT I HAD TO LEAVE. INTERESTING CONCEPT WHATEVER PREORDER AND GET WEAPON AND ARMOR MODIFICATIONS WITH THE H ON THE LIVE STREAM STAGE. ARE GOING TO TALK ABOUT UNCHARTED 4 SURVIVAL MODE. US THROUGH A LITTLE BIT. KNOW THERE’S 50 DIFFERENT WAYS OF ACTION. US THROUGH THAT? IT’S LIKE ONE OF THE KEY PILLARS IS ACCESSIBILITY. WE WANTED PEOPLE TO BE ABLE TO PLAY IN CHUNKS THAT ARE DIGESTIBLE AND SOME OF THE MODES, YOU HAVE TO REALLY COMMIT TO TWO TO THREE HOURS. WE PLAY IT IN CHUNKS AND YOU PLAY ACROSS MAPS. THE TEN MAPS AND AS YOU PLAY, TRANSITIONING THROUGH THE MAPS, KIND OF A NICE LOGICAL FASHION IT’S PRETTY EXCITING. DOES EACH WAVE HAVE THEIR OWN UNIQUE OBJECTIVE? WE HAVE ALSO, SIEGE, WHICH IS KILLING ENEMIES FROM A CERTAIN LOCATION, WHICH FEELS DIFFERENT BECAUSE YOU’RE DEFENDING A LOCATION. GRENADES IN AND YOU HAVE TO DEFEND TREASURE RACE, WHICH IS ONE OF

OUR COOL MODES WHICH YOU GO THROUGH AND COLLECT TREASURES REMEMBER SONIC COLLECTING THE RINGS? GOING DOWN LIKE A PATH A ND COLLECT TREASURES AND COLLECT THEM WHILE KILLING ENEMIES ENEMIES THAT LOOK LIKE TREASURES. WE HAVE MARKED MAN, WHERE YOU ARE KILLING A PARTICULAR TARGET. SO IT’S NOT JUST THE ONE GUY, YOU HAVE TO F IND THE ONE MARKED GUY. HAVE TO DEFEAT THEM. CAN’T JUST DEFEAT ANYONE. ARE BIG ARMORED GUYS TOUGH. WE HAVE THE BOSS WAVES, WHICH ARE OUR MOST FAVORITE OBJECTIVES BECAUSE IT SHOWCASES OUR YEAH YEAH. THEY LIKE GHOST PIRATES?VINIT ARGARWAL: WE GIVE THEM THE MYSTICAL ABILITIES HAVE ONE FOCUSED ON THE TELL PORT MYSTICAL THAT WE HAVE. THEM MORE FANTASTICAL AND EXCITING NICE. GET TO CO-OP WITH YOUR FRIENDS OR IF YOU DON’T HAVE FRIENDS, THAT’S COOL AND YOU CAN PLAY WITH AN AI CHARACTER. SO WE WANTED IT TO BE ACCESSIBLE SOLO AS WELL. UNDERSTAND THERE’S A LARGE SEGMENT OF PLAYERS WHO DON’T HAVE PLAYSTATION PLUS WHO WOULD LIKE TO PLAY THE SURVIVAL MODE. GAVE THEM THE OPPORTUNITY TO PLAY SOLO WITH THE BUDDY FEELS LIKE A BIG PLAYER. CAN DROP IN AND OUT AS THEY WANT YOU’RE HOSTING A MATCH AND YOU START OFF WITH A BUDDY, BUT PEOPLE CAN JOIN IN AT ANY TIME THAT’S REALLY DIFFERENT. NOT WHAT YOU SEE USUALLY. IT’S A PRETTY UNIQUE FEATURE. WILL BE EASIER TO PLAY WITH FRIENDS. I CAN DROP IN IN THE MIDDLE OF THE MATCH AND DROP OUT. REALLY FLEXIBLE MEREDITH MOLINARI: THAT’S REALLY COOL TO ME ABOUT LEVELING UP YOUR CHARACTER? WE ADDED A LEVEL SYSTEM. SO THE CHARACTER GAINS HEALTH AND DAMAGE AS THEY LEVEL UP AND IT WILL BECOME BETTER AND BETTER AT THE WAYS. UP AND THEN IT WILL BE EASIER. COOL. CAN SEE THAT WE HAVE YOUR TEAM AND YOU’RE GAINING MONEY. CAN IT BE USED TO SPEND YOUR MONEY ON? THIS IS A FUNCTION THAT WE ADDED TO THE MULTIPLAYER. KILL ENEMIES AND YOU USE THIS AT THE ARSENALS. GREEN ICONS ON THE RADAR. ARE ACCESSIBLE AT ANY TIME. WE GAVE YOU 30 SECONDS OF INTERMISSION. TO REST? YEAH, BECAUSE IT BECOMES INTENSE. CAN BUY GEAR, MYSTICALS, WEAPONS, AND REPLAY YOUR AMMO. OKAY. SO DEPENDING ON THE WAVE, HERE IS THE ARSENAL RIGHT HERE. SEE THIS PERSON IS BUYING THE GRENADE IN PARTICULAR IS USEFUL AND BUYING GRENADES IS ONE OF THE BEST GEAR YOU CAN BUY. REALLY USEFUL. TO THAT, YOU CAN BUY WEAPONS AND THEY ARE MORE POWERFUL. THE SIEGE MODE I WAS TALKING ABOUT WHERE YOU ARE FIGHTING FROM A PARTICULAR LOCATION, THAT MEANS YOU’RE FAR OFF. WANT SNIPER RIFLES. WANT THE SINGLE SHOT SCOPED W LOT MORE EFFECTIVE THAN A CLOSE RANGED WEAPON. OTHER WAVES YOU WANT TO PULL DOWN ENEMIES AS YOU’RE RUNNING THROUGH, THEN AUTOMATIC WEAPONS MAKE SENSE WHAT WEAPONS TAKE DOWN THE GHOST PIRATES? EVERY BOSS HAS A STRATEGY TO THEM. WANTED IT TO BE MORE THAN A SACK OF POTATOES ONE OF THE FIRST BOSSES THAT WE SHOWCASED HERE AT PSX IS THE GEN WAR LORD SO FIGHT FIRE WITH FIRE. A FIRE BOSS BUT IF YOU SHOOT EXPLOSIVES AT HIM, HE WILL GO DOWN. HE’S DOWN HE TAKES FOUR TIMES DAMAGE. WILL COME OUT OF IT. SORT OF THE STRATEGY IS TO GET THE GRENADE LAUNCHER OFF TO THE MIN ONS, USE IT TO HIT HIM AND SHOOT HIM. WE’RE GIVING YOU TIPS RIGHT HERE ON THE LIVE STREAM. AND YOU CAN GO TO THE ARSENAL AND BUY IT IF YOU NEED TO. WE THINK IT’S AN INTERESTING FLEXIBLE SYSTEM. ALLOWS FOR STRATEGY. LEARN THESE WAVES WAVES ARE SET. REASON FOR THAT IS WE WANTED PEOPLE TO BE ABLE TO LEARN THE STRATEGY AND BE ABLE TO MASTER IT. LIKE YOU WERE SAYING ABOUT REPLAYABILITY, YOU REALIZE THESE STRATEGIES AND WHAT WORKS FOR YOU AND THIS ONE, AND YOU’RE LIKE WHEN I PLAY THE NEXT WAVE THAT’S NOT GOING TO WORK AT ALL. EXACTLY. THIS COMES BACK TO THE TEAM ELEMENT CERTAIN STRATEGY FOR CERTAIN WAVES. HOLE UP IN THIS SPOT AND YOU WATCH THIS DIRECTION AND I’LL WATCH THIS DIRECTION. LOVE THE TEAM ELEMENT THAT COMES FROM THE MULTIPLAYER. WANTED TO HAVE THE

SAME DNA IN THE CO-OP. HAVE THE DOWN SYSTEM AND YOU CAN REVIVE YOUR TEAMMATES. SO THE LAST STANCE. IS THE GEN WAR LORD THAT I WAS TALKING ABOUT. IS THE BOSS WAVE. REALLY INTENSE BATTLE. MORE TO LONGEVITY, SO MASTERING THE WAVES, WE HAVE THE STAR RING SYSTEM YOU SEE IN THE TOP LEFT, THERE ARE THREE STARS.WE SET UP A SYSTEM TO EARN STARS YOU NEED TO BE AT THE SIEGE FOR A CERTAIN AMOUNT OF TIME. STARS IS REALLY TOUGH HAVE TO LEARN THE WAVES AND DO REALLY GOOD AT IT. AND THAT JUST ADDS TO MORE OF THE REPLAYABILITY. I ONLY GET TWO STARS, I GOT TO PLAY AGAIN BECAUSE I WANT ALL THREE. WE HAVE COOL REWARDS. HAVE SKELETON SKINS WHICH IS ARE A COUPLE OF CHARACTERS IS THE BLUE STUFF? THESE ARE THE HEAVY WEAPONS. ENEMIES THAT YOU KILL WILL DROP HEAVY WEAPONS AND THEY FLOAT AND LOOK MORE SPECIAL. I WAS SEEING IN THIS BOSS WAVE, YOU HAVE TO FIND THE GRENADE LAUNCHER. YOU’RE SEEING A WEAPON DROP. WE HAVE LOOT IN THE GAME. A SEMBLANCE OF LOOT DROP UNIQUE WEAPON LEVELS. AS YOU LEVEL UP, YOU GAIN ACCESS TO MORE WEAPONS. START AT LEVEL ONE AND THERE’S FIVE LEVELS TO EACH WEAPON. WILL DROP A NEW LEVEL OF WEAPON THAT YOU HAVE NEVER UNLOCKED BEFORE. IN ADDITION TO YOUR PLAYER LEVEL INCREASING, YOUR WEAPON LEVEL INCREASES. THAT’S COOL. DOES EACH WAVE TAKE PLACE IN A DIFFERENT LOCATION THAN THE GAME ITSELF OR INSPIRED BY? THIS IS A PRISON MAP, FOR EXAMPLE, AND THAT IS BASED ON ONE OF THE EARLIER LEVELS WHEN YOU’RE IN PRISON AS DRAKE. ARE ALL INSPIRED BY BUT NOT DIRECT COPIES. HAVE REENGINEERED THEM IF WE COULD NOT DO THAT TOWER ONE, I WOULD APPRECIATE THAT I’M PRETTY SURE THAT’S NOT IN THERE. OKAY. COOL THING ABOUT THE MAPS AND PEOPLE RESPONDED TO THE PRISON MAP IS EACH MAP FEELS DIFFERENT SO IT IS REALLY CLOSED QUARTERS AND A LOT OF 90 DEGREE ANGLES. LIKE OH CRAP KNOW? THINK THAT WAS ONE OF THE BIG WINS THAT WE GOT WITH THE FIVE WAVES AND TRANSITIONING BETWEEN MAPS IS THAT EVERY MAP HAS ITS OWN FEEL. FEELS REALLY FRESH PEOPLE LIKE THAT. KEEPS IT FEELING VARIED. VERY COOL. VERY EXCITED TO PLAY IT. WE CAN GET OUR HANDS ON MORE UNCHARTED TAKE EVERYTHING WE CAN GET. AND THIS WILL BE AVAILABLE TO US THIS MONTH FOR FREE. SO LATER THIS MONTH? OUT THE PLAYSTATION BLOG. SURE THEY WILL BE THE FIRST ONES TO LET YOU KNOW. VERY JOINING US. WITH GOT A LOT MORE HERE ON THE WELCOME BACK, PLAYSTATION EXPERIENCE DAY 2. HAD SO MUCH

ALREADY. GREAT HORIZON ZERO DAWN PANEL AND WE’VE GOT A GREAT ONE COMING UP. JOINED BY MIKE EVANS AND MIKE JONES HERE TO TALK ABOUT MARVELS HAVE CAPCOM INFINITE. GAME LOOKS KILLER SEEN THE TRAILER AND A SHORT GAME PLAY CLIP. ARE EXCITED. THE HYPE IS REAL. TRY TO KEEP IT QUITE FOR SO LONG AND WE’RE ALWAYS VERY, VERY SENSITIVE ABOUT LEAKS AT CAPCOM AND MARVEL. THE RUMORS START CIRCULATING AND WE’RE LIKE OH MANY MY GOSH. THEN IT HIT SATURDAY MORNING AND EVERYBODY LOST THEIR MIND. TRUE. HERE BACK. WE’RE BOTH BIG FAN BOYS OF EACH IP. USED TO WORK AT CAPCOM. GO WAY BACK. WE GREW UP ON SOME OF THE GAMES AND THE FRANCHISE. AT CAPCOM MYSELF, NOW BEING ON THE MARVEL SIDE BEING ABLE TO COLLABORATE IS A DREAM COME TRUE. MENTIONED CAPCOM CUP LAST NIGHT, IT WAS A WILL GO DOWN AS ONE OF THE BEST FINALISTS FROM THE U.S FANTASTIC. THEN WE SHOWCASED THE FIRST EVER GAME PLAY, YOU KNOW? IT WAS SO GOOD, TOO. FAST PACED AS ALWAYS. GOT FOUR CHARACTERS ANNOUNCED ALREADY. X. HAVE BEEN WAITING FOR X.YOU. X IS IN THE GAME. IRONMAN, CAPTAIN MARVEL, NEW ADDITION THE NAME OF THE COMPANY HERE, AND NOW, YOU KNOW, LOOKING FORWARD, THERE’S GOING TO BE A MOVIE. WE WANT TO PUT SOME NEW FLARE INTO THE SERIES WITH NEW CHARACTERS THAT ARE IMPORTANT TO MARVEL. WE’RE BEING THOUGHTFUL ABOUT HOW WE PICK AND PROMOTE THESE CHARACTERS. TIME ANOTHER HUGE PILLAR OF THE GAME IS GOING TO BE THE STORY. GET TO BEING TELL THE STORY OF HOW THE WORLD HAS COME TOGETHER. FOR US, MEGAMAN X WAS AN EASY PICK. I WOULD LIKE TO MENTION THAT WE HAVE MORE ANNOUNCEMENTS COMING GOING TO BE TWO UNANNOUNCED CHARACTERS SHOWN TONIGHT — TONIGHT? TUNE INTO ESPN2 SOMEWHERE IN THERE, 5:30, WE WILL SHOW AN EXTENDED VERSION OF THE GAME PLAY TRAILER. WILL BE LOOKING FORWARD TO THAT. DO YOU CHOOSE WHICH CHARACTERS MAKE IT INTO MARVEL VERSUS CAPCOM? HOW DO YOU CHOOSE WHICH VERSIONS OF THE CHARACTERS TO USE? SPEAKING FOR THE MARVEL SIDE, THE CORE OF EVERYTHING THAT MARVEL DOES FROM FILM MAKING TO TV TO PUBLISHING, AND GAMES, IT’S STORY-TELLING. WITH THE NEW EMPHASIS ON THE CINEMATIC STORY MODE AND THE STORY OF HOW THE TWO UNIVERSES COLLIDE AND HOW THEY MEET AND WHAT THAT MEANS DROVE A LOT OF CREATIVE DECISIONS FOR WHAT CHARACTERS ARE GOING TO BE USE. WE WORKED CLOSELY. HAD A LOT OF CREATIVE

FREEDOM. WAS GREAT WORKING WITH MIKE JONES. SAWSOME. WE HAVE FRODOM TO DO A LOT. SAID ON THE CAPCOM SIDE, WE’RE ALSO LOOKING AT GAMEPLAY FIRST, AND WE WANT TO MAKE SURE THAT EACH CHARACTER TYPE IS REPRESENTED. GOT YOUR BRAWLERS AND YOUR GLASS CANNONS WANT SOMETHING FOR EVERYONE THIS TIME THE BATTLE SYSTEM, PLUS THE INFINITY STONES — AND WE’VE GOT THE GAME PLAY. LET’S TAKE A LOOK AT THIS GAMEPLAY? YOU’RE SEEING THE NEW TAG SYSTEM, COMPLETELY FREE FORM THE PAST YOU WOULD PICK THREE CHARACTERS, CHOOSE ALPHA, BETA, GAMMA, IT WAS ALL COMPLICATED TIME YOU PICK YOUR CHARACTER, YOUR PARTNER AND YOUR INFINITY STYLE AND YOU JUMP RIGHT IN SAID, THE COMPLEXITY AND STRATEGY THAT OUR FANS ARE LOOKING FOR IS THERE WITH THE NEW S THERE WERE ALL OF THESE INDIVIDUAL FEATURES WITH ASSISTS AND TEAM HYPERCOMBOS AND DIFFERENT SCENARIOS THAT YOU CAN CREATE. WE TRIED TO DO IN AN ELEGANT WAY PUT THAT INTO A SINGULAR PARTNER MECHANIC THAT YOU CAN USE FREE FORM THAT ALLOWS YOU TO CREATE THE SCENARIOS YOURSELF HOWEVER YOU WANT TO PLAY. TO DEVELOP YOUR OWN TEAM SYNERGY PLAY STYLE AND GIVE YOU EXTRA TOOLS THAT YOU MAY NOT HAVE. SLOW CHARACTERS MIGHT BECOME FAST WITH A TIME STONE AND POWERFUL CHARACTERS MIGHT BECOME MORE POWERFUL WITH THE POWER STONE. SO IT SOUNDS LIKE THE INFINITY STONES WORK UNIQUELY DEPENDING ON WHICH CHARACTER USES THEM?MICHAEL EVANS: EACH ONE HAS A UNIQUE POWER THAT SUPPLEMENTS YOUR TEAM.FOR EXAMPLE, IDENTITY CREATION IS A HUGE TTHIS IS MY TEAM, YOU KNOW? GOING TO STYLE ON YOU IN MY WAY. I’M GOING TO STYLE ON ME OR YOU OR W THIS G AME, FOR EXAMPLE, WE ARE BOTH PLAYING RIU AND CAPTAIN MARVEL COMPLETELY DIFFERENT, THE STRATEGY IS JUST — THE TOOL SETS ARE DIFFERENT. YOU THINK ABOUT IT FROM THE STORY P ERSPECTIVE, THE INFINITY STONES ALLOW YOU TO BREAK THE LAWS OF NATURE AND BREAK THE RULE OF THE UNIVERSE, RIGHT? STONE, TIME S TONE, SPACE SSO WE KIND OF THOUGHT ABOUT THAT THROUGH THE LENS OF A FIGHTING G SO HEY, IF YOU HAD ONE OF THESE STONES, LIKE RULES OF A FIGHTING GAME, WHAT ONES COULD YOU BREAK? YOU K CONTROL, ETC. DOES THAT MEAN IN A FIGHTING G WHAT WE TRIED TO LEAN INTO AND SAY IF THESE CHARACTERS HAD AN INFINITY STONE WHAT WOULD THAT FEEL YOU’RE BITING OFF MORE THAN YOU CAN CHOOSE IN REGARDS TO B WE DON’T WORRY ABOUT THAT IN THIS SERIES. WE HAVE SOME OF THE ORIGINAL DEVELOPERS THAT WORKED ON, YOU KNOW, THE EARLIEST M ARVEL FIGHTING GAMES IN CAPCOM IN JAPAN NOW WORKING ON THIS NEWEST SOME OF THE ORIGINAL VISIONARIES WHO CAME UP WITH THE BOMBASTIC GAME PLAY THAT WAS ORIGINALLY FEATURED IN ALL THE VERSUS SERIES ARE NOW SORT OF REIMAGINING AND REINVISIONING WHAT THE FUTURE OF THE FRANCHISE THEY WILL DEFINITELY HAVE TUNING AND BALANCING AND DESIGN MONOLITHIC TASK IN FRONT OF US, BUT THEY’RE DEFINITELY UP TO THE MICHAEL EVANS: STREET FIGHTER IV AND V, YOU NEVER KNOW WHAT THE FINAL FORM OF THE GAME WILL TAKE SHAPE. IT GETS INTO THE HANDS OF OUR FANS IN TOURNAMENT P SAID, WE HAVE LEARNED FROM THE PAST.AND THIS SERIES HAS A LONG PAST, YOU K YEAH, YMICHAEL EVANS: AND WE MADE BOLD CHOICES BUT IT’S FOR GOOD REASON. SUCH A CHARACTER DRIVEN GAME. LOVE THESE CHARACTERS, BE BUT NO MATTER WHAT, DEPENDING ON THE TOOLS THAT THE CHARACTERS HAVE, THERE TENDS TO BE FIVE OR SIX THAT RISE TO THE TOP, AND THAT’S ALL YOU SEE. TIME THE SYSTEM IS SO FREE-FORM, BUT ALSO THE INFINITY STONES ARE MORE STRATEGIC THAN A THIRD CHARACTER WOULD BE IN PREVIOUS ITERATIONS OF THE GAME. THEY WOULD COME OUT OUT, IF I NEEDED TO POP UP A CHARACTER, I WOULD PICK ONE CHARACTER TO DO THAT. THAT’S LIKE THE ONLY REASON. IS THAT REALLY TEAM WORK? COULD HAVE GONE 4V4 OR 5V5 BUT WE WENT 2V2 BECAUSE WE CAN PLAY ON TEAM WORK AND STRATEGY BECAUSE YOU GET DIMINISHING RETURNS. STONES WILL FILL IN YOUR CHARACTERS. TEAMS CAN HAVE A BIG BRAWLER WITH THE TIME STONE. ALL OF THE SUDDEN

YOU HAVE MOBILITY THAT IN PREVIOUS ITERATIONS OF THE GAME WOULD NEVER BE POSSIBLE. AND THERE’S AN ELEMENT OF APPROACHABILITY AND ACCESSIBILITY, TOO. WHY IT’S CALLED INFINITE AND NOT JUST MARVEL VERSUS CAPCOM 4. WANTED ALL THE DEPTH OF THE SYSTEMS UNDER THE HOOD FOR PEOPLE TO GET IN THE LAB AND EXPERIMENT OF WHAT COMBINATION OF CHARACTERS AND STONES.KNOW? ARE THE KIND OF CONVERSATIONS THAT WE HOPE THAT THE METADEVELOPS INTO SIMPLIFYING IT INTO PICK YOUR TWO FAVORITE CHARACTERS, PICK AN INFINITY STONE, GO AT IT, ROCK AND ROLL. MAKES IT EASIER FOR PEOPLE WHO ARE JUST FANS OF THE CHARACTER OR CAPCOM OR MARVEL WHO ARE NOT FIGHTING EXPERTS TO REALLY GET INTO THIS AND ENJOY IT. REASON WHY WE’RE PUTTING SO MUCH EMPHASIS ON THE CINEMATIC STORY MODE, THIS IS WHERE YOU’RE GOING SEE, YOU KNOW, MEGAMAN X MEETS IRONMAN AND WHAT DOES THAT LOOK LIKE?HAPPENS? A LOT OF THAT HAS GONE INTO NOT ONLY BATTLE SYSTEM, BUT THE STORY, VISUALS, AND AGAIN, AT MARVEL, SORT OF, YOU KNOW, IS REPRESENTATIVE OF HOW WE RECENTLY HAVE BEEN TRYING TO RAISE THE BAR AND SET A NEW STANDARD FOR WHAT MARVEL GAMES ARE. HAD OUR SPIDERMAN ANNOUNCEMENT. OF THE GALAXY SERIES THAT WE’RE EXCITED ABOUT, AND NOW THIS. COULD NOT BE MORE EXCITED AND MORE HONORED TO BE WORKING WITH THE CAPCOM CREW AND A REAL FOCUS ON HIGH QUALITY GAMES FROM MARVEL AND THIS IS A NEW LEAF IT SEEMS, AND I’M SO APPRECIATIVE OF IT. DESERVE THESE AMAZING GAMES THAT WE’RE STARTING TO GET. I JOINED FROM CAPCOM ABOUT TWO YEARS A GO I STARTED AT MARVEL. PUT AN EMPHASIS ON BRINGING IN PROFESSIONALS WHO CAN WORK WITH OUR PARTNERS ON AMAZING STUFF LIKE THIS THAT IS AUTHENTIC, THE NEW AGE AND STANDARD OF WHAT GAMING MEANS TO MARVEL. NO REASON THAT OUR GAMES SHOULDN’T BE JUST AS GOOD AS OUR MOVIES AND TV SHOWS AND COMICS. YOU SEE THAT MARVEL BRICK ON A GAME, OUR GOAL IS FOR YOU TO KNOW THAT IT’S GOING TO BE AWESOME. DO YOU HAVE EVERYTHING NAILED DOWN LIKE THE NUMBER OF BUTTONS AND TYPES AATTACKS? WE LIKE TO WORK UNTIL THE VERY END. PLAY THE GAME EVERY DAY BACK AT THE OFFICE. WE’RE TAKING AN APPROACH, YOU KNOW? GAME ON DAY ONE IS GOING TO BE FEATURE-RICH WILL RELEASE IT WHEN IT’S READY, AND IT WILL HAVE AN AMAZING STORY ABOUT HOW THE WORLDS CAME TOGETHER FOR THE FIRST TIME. TAKING OUR TIME. BUT WE ARE PUTTING A BIG FOCUS ON MAKING SURE IT’S PLAYABLE ON GAME PAD AS WELL AS JOY STICK DON’T NEED CRAZY DEXTERITY TO DO CRAZY COMBOS. PEOPLE TO BE ABLE TO PICK UP AND PLAY SO IF YOU’RE NOT GOING TO PAY 200, $300 ON A CRAZY STICK TO PLAY AT CAPCOM CUP. HAS BEEN CAREFUL EMPHASIS ON HOW DOES THE GAME PLAY ON PAD OR STICK AND MAKING SURE THAT EVERYBODY CAN ENJOY IT. I APPRECIATE THAT. FIRST EXPERIENCE WAS STREET FIGHTER 2 AND I GREW UP PLAYING ON GAME PAD. FEEL MORE AT HOME ON THE GAME PAD. IT’S FUNNY. ALL FIGHTING GAMERS AND FANS AT HEART. ME, MIKE TOUCHED ON IT A LITTLE BIT. THE TEAM THIS TIME, IT’S REALLY MAGICAL. JUST THE COLLABORATION AND THAT WE’RE ALL HUGE FANS AT HEART. THE TEAM BACK IN JAPAN, IT’S THE HIT LIST OF ALL THE ORIGINAL CREATORS, THEY’RE SO TALENTED. GO OVER THERE AND TALK ABOUT DESIGNER GAME PLAY OR W TALKING ABOUT GUYS THAT WORKED ON THE ORIGINAL GKNOW? BEEN GKNOW? THAT MIXED WITH PUSHING THE STORY TELLING LET’S TELL HOW THESE WORLDS CAME IT’S TAKEN MORE OF A CINEMATIC APPROACH IT HAS NOT LOST THE STYLE. YOU MENTIONED ACCESSIBILITY, AND I REALLY APPRECIATE TACCESSIBILITY CAN SOMETIMES BE A SCARY WORD FOR THE HARD CORE PLAYERS I THINK ON THE SURFACE, AND HAVE BEEN SPENDING TIME TALKING TO FANS AND PRESS ABOUT WHAT THE

NEW BATTLE DESIGN MEANS AND 2V2 AND INFINITY SWE HAD A LOT OF CONVERSATIONS AND WE KNEW THIS WOULD BE A BIG DISCUSSION POINT WHEN WE ANNOUNCED THE GAME. ONCE PEOPLE I THINK GET THEIR HANDS ON IT, THEY’LL UNDERSTAND IT. WE TALK MORE AND MORE WITH PEOPLE ABOUT HEY, ALL THE STUFF THAT YOU ARE USED TO DOING THAT ARE INDIVIDUAL FEATURES IN PREVIOUS ITERATIONS ARE NOW AT YOUR DISPOSAL FREE FORM AS PART OF THIS PARTNER MORE ELEGANT, BUT YOU CAN ACTUALLY DO MORE NOW WITH YOUR CHARACTERS THAN YOU HAVE BEEN ABLE TO DO IN PREVIOUS GAND ADD ON TO THAT THE INFINITY STONES THAT AUGMENT YOUR TOOL SET, NOW WE THINK THERE ARE INFINITE GAMING POSSIBILITIES. WHERE THE HARD CORE GAMERS SHINE.THEY GET IN THE LABORATORY AND EXPERIMENT AND IF I ADD THE MINE STONE OR THE SOUL STONE BUT WAIT.BUT THIS STRATEGY BEATS THAT SO I NEED TO BE ABLE TO COUNTER THE H OPEFULLY THAT’S WHERE THE METAWILL D IT’S BE 3 ON 3 FOREVER RIGHT? THEN THERE IS ADDING ON COMPLEXITY AND DIFFERENT WAYS YOU CAN USE YOUR PARTNERS, AND IT HAS BECOME VERY COMPLEX WITH THE GOAL OF PLAYING UP THAT PARTNERSHIP AND TEAMSHIP AND TEAMWORK WITH YOUR CHARACTERS. MIKE POINTED OUT, WE’RE LOOKING AT THIS THIS TIME AND SAY INSTEAD OF A CHARACTER COMING OUT AND DOING A PREDETERMINED MOVE AND LEAVING, I WANT TO BE ABLE TO USE MY CHARACTER AT ANY TIME IN ANY SITUATION ANYWAY I WANT. LIKE WHETHER I’M IN THE AIR OR DOING A COMBO OR ON THE GROUND OR WHATEVER. COMES OUT AND HELPS ME AND THAT’S WHERE WE SEE THE PARTNERSHIP. THINK PEOPLE IN THE FIRST GAME PLAY TRAILER REALIZED WOW, THE BACK AND FORTH IS ON ANOTHER LEVEL. CAN THINK OF YOUR CHARACTERS OPERATING AS TWO CHARACTERS. NOT JUST USING ONE TOOL SET BUT BOTH OF THEIR TOOL SETS AND YOU CAN FREE STYLE. THINK THAT WILL BE FUN THEN THE INFINITY STONE AND THE BALANCE. TAKING IT IN A VERY EXCITING DIRECTION. A BIG FAN OF MPC3 YOU CAN DOWNLOAD IT NOW. IT LOOKS FANTASTIC. ALL OF THE DLC COSTUMES AND CHARACTERS AND FANTASTIC DIGITAL ART BOOK. SO GET HYPED FOR MVC INFINITE BY PLAYING ULTIMATE ON YOUR PS4. IS ALL THE TIME WE HAVE TODAY GUYS SO MUCH.THIS WAS A REALLY INTERESTING CONVERSATION. SO HYPED FOR MVC. CAN’T WAIT TO PLAY IT. INTO THE REBROADCAST TONIGHT TO SEE — 5:30 PACIFIC TO SEE TWO NEW CHARACTERS REVEALED FOR THE GAME. EXCITING FOR JOINING US. HOPE YOU’LL STAY TUNED. HAVE A WHOLE LOT MORE COMING UP FOR YOU. HAVE KINDA FUNNY GAME PAN. WE’RE GOING TO WELCOME EVERYONE TO THE PLAYSTATION LIVECAST STAGE

SUPER EXCITED TO TALK ABOUT EVERYONE’S FAVORITE MARSUPIAL, CRASH BANDICOOT HE GOT ON SET AND HE HAS GUEST APPEARED EVERYWHERE. CRASHING THE PARTY. HE KNOWS PEOPLE. AND THEN WE SAW HIM IN UNCHARTED 4 WAS 20th ANNIVERSARY AS WHE’S LETTING US KNOW THAT THIS IS HIS TIME. MEREDITH MOLINARI: WHEN DID THE IDEA FIRST COME ABOUT?I KNOW PEOPLE HAVE BEEN ASKING FOR IT FOR A LONG TIME? YOU KNOW, FANS HAVE BEEN — WE HAVE ALL BEEN CLAMORING FOR THIS FOR A LONG TIME. YOU FIND OUT YOU’RE GOING TO BE WORKING ON AN ICONIC AND BELOVED SERIES OF GAMES, YOU ARE JUST LIKE OH MY GOD, WHAT AN AMAZING OPPORTUNITY. IS IT SCARY? A BIG LEGACY ATTACHED. AFTER THE TEAM STARTED WORKING ON IT, ONCE THE RUMORS STARTED GOING AROUND AND WE SEE THE YOUTUBE VIDEOS OF PEOPLE ARE LIKE YOU TOTALLY NEED TO PUT THIS IN THE GAME, I THINK IT STARTED TO SINK IN A LITTLE BIT. A LITTLE PRESSURE. AND WE KNEW WE HAD TO GET THIS RIGHT. HAVE TO NAIL A BELOVED, YOU KNOW, GAME.CRASH IS PRECIOUS TO FANS. KNEW WE HAD TO GET THIS SPOT ON. IT’S A GAME THAT HELPED DEFINE WHAT IT MEANS TO BE A PLAYSTATION GAME A GAME THAT DEFINED A LOT OF KID S’ CHILDHOODS SO THAT’S REALLY IMPORTANT TO US. A FROM WHAT WE SAW IN THE TRAILER THAT YOU GUYS SHOWED AT A SHOWCASE, IT LOOKS AMAZING.YOU. EVEN JUST HIS EYEBROWS HAVE SO MUCH DETAIL. A REALLY RICH VERSION OF THE GAME DOESN’T LOOK LIKE WE TOOK THE LEVELS AND MADE THE GRAPHICS PRETTIER. HAS BEEN REBUILT FROM THE GROUND UP. THAT’S EXACTLY RIGHT. CONSIDER IT LIKE A TRIPLE A REMASTER. TEAM APPROACHES IT LIKE THEY WOULD ANY ORIGINAL TITLE. GETTING THAT MUCH LOVE AND CARE. A LOT OF REALLY GOOD EXAMPLES OF THAT IN THE GAME KNOW, YOU TAKE A LOOK AT THE LEVELS, YOU KNOW? START WITH SOMETHING VERY SIMPLE, WHICH IS SOME OF THE ORIGINAL GEOMETRY THAT WE GOT AND WE START BUILDING ON TOP OF IT AND ADDING ALL THE PERSONALITY AND CHARM AND LUSHNESS AND DETAIL THAT I THINK REALLY THE GAME DESERVES AND MUSIC.I WAS EXCITED TO HEAR THE MUSIC. BY NOTE, WE’RE RECREATING THIS FROM THE GROUND UP T TEAM IS PASSIONATE ABOUT GETTING THIS RIGHT. ARE ALL IN WE’RE ACTUALLY GOING TO BE ABLE TO TAKE A LOOK RIGHT? ABSOLUTELY. WALK US THROUGH KNOW THERE ARE ALL THREE, AND WE DON’T HAVE TIME TO LOOK AT ALL THREE. WHAT WE WANTED TO SHOW FIRST IS THE INTRO TO CINEMATIC WE’RE TREATING IT EXACTLY LIKE WE WOULD AN ORIGINAL TITLE BROUGHT OUT OUR WHOLE CINEMATICS TEAM AND MODELS AND RIGS. THAT ALLOWS US TO DO IS REALLY DIAL IN ON PERFORMANCE, FACIAL PERFORMANCE AND REALLY BRING OUT THE PERSONALITIES OF THESE CHARACTERS THAT FANS LOVE SO, SO MUCH. REALLY STAYING TRUE TO THE ORIGINAL STORY.LINARI: YEAH YOU LOOK AT IT. IS LIKE THIS CARTOON CHARACTER, AND WE REALLY WANTED TO NOT ONLY CAPTURE CRASH, BUT ALL THE INSPIRATIONS THAT NAUGHTY DOG HAD LEADING UP TO CRASH. YEAH, IT’S — I THINK THE CINEMATIC SAYS IT ALL.TH MOLINARI: IT’S GORGEOUS TO LOOK AT. SO VIBRANT. TALK ABOUT A CRAZY COMIC CHARACTER. IS SOME OF THAT BUT ALMOST A MORE 3D MODELLED VERSION OF HIM. LITTLE BIT OF HIS FUR IS POPPING UP. WHOLE ENVIRONMENT SPEAKS EVERYONE LOVES TO HATE THE DOCTOR. AND CRASH STILL CAN’T

FIND A SHIRT TO FIT HIM.A MASSIE: AND NOW THAT HE HAS FUR, HE DOESN’T NEED A ALL RIGHT. SO WE’RE GOING TO GET INTO THE FIRST, WHICH IS INSANITY BEACH? SO THIS IS THE FIRST LEVEL OF THE FIRST GAME ONE OF THE MOST ICONIC LEVELS, ESPECIALLY THAT FIRST SHOT.KNOW, SPEAKING OF MUSIC, THE TRACK FROM THE FIRST LEVEL, IT’S SO STICKY. WORKING ON THIS, I FIND MYSELF WALKING AROUND SINGING IT ALL DAY.KNOW, JUST GETTING THIS RIGHT, AGAIN, WAS REALLY IMPORTANT TO US. AS YOU’RE PLAYING THROUGH, AGAIN, IT’S THE LEVEL OF DETAIL THAT WE HAVE BEEN LOOKING AT HERE. GOT CRASH ON WIDE SCREEN NOW. SEEMS LIKE A SIMPLE THING, BUT IT ISN’T. ABLE TO PACK IN SO MUCH MORE AT THIS POINT AND REALLY BE TRUE TO THE ORIGINAL CONCEPTS OF CRASH. WENT BACK TO SOME OF THE ORIGINAL WORK AND THINGS LIKE THAT AND REALLY FOUND INSPIRATION ON THAT. YEAH, MEREDITH MOLINARI: ALONG WITH THE MUSIC BEING FROM THE ORIGINAL, WHAT ABOUT SOME OF THE VOICE ACTING? ALL OF THE VOICE ACTORS, THEY BROUGHT THE WHOLE CAST BACK.KNOW, SO TO RERECORD ALL OF THE LINES AND EMOTES RERECORDED IT BRAND N WOW. LIKE DAN SAID, ESPECIALLY WITH TECHNOLOGY, YOU’RE ALLOWED TO HAVE MANY VARIATIONS. ALL OF THE VOICE ACTORS HAVE BEEN INVOLVED IN THE FRANCHISE AT ONE TIME OR ANOTHER. HAD A LOT OF FUN MEREDITH MOLINARI: THAT’S SO C RAZY LIKE HEY, 20 YEARS LATER, LET ME GIVE YOU A CALL TO COME BACK AND DO IT AGAIN.ARA MASSIE: OBVIOUSLY WE’VE LEFT NO TURTLE UNTURNED.I’M SORRY. IS FULL OF PUNS. IT’S SUCH A LEVEL OF DETAILS WHERE WE CAN REALLY HAVE FUN GETTING INTO THE MOMENTS WHICH ARE SO DELIGHTFUL AND MAKE THIS GAME SO FUN AND BELOVED DAN TANGUAY: SO ONE OF THE GREAT THINGS ABOUT THE GAME PLAY IN CRASH IS, YOU KNOW, IT DRIVES Y OU TO WANT TO GO BACK AND PLAY AGAIN AND AGAIN. SEE OUR FRIEND DOWNSTAIRS HAS UNFORTUNATELY MISSED SOME BOXES. UNLUCKY 13 SO WE’RE GOING TO ASK HIM TO TRY TO GO THROUGH IT AGAIN AND PERFECT IT. DO BETTER? I HOPE HE DOES. A REALLY NICE VICTORY CELEBRATION AT THE END. THAT’S SO COOL. REPLAYABILITY IS GREAT KNOW, WHERE YOU GET IT AND YOU’RE LIKE I DIDN’T BEAT IT AND NOW I’M ANGRY WITH MYSELF AND I HAVE TO DO BETTER AND YOU WANT TO KEEP GOING BACK AND BACK.I IT’S FINDING THE EXTRA BOXES WHEN YOU DO WELL, YOU’RE LIKE OH YEAH, I CAN DO BETTER. AND WE WILL SEE HOW WELL HE DOES THIS TIME. IT’S REALLY IMPORTANT — DID HE LOSE HIS MASK?MOLINARI: HE WILL PULL IT OFF. CHALLENGE IT’S REALLY IMPORTANT FOR US THAT THIS IS A GAME FOR OLD AND NEW FANS ALIKE. WITH NEW FANS WE HAVE DONE THINGS TO MAKE IT EASIER TO PICK UP AND PLAY BEFORE. HAVE DONE THINGS WITH CONTROLS AND CHECK POINTING AND THINGS LIKE THAT. WE WANT TO MAKE SURE THAT THERE’S THAT CHALLENGE THERE AND THAT COMPULSION TO COMETHAT WE ADDED IS THE FACT THAT THERE WILL BE TIME TRIALS EVERYWHERE ON ALL THE LEVELS INSTEAD OF JUST IN THE THIRD GAME. DON’T HAVE THAT TO SHOW TODAY. I’LL TELL YOU WHAT, PEOPLE HAVE BEEN WORKING ON IT IN THE OFFICE AND THEY CANNOT PUT ITMEREDITH MOLINARI: AYOU TALK ABOUT THE 20th ANNIVERSARY OF CRASH.YOU ONLY HAVE TO BE 18 YEARS OLD TO BE H ERE, SO I’M SURE THAT THERE ARE PEOPLE WHO WERE NOT ALIVE WHEN THE LAST CRASH CAME OUT. GAME IS A LITTLE TOO LATE TO ACTUALLY EXPERIENCE CRASH AND NOW THEY GET TO. GETTING YOUR F THAT’S REALLY IMPORTANT TO US, THAT NEW FANS GET A CHANCE TO LOVE BASICALLY THE CRASH THAT WE CAME TO KNOW AND LOVE.MEREDITH MOLINARI: AND MAYBE YOU HAVE KIDS AND YOU GET YOUR KIDS INTO THE GAME. HE DID IT.HE DID IT! HE PROVED US WRONG MOLINARI: PERFECT.KARA MASSIE: SO, HE COUGHS THAT OUT OF HIS THROAT, AS HE DID. OF COURSE. SO I THINK THE FINAL THING WE’RE

GOING TO CHECK OUT IS ANOTHER LEVEL THAT HAPPENS A LITTLE FURTHER INTO THE FIRST GAME: OKAY. LITTLE MORE CHALLENGING. A LITTLE CHALLENGING. IF HE WILL MAKE IT THROUGH IN TIME.ITH MOLINARI: WE DOUBTED HIM LAST TIME. IS A PORTION OF WHAT WE ACTUALLY SAW IN THE PREVIEW IN THE SHOWCASE AS W DOES NOT LOOK EASY. N HAVE SEEN SOME PEOPLE PLAY ON THE FLOOR AND THEY HAVE GOTTEN THROUGH IT.ARI: THERE ARE SERIOUS GAMERS HERE AT THIS PSX. I LIKE THIS LEVEL A LOT BECAUSE IT’S A GREAT EXAMPLE OF THE LEVEL OF DETAIL AND HOW WE’RE MODERNIZING THESE GAMES — EVERYBODY THAT’S SEEN THIS SO FAR, ALL THE FANS ARE LIKE IT’S HEAVY MACHINERY, AND THEY RECOGNIZE IT RIGHT AWAY AND IT FEELS ENTIRELY FAMILIAR. KNOW WHAT THIS IS. THEY’RE STARTING TO NOTICE THE LEVEL OF CARE AND ATTENTION TO DETAIL THAT HAVE BEEN ADDED N BUILDING THIS RIGHT FROM THE GROUND. THE RIVETS AND THE WHEELS AND THE PIPES, THOSE ARE ALL NEW TO THIS VERSION. I WON’T EVEN ASK YOU HOW MANY HOURS YOU GUYS HAVE SPEND WORKING ON THIS. A FEW HOURS. A FEW. YOU’LL NOTICE HE JUST PICKED UP A TOKEN THERE.THAT’S ANOTHER THING THAT WE HAVE BEEN REALLY LOOKING AND PAYING ATTENTION TO IS BONUS ROUNDS.R THE CRASH FANS, IN CRASH 1, THE BONUS ROUNDS WERE COOL, PROVIDED CHALLENGE, BUT THEY HAD A FEW HICCUPS. WANT THEM TO BE EASIER TO GET INTO SOME OF THE BONUS ROUNDS AND EASIER TO REPLAY THEM AND TAKE A LOT OF THE LESSONS LEARNED OVER THE YEARS AND APPLY THEM BACK: OF OVER THE YEARS, IS THERE AN OPTION IN THE FUTURE TO REMASTER FUTURE GAMES?I HAVE HAD A COUPLE PEOPLE ON TWITTER ASK ME ABOUT CRASH TEAM RACING CHANCE OF MAYBE IN THE FUTURE WE’LL HAVE MORE CRASH COMING A THAT’S A REALLY GOOD I IN. WOULD LOVE IT. LOVE THAT. US WHO ARE FANS WOULD LOVE TO SEE THOSE KIND OF THINGS COME BACK. BUT OF COURSE WE CAN’T TALK ABOUT ANYTHING. OF COURSE NOT. WE’RE FOCUSING ON THIS RIGHT NOW AS WELL. WELL, IT LOOKS GREAT FOCUSING ON THIS BECAUSE I KNOW ALL OF US CAN’T WAIT TO GET OUT AND PLAY IT. SO MUCH FOR JOINING US. FOR BRINGING CRASH ONTAK INTO OUR ALL OF LIVES. AROUND GOT A LOT MORE TO SHOW YOU. GOT MORE PANELS COMING UP AND A LOT MORE HERE ON HOSTS, AND I WANT TO THANK YOU FOR NOT JUST COMING OUT HERE FOR

PS I LOVE YOU XOXO.ONE F REALLY WEIRD TO THINK ABOUT THAT THIS

IS OUR 64th WEEK BEING PS I LOVE YOU XOXO.LAST YEAR WE GOT TO

COME OUT AND DO A PANEL AND WE HAD ONLY BEEN A BROADCAST — I’M BAD AT MATH WEEKSISH?YOU MADE IT A REAL THING. ARE THE ONLY POD CAST, COLLIN AND I, THAT EVER GETS TO COME TO PSX AND DO IT. MANY OF THE HATERS WILL SAY OF COURSE THAT’S THE CASE, THEY’RE SONY PONIES, YOU KNOW THAT WE’RE NOT ALWAYS NICE. RESPECT THAT AND THEY RESPECT THE RELATIONSHIP AND THEY LET US COME HERE AND

ENTERTAIN YOU AND THEY LET US DO THAT BECAUSE YOU GUYS ARE SO GOOD TO UYOU SUPPORT US, THEY SEE THAT, AND THEY UNDERSTAND THAT THEY HAVE TO SPEAK TO THIS COMMUNITY, THAT IS YOU. THANK YOU ALL VERY MUCH.OF THAT ENTLEMEN, PLEASE WELCOME TO THE STAGE, HE’S THE COAST OF THE KINDA FUNNY GAMES CAST.HE IS THE PURE ONE, TIM GETTYS, AND THE PRIDE OF LONG ISLAND, THANK YOU FOR COMING. YOU W IT ODO WHAT YOU WANT TO DO THIS FEELS G HOW YOU DOING? MIC ISN’T WORKING. CAN WHISPER INTO TIM’S MOUTH. IS YOUR MICROPHONE ON? SLIDE THE BUTTON ON? YOU GO. I GOT A FUNNY STORY.RIARTY: IT WAS FUNNY. WAS WATCHING. SHOUT OUT TO AARON FOR TAKING CARE OF PORTILLA PORTILLA HAS BEEN IN A CAGE WOULD GIVE A BONE, GAVE THE DOG A BONE AND TAKE IT AWAY AND HE GOES IN THE KITCHEN AND PEES RIGHT THERE IN THE KITCHEN.REG MILLER: HE’S GOING THROUGH A LOT AFTER THE SURGERY KNEE IS ALL JACKED UP. HE’S EXCITED, T I FELT LIKE IT WAS, YOU KNOW, I DIDN’T WANT TO LEAVE THAT HANGING. THOUGHT WE WERE WALKING OUT TOGETHER. WANTED TO MAKE YOU LAUGH. WASN’T ON THE CARPET, SO I WASN’T THAT UPSET. I NEED TO GET THE CARPETS LEANED.WE’RE NEVER THERE ON THE WEEKENDS THIS IS RIVETING POD CASTING. I AM SURE THAT NO ONE CAME HERE EXPECTING SCOOPS.RIARTY: APPARENTLY I CAN’T WEAR THESE BECAUSE OF EARRINGS. THEY ASKED CAN YOU TAKE YOUR EARRINGS OUT? HAVE WORN THESE BEFORE AND I HAVEN’T HAD PROBLEMS, BUT I’M GOING TO DEFER TO THE EXP TO DON ‘T DO THAT. THAT’S WHAT THEY WERE AFRAID WAS GOING TO HAPPEN EVERYONE NOTICED THAT THE BATHROOMS HERE. LIKE STREETS OF RAGE IN THE BATHROOMS. WHEN I FIRST GOT HERE, THE MEN’S BATHROOMS ARE ALL GATED UP. WAS LIKE IS THIS SOME SORT OF CRUEL JOKE? THIS HOW I GET THE 69th PLAYSTATION CARD? SEE WHAT HAPPENS? THEY OPENED THEM UP. I WENT OUT AND I WAS LIKE HOW DOES IT SMELL LIKE THIS. JUST OPENED IT UP. THEY JUST OPENED IT UP AND IT LOOKED LIKE THIS. THE FEMALES IN THE AUDIENCE GET AROUND THIS.BUT ONE OF THE MOST SHAMEFUL MOMENTS AND THANK GOD IT DOESN’T HAPPEN TO ME OFTEN THERE’S A LINE AND YOU SEE ALL THE URINALS OPENS AND YOU’RE LIKE I’M SO SORRY. WAITING TO POOP. DON’T WANT ANYONE TO KNOW WHAT YOU’RE DOING. YOU CAN SHIT IN THE T FINE. ONCE SHIT IN A BUSH. AND I’VE POOPED IN A URINAL, TOO. DID YOU PLAY TODAY, TIM? I PLAYED CRASH BANDICOOT FEELS PERFECT. LOOKS PERFECT. IN FUR K. DOWN WITH THAT. WHAT I’M NOT DOWN WITH? THE COSTUME, AND OF COURSE I GOT A PICTURE WITH HIM. WAS TRYING TO BE ABLE TO WEAR IT HERE AND I WOULD HAVE DONE THE WHOLE SHOW WEARING THE OUTFIT, BUT IT DIDN’T WORK OUT PR PEOPLE WERE LIKE FIND THIS PERSON. FOUND THEM AND THEY WERE LIKE FIND THIS PERSON. FIVE FIVE GOLDEN FISH TO GIVE THIS PERSON. I GAVE UP. DAY I WILL GET TO BE CRASH BANDICOOT. THE BANDICOOT IS SAVED. OF APPLAUSE, WHO HAS PLAYED CRASH BANDICOOT OVER THERE? SAID ROUND OF APPLAUSE, WHO’S DONE IT AND YOU RAISED YOUR HAND, A WHOLE SECTION OF YOU RIGHT HERE. TRY TO LISTEN AND STAY ON TASK TODAY.RIGHT? CAN’T DO IT ANYMORE. HAVE YOU PLAYED

ANYTHING? NO, I’M ON A PEOPLE-FINDING MISSION. SAW MY FRIENDS AT HOUSE MARK. OUT WITH THEM IN A LITTLE WHILE AND WE’RE GOING TO TALK ABOUT THINGS YOU PLAY THE NEW GAME? THEY WERE DOING A CORRECT FEED FOR SOMEONE ELSE.I MET EUGENE JARVIS. I SAW OUR FRIEND SHAUN ON D DO ALL THE PR STUFF, SO THESE ARE LIKE PRACTICALLY STRANGERS TO ME NOW. I WENT AND PLAYED THAT GAME. GOOD. THERE REALLY GOOD. ANYONE ELSE PLAYED THE HOUSE MARK GAME? OF APPLAUSE, WE LIKE IT? OF APPLAUSE, DOES ANYONE NOT LIKE IT? OUT! IS A PRO HOUSE MARK PANEL.TIM GETTYS: I PLAYED THAT STAR WARS VR E I PLAYED THAT AS WELL. THE T WAVED AT ME. YOU’VE GOT A STAR WARS SHIRT ON. MAKES MORE SENSE.TIM GETTYS: THESE BEAN BAGS ARE THE BEST T ARE WE SITTING H WHEN I MADE THE BEAN BAG REFERENCE, THEY WERE QUICK TO POINT OUT THAT THEY WERE NOT BEAN BAGS JOES? J GUY WHO SANG — MEMBER: BIG JOE! WAS AWESOME TIM GETTYS: IT WENT FROM THIS IS COOL AND THEN IT WENT INTO H THINK I HAD A MOMENT WITH MYSELF AND A BUNCH OF PEOPLE AROUND M FOR ME THE MOMENT WAS BEING IN IT AND TURNING AROUND AND THE DROID IS BEHIND YOU AND YOU CAN TURN AROUND AND TALK TO THE DROID.TIM GETTYS: I’M PRESSING ALL THE BUTTONS AND I PIT ONE AND THE TARGET’S COMING OUT AND I’M LIKE IT’S SUPER SUPER A FINALLY MADE GOOD ON MY PROMISE THAT I MADE ON PS I LOVE YOU XOXO, IT’S ALL INTERCHANGEABLE YOU KNOW WHAT I’M TALKING ABOUT WENT AND PLAYED THAT RESIDENT EVIL 7.DID IT IN VR.NOT GOING TO BE DTHAT GAME IS ON POINT. DID THE THING WHERE I PLAYED IT ON VR AND ON THE SMOOTH MODE. YOU DO IT? I DON’T WANT TO SEE IT DID SMOOTH MODE, SO YOU’RE LOOKING AROUND AND YOU’RE CONTROLLING THE X AXIS WITH THE RIGHT STIC MY ONE CONCERN AFRAID PEOPLE ARE GOING TO POP IT ON AND THINKING THEY ARE G OING TO PLAY THE ENTIRE GAME THAT WAY. DID MAKE MY JUMP. DID JUMP AT THE MANNEQUINS. THE MANNEQUIN CHALLENGE IS IN RESIDENT EVIL? NO. I LIKE HOW PROFESSIONAL THEY BROUGHT YOU THE WATER BOTTLE. WANT YOU TO DRINK SOME WATER. IS THE WHEREMAN SOMEWHERE HERE? THE WATER MAN MAY BE HERE. DON’T BRING OUT THE WATER MAN. BAD MEMORIES. I STILL FEEL LIKE SOMEONE IS COMING TO THE HOUSE AND FUCKING WITH YOU AND T AKING MONEY FROM YOU. ONE DAY THERE WAS A NOTE THAT HE HAD COME AGAIN. HAVE THE MONE WANT TO, REAL QUICK, TOO. DID THE THANK YOUS IN THE BEGINNING WANT TO GIVE A SHOUT-OUT SLASH APOLOGY TO OUR INTERPRETER DIDN’T REALIZE THAT WHEN COLIN WAS TALKING ABOUT SHITTING IN A TROUGH THAT SHE HAD TO TRANSLATE ALL OF THAT. OF APPLAUSE TO THE INTERPRETER.TIM GETTYS: I LOVE IT. ALSO LOVE THE BLEACHER SEATS BECAUSE LIKE THESE TWO RIGHT HERE, THEY SEEM LIKE THEY ARE JUDGING US, YOU KNOW? THEY LOOK LIKE THEY HAVE THEIR NOTEBOOKS AND STUFF.YOU, COOL. RIGHT HERE, THERE’S A CLICKER. LIKE, I’LL BE THE JUDGE OF THIS POD CAST ARTY: LIKE A HIGH SCHOOL AUDITORIUM. SO WHO LIKED THE CONFERENCE? DIDN’T LIKE THE CONFERENCE? WHY WOULD YOU DO THAT, SIR? CONFERENCE WAS GREAT. HAVE THE RECAP UP THERE. LOVED THE OPENING AND CLOSING, LOVED MORE UNCHARTED AND MORE LAST OF US, RIGHT? UH-HUH. I THINK MY FAVORITE PART WAS MY VITA.THAT BEING OUT THERE, GIO CORSI OUT THERE REPRESENTING THE VITA. IS WHERE IT ALL BECOMES PARAMOUNT DOESN’T HAVE A PLAYSTATION VITA DON’T YOU HAVE ONE? BOO HIM GENTLEMEN, WE WERE ALL THERE

ONCE, LOST IN THE WOODS. SENSE OF RIGHT AND WRONG. EVERYTHING IN SIGHT. POTION NUMBER 9. DON’T YOU HAVE ONE? DON’T NEED A PORTABLE GAME BECAUSE YOU DON’T HAVE A LONG COMMUTE? DON’T HAVE ONE EITHER? DID HE SHOW YOU THE LIGHT? THREE MONTHS AGO. THREE MONTHS AGO? HAVEN’T BOUGHT ONE YET? UP HERE, I’M GOING TO GIVE YOU A PLAY STATION VITA. THIS IS NO ORDINARY PLAYSTATION VITA. IS A VITA LIBRARY ALL IN ONE. GETTING WIPE-OUT, RESISTANCE, WORLD OF FINAL FANTASY. GETTING A LITTLE GAME GETTING STEALTH ULTIMATE ADDITION AND A LITTLE GAME PROBABLY NOBODY’S EVER HEARD OF CALLED SHOVEL KNIGHT. YOU’RE LIKE SANTA. SOMETHING LIKE SANTA. RIGHT. SANTA’S FAT, T DON’T BRING UP THE TEAM FAT STUFF. JUST WEARING TIGHTER CLOTHES. WHY PEOPLE THINK I’M LOSING THE WEIGHT.RIGHT. ENOUGH OF THAT.SO WHAT NEXT, TIM, WHAT DO YOU WANT TO D I DON’T KNOW. TO GIVE MORE THINGS AWAY? SURE. YOU GOT IN THERE. WANT TO GIVE THIS AWAY IS FROM SANTA GREEK. WHO LISTENS TO PS I LOVE YOU XOXO? ANYBODY REMEMBER EPISODE 63, WE GAVE AN INDY GAME SHOUT-OUT? FORGOTTEN LEGION? BROUGHT A WHOLE BUNCH OF PLAYSTATION 4 GAMES. TO PROMOTE THE GAME BUT MORE IMPORTANTLY BECAUSE HE IS A TRUE BEST FRIEND AND WANTED TO SHARE THEM WITH ALL OF YOU. NEEDS BLOODBORNE! SEE O GOING. GOING.GREG MILLER: TAKE IT ALL OUT THERE. WE ARE TAKING MORE? WE HAVE RATCHET AND CLANK, LAST OF US REMASTERED, UNCHARTED 4. THOSE GAMES.ARTY: DON’T THROW THEM.R: WE DON’T WANT TO HIT ANYBODY IN THE FA LOOK AT GET THIS. AROUND. AROUND. NEVER SAW TIM RUN BEFORE. HE’S GOING TO BE SO WINDED.TYS: YOU GET THIS! WINDED. GET THAT! ALL I GOT. GUYS. YOU DOING? IT THROUGH THE BEAN BAG SEA. BIG JOE SEA TIM, HOW HOT ARE YOU RIGHT NOW? I’M OUT OF BREATH. FOR THIS. MY GOD, I LOVE YOU G LADIES AND GENTLEMEN, WHILE TIM CATCHES HIS BREATH, PLEASE WELCOME YOUR FIRST GUEST, HE IS NOT A COWARD IS THE GUY WHO GAVE YOU TWISTED METAL,GOD OF WAR, AND SOON DRAWN TO DEATH, LADIES AND LET’S DO THE WHOLE THING FROM UP HERE. WANT TO GO BACK UP RIDE. DAVID SCOTT JAFFE, HOW THE HELL ARE YOU? I’M GOOD. WHERE IS YOUR G WE MADE A DEAL.’RE GOING TO DO THE MAYONNAISE GAME 2 FIRST. TWO PLATINUMS IN THAT ONE. HEARD YOU GUYS WHEN I WAS DRIVING UP YESTERDAY AND I WAS LIKE YOU GUYS ARE PRETTY OFTEN CORRECT. I’LL BE HONEST WITH YOU. GUYS — IT’S NOT LIKE WE SIT AROUND WITH THE GUYS IN SONY SAN DIEGO AND SAY SHIT WHAT AM I GOING TO DO? DON’T FUCKING KNOW, TURN ON PS I LOVE YOU.YOU GUYS HAD CONVERSATION ABOUT WHAT WAS HAPPENING WITH EARLY ACCESS AND FREE TO PLAY AND STUFF, YOU WOULD BE INCORRECT IF YOU

THOUGHT WE WEREN’T LISTENING BECAUSE IT WAS DEFINITELY INTERESTING AND THAT PLAYED INTO A NUMBER OF CONSIDERATIONS THAT WE HAD. HOW WE GOT INTO ON THIS T AM NOT ON MY ADHD MEDS AND I’M NOT JOKING. ACTUALLY HAVE THEM AND I HAVEN’T TAKE THEM SO THIS SHOULD BE INTERESTING YOU’RE DOING G ME, WAS IT A PSX WHERE WE SAW DRAWN TO DEATH FOR THE FIRST TIME? WE CLOSED OUT THE SHOW THE VERY FIRST PSX, AND NO ONE LETS ME FORGET IT AND IT’S LIKE YOU FUCKING CLOSED THE SHOW OUT WITH THAT FUCKING GAME? LOVE THE GAME AND A LOT OF PEOPLE THINK IT’S GREAT. ON ONE SECOND. IS ONE OF THE PROBLEMS I HAVE WITH YOU DAVID JAFFE. GOT A BONE TO PICK WITH YOU. NOTICE WHEN SOMEBODY WAS GIVING YOU SHIT ON TWITTER ABOUT YOU GETTING AN AUTOGRAPH — THIS THE JU NOT GET DISTRACTED. A BONE TO PICK. WERE GETTING SHIT ON TWITTER ABOUT AUTOGRAPH SIGNING. GAVE HIM A ONE-TWO I HAD NEVER MET BEFORE, AND I’M GLAD, YOU KNOW, WE HAD A NICE COMING TOGETHER ONLINE AND I WAS LIKE ALL RIGHT, NO WORRIES, THAT’S FINE. WAS LIKE JAFFE’S FUCKING SIGNING AT PSX AND I WAS LIKE FUCK Y LITTING FUCKER, AND I HAVE NO PROBLEM WITH HIM NOW. REALLY DID UPSET ME. WAS ANOTHER GUY. THE OTHER GUY IS THE GUY I SAW YOU ARGUING WITH. DON’T HAVE TO NAME NAMFE: HE’S A BELOVED PERSONALITY, WHICH IS KYLE BOSSMAN. WHO I’M TALKING ABOUT? OKAY, RIGHT.: THEY’RE ALL TENTATIVE TO SAY THEY KNOW HIM. I LIKE KEIGHLEY A WANT TO BOTTLE UP HIS TEARS LIKE JEFF A LOT AND HE’S ON JEFF’S SHOW AND I’M SURE HE’S A GREAT GUY, BUT THE TWO TIMES I HAVE SEEN HIM TALK ABOUT DRAWN TO DEATH. MEDS ARE WONDERFUL, BUT IF YOU DON’T HAVE THEM, BUT WHEN YOU GUYS RAIL ON GOD OF WAR, AND YOU DO, I’M SO OKAY WITH THAT. LOGIC TO BACK IT UP PLAYED THE GAMES. I LOVE EVERYONE TO LIKE EVERYTHING I DO. THERE’S ONLY ONE KOJIMA, AND I AIN’T HIM. WISH YOU LOVED IT MORE, BUT WHEN YOU RAIL AGAINST IT, THERE’S LOGIC HERE. PLAYED IT, HERE’S THE PROBLEMS WE HAD CAN I HAVE A PROBLEM WITH THAT LIKE SURE, NOT EVERYONE IS GOING TO LIKE EVERYTHING WE DO. THIS KYLE GUY, FROM WHAT I GATHER FROM THE TWO THINGS I’VE SEEN WHEN HE TALKED ABOUT IT, NEVER FUCKING PICKED UP A CONTROLLER AND PLAYED THIS GAME. NOT THAT HE DOESN’T LIKE IT, BUT A MEAN SPIRITED SNARKY BULL SHIT THAT I THINK FOR 80% OF OUR GAMING COMMUNITY THAT IS WONDERFUL AND OPEN AND INCLUSIVE, THERE’S THE 20% THAT DRIVES ME UP THE FUCKING WALL AND THE OLDER I GET THE LESS TOLERANCE I HAVE FOR IT. I’M WITH YOU. WE’RE BACK ON THE ROAD TO THE POINT I WAS TRYING TO MAKE. PICK ME UP AGAIN. GUYS HAVE TO SING I’VE HAD THE TIME OF MY LIFE AND I WILL GO AT THE RIGHT MOMENT. I’M GOING TO DO THIS, NOT THIS. DO IT! DO IT! DO IT. ALL RIGHT. I HAD THE TIME OF MY — NO! GOT A HAND FULL OF THAT ASS THERE. HE CAME IN TOO HIGH.: THAT WAS SEXY.IARTY: I LOVED THE S CURIOUS. DRAWN TO DEATH IS SUCH A GREAT IDEA.WE LOVED THE IDEA. IT’S DIFFERENT THINK THERE’S A LOT OF THE SAME OLD SHIT OUT THERE. IS FINE PLAY CALL OF DUTY AND I THINK IT’S AWESOME. THIS IS SOMETHING NEW AND UNIQUE. ABOUT EARLY ACCESS AND TALKING ABOUT SONY SAN DIEGO AND TRYING DIFFERENT THINGS AS YOUR PRODUCER OR WHATEVER, WHEN DID YOU BECOME WORRIED ABOUT THE THINGS WE WERE TALKING ABOUT?WORDS, YOU’RE A VERY SMART MAN AND YOU DIDN’T NEED TO HEAR IT FROM UDID YOU KIND OF KNOW THAT THIS WAS A PROBLEM BEFORE WE STARTED TALKING ABOUT IT? YOU CAN STILL

HEAR ME RIGHT? WE NEVER HAD A PROBLEM WITH FREE TO PLAY, BECAUSE OUR WHOLE MANTRA WAS WE WERE DOING FREE TO PLAY BY A TEAM THAT HATES FREE TO PLAY OUR WHOLE CONCEPT WAS WE FELT — THERE’S A MILLION REASONS THAT WE DID THIS GAME WITH SONY, NOT THE LEAST OF WHICH IS THAT IT’S SONY AND THERE ARE ALL OF THESE WONDERFUL PLACES TO CREATE AND COLLABORATE WITH. IS ALSO THE REASON THAT WE SAT WITH SCOTT ROADY AND SAID WE BELIEVE IN FREE TO PLAY IN THE SENSE THAT IT CASTS THIS VERY WIDE NET AND EVERYBODY GIVES THE GAME A CHANCE AND FOR A GAME THAT PLAYS LIKE OURS, WHICH YOU PICK IT UP AND IF YOU JUST PLAY IT LIKE A NORMAL SHOOTER, A, HOPEFULLY IF YOU’RE PLAYING AGAINST SOMEONE EXPERIENCED YOU’LL GET YOUR ASS KICKED BECAUSE IT’S MEANT TO BE A CROSS BETWEEN QUAKE ARENA AND SUPER SMASH BROTHERS BUT IT MADE SENSE WITH A BUSINESS MODEL THA T WASN’T GOING TO HAVE ANY PAY TO WIN. WHY IT WAS SO EASY FOR US TO PIVOT BECAUSE THERE WAS NO GAME PLAY AFFECTED WHEN WE PIVOTED.BUT ULTIMATELY WHAT YOU GUYS WERE HITTING ON THAT WAS CORRECT AT LEAST FOR THE MOMENT IS ON PC THE PERCEPTION OF FREE TO PLAY GIVES US THAT WIDE NET BUT ON CONSOLE, THERE WERE THE RUMBLINGS OF WE COULD GET INTO TROUBLE IF WE STAY ON THIS PATH BECAUSE WHAT WE’RE SEEING HAVING NOTHING TO DO WITH THE GAME JUST IN TERMS OF SORT OF HOW CONSOLE PLAYERS, THE MAJORITY OF THEM SEEM TO BE RESPONDING TO A BUSINESS MODEL. THERE’S A CORRECT SUSPICION OF THE BUSINESS MODEL THAT THEY BRING TO IT THAT MAYBE PC GAMERS, NOT HARD CORE PC GAMERS, BUT IN GENERAL, MAYBE THEY’RE NOT AS SAVVY. CONSOLE PLAYERS ARE LIKE FUCK YOU, I HATE YOU, DIE. MORE REALIZING THAT NO MATTER WHAT WE WERE TRYING TO DO, THIS JUST MADE MORE SENSE. CERTAINLY WHEN YOU GUYS TALKED ABOUT IT, WE WOULD PULL IT UP AT WORK AND PULL UP THE –I LISTEN TO YOU GUYS ON THE POD CAST BUT WE WILL PULL IT UP ON YOUTUBE AND THEY’RE SAYING A LOT OF THE SAME STUFF AND OTHER STUFF WE HADN’T THOUGHT OF. WAS SORT OF READING THE TEA LEAVES AND RESPONDING TO THE CONSOLE AUDIENCE. I THINK YOU AGREE, GREG, WE’RE SAYING THE OBVIOUS, BUT WHAT DO WE REALLY KNOW ABOUT BUSINESS. SUCH A COOL IDEA. WANT TO SEE IT THRIVE. REASON I REMEMBER THAT IT WAS A PSX IS I REMEMBER SEEING IT AND INTERVIEWING YOU AND PLAYING IT AND THAT FIRST TIME, IT WAS LIKE OH, IT’S A WEIRD T SOUNDS LIKE I’M BLOWING YOU HERE BUT YOU’RE NOT.FFE: WE DID THAT METATPHORICALLY. YOU MAKE GAMES THAT I SHOULDN’T LIKE. DRAWN TO DEATH, I’M LIKE THIS IS AWESOME I NEVER WANTED TO JUMP INTO THE BETAS AND ALL OF THIS STUFF AND GET BURNED OUT ON IT BEFORE IT GOT THERE FOR TROPHIES. AND LISTENING TO YOU GUYS AND LISTENING TO YOU GUYS RESPOND TO THE CONFERENCE YESTERDAY, THE MORE I DO THIS, YOU KNOW, I HEAR YOU GUYS, AND I I HEAR SO MANY OF Y’ALL TALK ABOUT WHAT IT IS THAT GETS YOU EXCITED ABOUT GAMES. SO MUCH ABOUT THE STORIES AND CHARACTERS AND ALL OF THESE THINGS.H IS FILLED WITH STORY AND ALL OF THAT STUFF. OLDER I’VE GOTTEN AND THE MORE I’VE DONE IT, AFTER GOD OF WAR IT SOLIDIFIED IN MY BRAIN THAT I BELIEVE MECHANICS WILL REALLY FOR ME AND WHERE IT’S AT FOR THE GAMES THAT I WANT TO WORK O IS NICE WHEN YOU HAVE THAT MEETING OF THE MINDS AND YOU DO PLAY IT LIKE THIS ISN’T WHAT I SHOULD LIKE. THERE’S A POSITIVE RESPONSE. DEFINITELY APPRECIATED. WHAT I WAS TRYING TO SAY. TALK. TALK. EYE CONTACT WITH ME. IF I HAD KEYS I WOULD JINGLE THEM. A GUY THAT DOES STUFF THAT I USED TO DO, WHICH IS GETTING CAUGHT UP WITH THE VOCAL MINORITY. TROLL SAYS SOMETHING TO YOU AND YOU FEEL LIKE YOU GOT TO RESPOND. FRIENDS TWEETED ME AND SAY I UNDERSTAND THAT IT SUCKS TO HAVE SOMEONE INSULT YOU AND BE A DICK ABOUT IT. FOR ONE OF THOSE, THERE ARE MORE THAT WOULD LOVE A MOMENT OF YOUR T IF I MAY JUST RESPOND TO THAT, THOUGH. SURE. YOU’RE RIGHT. APPLAUSE IS NOTED, AND I AGREE WITH THAT. SEMI CONDESCEND ING BECAUSE IT MAKES THE ASSUMPTION THAT I DON’T APPRECIATE AND ACKNOWLEDGE THE NICE STUFF, TOO, AND I DO. HAVE PEOPLE TWEETING TWISTED METAL 2, BLAH BLAH BLAH AND I’LL BE LIKE HEY, ON BEHALF OF ALL OF US WHO MADE IT, WE APPRECIATE THAT.AND I’LL ALWAYS RESPOND TO A POSITIVE C A POINT WHERE IT’S LIKE YOU KNOW WYOU CAN BE A

DICK, BUT YOU CAN’T DO IT IF I SEE IT AND JUST, YOU KNOW, YOU’RE NOT GOING TO NOT AT LEAST HAVE YOUR DICKISHNESS ACKNOWLEDGED PUBLICLY BECAUSE I’LL DOT THAT @ SYMBOL IN A H T HAT’S DAVID. WHY WE LOVE YOU. WE LET YOU GO, WHEN ARE WE GETTING DRAWN TO DEATH? IT RIGHT NOW ON THE STAGE. I’M NOT GOING TO TELL YOU, BUT HERE’S WHAT I WILL TELL YOU. THIS IS SUPER IMPORTANT AND IT GOES BACK TO WHAT YOU GUYS ARE ALWAYS SAYING HOPE THERE ARE MENTAL PATS ON THE BACK. MANY SHOWS HAVE I LISTENED TO YOU GUYS SAYING THIS IS STUPID TO PUT OUT TITAN FALL AND BATTLEFIELD 1 AND CALL OF DUTY AT THE SAME TIME THIS IS STUPID TO LOAD EVERYTHING IN MARCH BECAUSE IF WE LOAD IT IN MARCH BECAUSE THAT’S THE END OF THE FISCAL YEAR, YOU’RE HURTING YOUR CHANCES OF SUCCESS. I SAID, THERE’S A MILLION REASONS WHY WE WERE ABLE TO WORK WITH SONY AND THRILLED TO BE ABLE TO WORK WITH SONY ON THIS GAME. ONE BEING THAT THEY HAVE TIME AND TIME AGAIN STRATEGICALLY SAID WHAT IS THE BEST WAY TO RELEASE THIS GAME, WHETHER IT IS GOING FROM FREE TO PLAY TO WHERE WE ARE NOW, OR JUST WHEN WE’RE GOING TO PUT IT OUT. THAT IS APPRECIATED BY US, BECAUSE IT IS GIVING THE GAME SINK OR SWIM, FAIL OR SUCCEED, THE BIGGEST CHANCES OF FINDING AN AUDIENCE I TELL YOU? WOULD BUT IT’S NOT MY INFORMATION TO SHARE. WOULD HAVE TO ASK GERMMY OR SHU WHEN HE COMES OUT. LADIES AND GENTLEMEN, THANK YOU SO MUCH FIND YOUR CROSSING — IN FRONT OF THE I THAT WAY INTO THE DARKNES CLICKER IS ON THAT SIDE AND NOT OVER HERE.RIGHT, LADIES AND GENTLEMEN, PUT YOUR HANDS TOGETHER FOR THE NEXT GUEST, THE PRESIDENT OF SONY WORLDWIDE STUDIOS, SHOE HAY JOSHIDA! BE CLEAR, SHU, THEY WERE SAYING SHU. WAS SO MUCH CONFUSION ON IF THEY WERE BOOING YOU AND — BOO SHU, AND YOU GET THE FUCK OUT OF HERE. I LIKED THE YOSHIDA CHANTS CHANTING YOSHIDA! ] YOU. WAS GREAT SEEING YOU GIVE LIFE ADVICE TO DAVE HAVE KNOWN DAVE SINCE HIS PS1 DAYS, SO OVER 20 YEARS, AND WHAT YOU DON’T KNOW ABOUT DAVE IS HE HAS MATURED A LOT. MUCH MELLOWER NOW. MY FAVORITE MOMENT OF WATCHING YOU TWO FROM AFAR IS THERE WAS ONCE A TWITTER CONVERSATION WHETHER HE WAS RANTING ABOUT SOMETHING AND YOU RESPONDED, NICE TO HEAR FROM YOU DAVID, PLEASE FINISH YOUR GAME WHEN HE WAS WORKING ON TWISTED METAL PS3 AND I WAS LIKE OH DAMN. A LOT TO TALK ABOUT WITH PSX. LITTLE GAME CALLED PAT UPON. WE GET TO ANY OF THAT, LAST NIGHT YOU WENT TO PORTILLO’S. WAS IT? YESTERDAY, I TWEETED A LOT. I SLITTED MANY GREAT GAMES I WAS PROMOTING. THE MOST POPULAR, BUT THE MOST LIKED TWEET WAS WHEN I TWEETED FROM PORTILLO’S. FOOD WAS AMAZING. GREG FOUND OUT I WAS GOING TO VISIT THE RESTAURANT, HE SENT ME THE LINK OF, YOU KNOW, IF THERE IS YOUR FIRST TIME VISITING, THIS IS WHAT YOU SHOULD EAT VIDEO THAT HE DID. ENDED UP ORDERING ALL OF THEM, EXCEPT FOR THAT — CHOCOLATE SHAKE? THAT WAS A BIT TOO MUCH. WE WANT YOU HERE FOR MANY MORE PSXs TO COME THE HOT DOG WAS AMAZING. STEAK AWESOME. WHO HAS BEEN TO PORTILLO’S? GOT HERE LATE LAST NIGHT AND I WAS TEXTING PEOPLE WHERE TO GO. YOU COULD STILL GO

WHO WANTS TO GO FROM HERE TO POLTILLO’S? GOING TO NEED 300 UBER’S. HOW GOOD DID IT FEEL TO COME ON STAGE? LOVE PSX, BECAUSE IT IS HAVING YOU COME OUT ON THE CONFERENCE AND HAVING A REFERENCE TO WIND JAMMERS AND EVERYONE BE LIKE I GET. MISSED IT. WAS HAPPY TO HAVE YOU COME OUT AT THIS CONFERENCE. PSX IS MY FAVORITE EVENT OF THE YEAR BECAUSE IT FEELS SO GOOD. THE PEOPLE HERE, THOUSANDS OF PEOPLE WHO ARE PLAYSTATION FANS, AND EVERYONE IS SO HAPPY. HAPPY. OUR TEAMS AND THESE GUYS, AND THEY ARE SO HAPPY TO MEET WITH FANS DAVE IS VERY HAPPY TO BE HERE WAS STANDING ON THE BOOTHS LAST YEAR TO GET THE, YOU KNOW, DIRECT FEEDBACK FROM PEOPLE WHO PLAY AND HE SAID HE’S GOING TO DO THAT AGAIN TODAY. SO THE SAME WAY. THE DEVELOPERS COMING TO PSX, THEY ARE REALLY LOOKING FORWARD TO COME HERE TO SEE, YOU KNOW, THEIR FANS AND GET THE DIRECT FEEDBACK AND HAVE CONVERSATIONS WITH PEOPLE I AM VERY HAPPY TO BE A PART. YOU HAVE BEEN DOING CONFERENCES FOR A LONG TIME, AND THEY HAVE BEEN GREAT. RECENTLY THEY HAVE BEEN YEAR OF DREAMS AMAZING. YOU KNOW THAT COMING OUT THAT THIS IS LIKE THE BEST CONFERENCE OF ALL TIME? GET TO MAKE PEOPLE’S DREAMS COME TRUE? CRASH BANDICOOT. THAT I WAS THE PRODUCERS OF THE ORIGINAL BANDICOOT? AM SO LOOKING FORWARD. AM STILL LOOKING FORWARD TO IT. THE GRAPHICAL WAY THAT THEY HAVE DONE IT, BUT STILL THE EXACT SAME PLACEMENT OF EVERYTHING, IT’S AMAZING. WAS WATCHING PEOPLE PLAY AT THE BACK IN THE PR ROOM YESTERDAY, AND IT LOOKS EXACTLY THE SAME, BUT WITH BEAUTIFUL GRAPHICS.I’M — AND PARAPPA AND LOCO. SAW THE GRAPHICS, RIGHT? AMAZING SHARP 1080P AND 4K NATIVE GRAPHICS EVERYTHING HAS BEEN REDONE. THE GAME ITSELF IS IN TACT, EXACTLY LIKE ORIGINAL. SOME ADDITIONAL, YOU KNOW, ENHANCEMENT THAT I HINTED. LIKE WHEN YOU PLAY LOCO LOCO, THERE’S A SECTION WHERE THE LOCO LOCO S COMES OUT OF THE CONTROLLER, FOR EXAMPLE, AND IT’S — SOMETHING LIKE THAT PLAYING PARAPPA, THE VIBRATION, GIVING YOU THE TIMING, YEAH THERE’S SOME ADDITIONAL HELP TO MAKE IT MORE ENJOYABLE. WE WERE JUST GUESSING AND I DON’T KNOW IF THIS IS TRUE OR NOT, BUT IS THIS INTENT NOT SO MUCH CRASH BECAUSE THAT’S NOT AN IP THAT YOU CONTROL, BUT WITH PAT UPON AND LOCO LOCO AND PARAPPA, IS THERE A TEST TO SEE IF THERE’S A — PEOPLE WOULD LOVE A PAT UPON 4. IS THE INTENT TO PUT THE GAMES OUT TO HAVE PEOPLE ENJOY THEM OR ARE YOU GOING STUDY THE NUMBERS AND BRING THE IP BACK? THERE ARE MANY IPs THAT WE GET PEOPLE’S REQUEST TO BRING BACK OR CREATE A NEW GAME OR REMASTER, BUT BECAUSE OUR RESOURCES ARE LIMITED AND WE TEND TO LIKE TO WELCOME NEW IPs LIKE HORIZON OR DAYS GONE, SO WE HAVE TO MAKE BEST OF HOW WE, YOU KNOW, MANAGE OUR RESOURCES. WHEN WE SEE SOME OPPORTUNITY LIKE THIS TIME, YOU KNOW, WITH PARAPPA AND LOCO LOCO AND WIPEOUT, WE THINK THIS IS A GREAT OPPORTUNITY TO BE ABLE TO GIVE SOMETHING BACK TO THE PEOPLE WHO WERE ASKING

FOR IT.COURSE, WHEN THESE GAMES DO WELL, THAT MEANS, YOU KNOW, THERE ARE LOTS OF PEOPLE, YOU KNOW, STILL LIKE THESE IPs, SO W E MIGHT BE ABLE TO COME UP WITH SOMETHING. IT’S LIKE A BANSHEE TELL ME WHAT I NEED TO DO. UP MY SLEEVES AND I’LL BE DESIGNING PAT UPONS. DON’T CARE. YOU HAVE BEEN BUSY, AND YOU’RE A LOYAL LISTENER TO PS I LOVE YOU. WERE TALKING ABOUT A NICE STACK OF AAA EXCLUSIONIVES FROM HORIZON TO GRAN TURISMO TO DEATH STRANDING AND NOW PART 2. ONE OF THOSE GAMES HAS AN ACTUAL RELEASE DATE. HOW DO YOU SEE THIS SHAKING OUT? THERE AN ORDER OF OPERATIONS? YOU TELL US IS DAYS GONE A 2018 OR 2017 GAME? YOU GUYS GOING TO ANNOUNCE RELEASE DATES WHEN WE GET CLOSER? WE DEFINITELY HAVE LEARNED BY OUR, YOU KNOW, MISTAKE OF ANNOUNCING IT TOO EARLY, YEAH. WE WILL BE MORE CAUTIOUS, YOU KNOW, DOING SO. DAYS, YOU KNOW, MAKING GAMES ON PS4 GENERATION IS THE AMBITION OF THE TEAMS ARE MAKING THE GAME MUCH BIGGER AND MORE COMPLEX AND TAKES MUCH LONGER TIME TO EVEN THE GAME MIGHT GET TO ALPHA STAGE.EVERYTHING IS IN GETTING THEM TO THE BETA STAGE IS AGAINST BEING TESTED AND TUNED AND POLISHED TAKES MUCH LONGER THAN BEFORE. THE TEAMS ARE LEARNING, AS THEY WORK ON THIS GENERATION, THAT YOU KNOW, WHAT THEY HAVE LEARNED BEFORE CANNOT APPLY THE SAME WAY THIS GENERATION. THAT’S WHY WE UNFORTUNATELY HAVE TO MOVE MANY TITLES IN THE PAST. MADE PEOPLE DISAPPOINTED, YOU KNOW? YOU WERE NOT NICE TO US, OF COURSE, YOU KNOW, BECAUSE THAT’S TOTALLY FAIR. WE HAVE LEARNED FROM THAT AND GOING FORWARD, WE WILL BE MUCH MORE CAUTIOUS AND WAIT UNTIL THE TIME THAT WE ARE REALLY CONFIDENT TO HIT THE DATE. YOU WERE TALKING ABOUT IT, ARE YOU GUYS GOING TO NAIL THE HORIZON DATE? FEELS LIKE IT’S — HORIZON? THINK THEY’RE CONFIDENT IN HORIZON. I WAS THE ONE. ARE YOU GUYS CONFIDENT IN THE HORIZON DATE? ME WRONG, SHU? WHAT I CAN TELL, HORIZON IS AN AMAZING GAME. GOT TO PLAY IT, YOU KNOW, AS IT GETS DEVELOPED TO ME, I’M A HUGE ACTION THIRD-PERSON ACTION GAME THERE’S A HORIZON AD PLAYING THEY GO. SO I ALWAYS ENJOYED PLAYING HORIZON FOR THE LAST TWO YEARS AS AN ACTION GAME RECENTLY AS I GOT MY HANDS ON THERE, I UNDERSTAND THAT IT’S MUCH DEEPER GAMES ON THE, YOU KNOW, OUR RPG ASPECT AS WELL ARE LOTS OF SIDE MISSIONS AND OPEN WORLD. THEY HAVE A LOT TO ENJOY FROM THE GAME. IT COMES OUT. I’M EXCITED. REALLY EXCITED. PLAYED IT EXTENSIVELY AT E3. I HEAR COLIN ALL THE TIME SAY HE THINKS THIS COULD BE THE NEXT BIG FRANCHISE FOR PLAYSTATION. THINK COLIN IS ARE MORE RIGHT THAN WRONG. WHEN YOU CAME UP IFFER DINNER A COUPLE WEEKS AGO, SHU LETS ME KNOW. NOT ALWAYS RIGHT, BUT I WILL CONTINUE TO SAY THAT DIDO WAS RIGHT. WAS THERE A CONCERN ABOUT SHOWING THE LAST OF US PART 2. WERE TALKING ABOUT NOT W ANTING TO PUT RELEASE DATES AND YOU SHOW US AND IT HAS TO BE CLEAR THAT THIS IS SUPER EARLY SUPER EARLY. JUST ANNOUNCING THAT WE ARE ON TO THAT IT’S GOING TO BE SOMETIME, YEAH. I KEEP TELLING YOU PEOPLE, THERE’S A LOT OF AMBITIOUS PEOPLE THAT SAY IT’S COMING OUT IN 2018. WOULD LIKE TO BE WRONG STRANDING, THAT WOULD BE FANTASTIC. UNCHARTED IS COMING OUT NEXT IT SURE IS.WHO IS EXCITED FOR UNCHARTED? GOOD TO HAVE CHLOE AND NADINE COME BACK

I WAS WATCHING YOUR REACTION SHOW AT THE BEGINNING. ALMOST NAILED THE CHARACTERS #GREGWASRIGHT. DOESN’T HAVE A RING TO IT. I AM ONE OF THE BIGGEST FANS OF KYLE GROSSMAN. IS FOR BEING FUNNY USED TO BE A STAND-UP COMEDIAN HAS A HEART IN THE GAME, BUT HE HAS TO BE FUNNY. SOMETIMES THAT KIND OF TOUCHES THE CREATIVE MIND IN THE I LOVE KYLE AND HE’S SO FUNNY SOMETIMES YOU SEE THAT STUFF OUT THERE AND IT HURTS YOU. TALK SHIT ABOUT ME ALL THE TIME AND IT HURTS ESPECIALLY WHEN THEY DON’T KNOW YOU. UNDERSTAND THAT IT AMPLIFIES. HARD — YOU DO A VERY GOOD JOB OF IT, BUT A LOT OF PEOPLE DON’T. IF YOU EVER WANT TO GET OUT OF GETTING INTERNET HATE, GET CANCER THINGS OF I WANT GREG MILL TORE DIE PRETTY MUCH STOPPED WHEN I ALMOST DIED. YOU CAN DO THAT, IS WIN. DO YOU DEAL WITH YOUR INTERNET CELEBRITY NOW. YOU MIND WHEN THERE’S A GIF OF YOU IN A SUBMARINE ATTACKING ANOTHER COMPANY, DO YOU OF COURSE, YOU KNOW, I GET SOME CRITICISMS AND THE PEOPLE ARE UNHAPPY AND ANGRY, AND SOMETIMES PERSISTENT IN SENDING ME THE SAME TWEET. I CAN MUTE THOSE PEOPLE OR BLOCK THEM. FINE WHERE DOES PLAYSTATION GO FROM HERE. WRAPPING UP THE PANEL AND PSX. YOU WHAT IS THE NEXT BIG VISION YOU’RE SEEING? THIS YEAR WAS A HUGE YEAR LIKE SHAWN LAYDEN TALKED ABOUT, WE LAUNCHED THREE NEW HARDWARE. OF PS VR WAS HUGE. HAVE BEEN WORKING ON THIS FOR MANY YEARS. AND IT’S AWESOME. DO YOU GUYS LIKE VR? I HAVE BEEN SAYING THAT WORKING ON PS VR, I FEEL LIKE, YOU KNOW, 20 YEARS AGO WHEN WE WERE WORKING ON PLAYSTATION 1, THE VERY FIRST PLAYSTATION, THAT WE ARE VERY EXCITED THAT WE CAN USE REALTIME 3D GRAPHICS FOR THE CONSOLE FOR THE FIRST TIME.THEN, 20 YEARS, THE GAMES ARE STILL MAKING PROGRESS AND GETTING AMAZING USING 3D GRAPHICS. SAME WAY I FEEL THAT THIS IS THE FIRST YEAR OF CONSUMER PROPER VR, AND I CAN SEE, YOU KNOW, GOING AHEAD LIKE 20 YEARS OF CONSTANT ADVANCEMENT, AND THE DEVELOPERS LEARN HOW TO USE THIS NEW MEDIA AND TECHNOLOGY AND CREATE SOME NEW CHANNEL OR EXPERIENCES, USING THIS, AND EVEN THIS YEAR, WITH THE LAUNCH OF PS VR, THERE ARE AMAZING SMALL EXPERIENCES BEING CREATED IT’S MUCH, MUCH FASTER THAN I WAS ANTICIPATING IN TERMS OF ADOPTION AND UNDERSTANDING BY DEVELOPERS.KNOW, THAT SPEAKS LOUD ABOUT HOW GAME, YOU KNOW, COMMUNITY GAME DEVELOPMENT COMMUNITY HAS THE TOOLS AND IDEAS AND TALENT THAT THERE ARE LOTS OF TALENT THAT THE GAMING INDUSTRY HAS TO BE PREPARED TO WORK ON THIS NEW MEDIUM. NEXT YEAR, YOU KNOW, IS THE START OF THE SOFTWARE ADVANCEMENT USING VR. FOR THE REGULAR CONSOLE GAMES, YOU KNOW, LIKE YOU KNOW, WE HAVE MANY GAMES THAT WE HAVE ANNOUNCED THAT ARE NOT RELEASED AS YET. WE WILL BE CONTINUING TO BE WORKING ON TO PERFECT THESE GAMES AND EACH ONE IS SO IMPORTANT BECAUSE EACH GAME IS TAKING MUCH LONGER AND MUCH MORE PEOPLE TO CREATE. WE HAVE TO DO IT RIGHT UNTIL THE VERY, VERY END. THAT’S THE JOB THAT, YOU KNOW, WE ARE WORKING ON NEXT YEAR. SHU, WE WISH YOU LUCK WISH HIM LUCK. ALL FOR COMING TIME IS THROUGH. GOING TO GO TO A BACK FOR A MEET AND GREET BROUGHT A PHOTOGRAPHER AND WE WANT TO MAKE SURE THAT EVERYONE GETS A TOUCH IN THE FIRST HOUR WE CAN ACTUALLY GET A PHOTO AND

WE CAN PUT IT ON FACEBOOK AND EVERYONE WOULD HAVE A PHOTO AND WE WOULD ALL BE REAL HAPPY GENTLEMEN, THIS HAS BEEN PS I LOVE YOU XOXO LIVE AT PSX2016 THAT IT’S BEEN OUR PLEASURE WELCOME BACK, EVERYBODY. ARE HERE GOING STRONG ON DAY 2 OF PLAYSTATION EXPERIENCE HERE IN ANAHEIM, BEEN STAYING WITH US HAD AMAZING SEGMENTS AND GREAT PANELS. DOES SHUHEI ONLY APPEAR ON THE MAIN STAGE. YOU’RE LISTENING, PLEASE COME JOIN US MISS YOU. I’M HERE WITH PIERRE FROM SLOCLAP. HERE TO TALK ABOUT ABSOLVER. GAME LOOKS SO COOL AND UNIQUE. YOU GIVE ME A QUICK OVERVIEW? IT IS BASICALLY AN ONLINE ACTION GAME. WANTED TO DO TWO THINGS. ACCESSIBLE COMBAT SYSTEM BUT DEEP ENOUGH TO SUPPORT PDP. WANTED TO HAVE IT IN A WORLD WITH A RICH HISTORY WHERE PLAYERS CAN MEET ONE ANOTHER AND BUILD MEANINGFUL RELATIONSHIPS WITH ONE ANOTHER BEFORE ACTUALLY JUST FIGHTING IS THE COMBAT PART AND SOCIAL RELATIONSHIP IS BUILT INTO THE G I UNDERSTAND THAT WE HAVE GAMEPLAY FOOTAGE THAT I WOULD LIKE TO GET RUNNING SO WE CAN TAKE A CLOSER LOOK AT THE AWESOME COMBAT OF ABSOLVER. THIS IS ACTUALLY THE BUILD THAT IS BEING CURRENTLY PLAYED ON THE PSX SHOW FLOOR.SO IF ANYBODY

SEES THIS, YOU CAN TRY IT.SO WE — THIS IS THE EXPLORATION PART OF THE GAME WHERE YOU ARE IN — IT’S A SMALL OPEN WORLD. THE RUINS OF A FALLEN CITY IN WHICH YOU’RE SEAMLESSLY MATCH MAKED WITH OTHER PLAYERS AS YOU EXPLORE. CURRENT DEMO WE’RE SEEING, IT’S THE EARLIEST PART OF THE GAME, A SINGLE PLAYER TUTORIAL. WE WON’T SEE ANY SOCIAL RELATIONSHIPS IN HERE OKAY. SO WE’VE CHOSEN A CHARACTER WITH A SPECIFIC COMBAT STYLE. YOU CAN HAVE DIFFERENT COMBAT STYLES THAT YOU LEARN AS YOU PROGRESS THIS CHARACTER HAS A COMBAT STYLE WHICH IS INSPIRED BY KUNG FU. EACH STYLE HAS ONE YOU CAN AVOID ENEMY ATTACKS WE SEE REALTIME COME BRAT GAME PLAY AGAINST AN NPC. WANTED TO MAKE A COMBAT SYSTEM THAT ONE OF OUR TAG LINES WAS COMBAT IS A DANCE AND MOVEMENT IS YOUR WEAPON. WANTED SOMETHING THAT WAS PHYSICAL AND STRONG AND IMPACTFUL. HOW MANY DIFFERENT MARTIAL ART STYLES DID YOU RESEARCH AND LOOK INTO? QUITE A FEW N THE GAME WE HAVE THREE MAIN AND ONE SECRET ONE WHICH YOU CAN UNLOCK IN THE GAME THAT WE’RE NOT DISCUSSING CURRENTLY A SURPRISE THAT WE’RE KEEPING FOR LATER ON. THAT TURNS IT INTO A FIRST-PERSON SHOOTER RIGHT? EXACTLY. NOT THE PLAN. SO AS YOU’RE EXPLORING, YOU’LL BE FIGHTING NPCs, YOU’LL BE BASICALLY DISCOVERING WHAT YOU’RE DOING THIS, WHAT IT MEANS TO BECOME AN ABSOLVER, WHICH IS YOUR MAIN OBJECTIVE, AND YOU WILL COME TO QUESTION THESE OBJECTIVES AS YOU PROGRESS. SO YOU’VE GOT AN INTRICATE COMBAT SYSTEM HERE WHERE THERE IS SOME PREDETERMINATION GOING ON HERE WHERE YOU HAVE TO DECIDE OUTSIDE OF BATTLE YOU PUT THINGS TOGETHER? WE WANTED TO LET PLAYERS BUILD REALLY THEIR OWN UNIQUE PLAY STYLE. SOMETHING THAT WE WILL SEE A LITTLE FURTHER ON IN THIS DEMO ONCE THING WE’RE GOING TO SEE HERE IS CORE MECHANIC, WHICH WE CALL FLOWING ATTACKS. WANT TO ATTACK IN THE RIGHT TIMING TO CHAIN YOUR ATTACKS FASTER TO STUN YOUR ENEMY FOR LONGER. WHEN YOU SEE YOUR CHARACTER FLASHING GOLD. SO THAT MEANS EVEN IN THE FULL PRESSURE OF THE ACTION, YOU’VE GOT TO STAY FOCUSSED AND STAY IN THE RIGHT RHYTHM TO REACH MAXIMUM EFFICIENCY. THAT’S COOL. FEELS ALMOST LIKE SPIRITUAL FOR LACK OF A BETTER WORD. WE’RE TRYING TO HAVE SOMETHING THAT’S, YOU KNOW, MESHY OR FRENETIC, WE WANT IT TO BE A PACE WHICH IS STILL VERY INTENSE, BUT YOU MUSTN’T RUSH THINGS. IN ACCORDANCE WITH YOUR MOVEMENT AND FLOW OF YOUR JUST SAW THE SPECIAL ABILITY OF YOUR CHARACTER, WHICH IS THE AVOID IS A QUICK TUTORIAL THAT WE’RE SHOWING. SEE THESE TWO STONES GLOWING ON MY BACK? YES. IS WHAT WE CALL TENSION SHARDS, AND THEY ALLOW YOU TO USE SPECIAL POWERS AND SPECIAL ABILITIES AND TO DRAW WEAPONS DURING COMBAT SO WEAPONS ARE LIKE A TEMPORARY BONUS THAT YOU CAN USE WHEN YOUR TENSION SHARDS ARE GLOWING SEE WEAPONS A BIT FURTHER DOWN THE ROAD. OKAY. AND SO, THIS — I’M NOT GOING TO GO TOO DEEP IN THE NARRATIVE OF THE GAME BECAUSE IT’S — IT’S — THE STORY BLENDS SINGLE-PLAYER AND MULTI-PLAYER, SO YOU CAN, YOU KNOW, YOU CAN RUN THROUGH THE GAME WITHOUT BEING CONNECTED, YOU WILL BE MISSING ON THE SOCIAL AND PVP ASPECT. IT SOUNDS LIKE ONLINE CONNECTIVITY IS SOMETHING YOU GUYS ARE LOOKING DEEPLY INTO? WE HAVE SPENT A LOT OF TIME BOTH GETTING THE SERVER ASPECT RIGHT. ARE DOING SEAMLESS MATCH MAKING. YOU’RE MOVING AROUND IN THE WORLD YOU WILL BE MEETING NEW PLAYERS CONSTANTLY WHEN YOU GO INTO P2P MODES, YOU WILL BE MATCHED BASED ON SKILL LEVEL.WE DID A LOT OF WORK ON GAME PLAY REPLICATION TO BE SURE THE PLAY IS FAIR AND FEELS FAIR EVEN WHEN YOU HAVE LAG AND STUFF, BECAUSE THIS CAN REALLY BREAK YOUR EXPERIENCE, SO WE’VE SPENT A LOT OF TIME FOCUSING TO MAKE SURE THAT THE GAME PLAY FEELS RIGHT EVEN IN REAL NETWORK CONDITIONS JUSTIN MASSONGILL: COOL. COMBAT SYSTEM IS SO DIFFERENT THAN ANYTHING I’VE EVER SEEN BEFORE. FEELS LIKE Y OU’RE PUTTING SO MUCH CARE INTO

EVERY FRAME OF ANIMATION HERE ALL THE ANIMATIONS HERE ARE KEY FRAMED. GOT VERY TALENTED PEOPLE IN THE ANIMATION DEPARTMENT. OF THEM HAVE EXTENSIVE MARTIAL ARTS EXPERIENCE. ONE WHO DID THE LEAST PRACTICED KARATE FOR SIX OR SEVEN YEARS JUSTIN MASSONGILL: THAT’S GOT TO BE A SMALL VIN DIAGRAM OF ANIMATORS WHO ALSO KNOW MATERIAL USUAL ARTS. NOW WE’RE GOING TO GET INTO THE MEAT OF THE CORE COMBAT. OOOOOOOH. THE IDEA IS WHEN YOU’RE IN COMBAT, ANY TIME YOU CAN CHANGE STANCES BY HOLDING R2 AND MOVING THE RIGHT STICK. YOU’VE GOT FOUR DIFFERENT STANCES TO CHOOSE FROM DEPENDING ON YOUR STANCE, YOU’VE GOT ONE SEQUENCE OF ATTACKS AND ALTERNATIVE ATTACKS, AND THEY ALL CAN BE CUSTOMIZED IN THAT INTERFACE WHICH WE CALL THE COMBAT DECK. YOU EXPLORE, AS YOU MEET PEOPLE AND FIGHT OTHER PEOPLE AND FIND MENTORS, YOU LEARN YOUR ATTACKS, WHICH YOU CAN USE IN YOUR COMBAT DECK JUSTIN MASSONGILL: A DECK AS IN LIKE A CARD DECK? BUT YOU’RE BASICALLY BETWEEN COMBATS YOU’RE PREPARING YOUR STRATEGY AND THE MOVES YOU WILL BE ABLE TO USE IN REALTIME COMBAT. IDEA IS THAT ONE ATTACK CAN SEND YOU IN A DIFFERENT STANCE. WHEN I’M BUILDING A SEQUENCE OF ATTACK, IT CAN EITHER LOOP ON ITSELF OR SEND ME IN A DIFFERENT STANCE JUSTIN MASSONGILL: OKAY. ALL THE MOVES CHAIN TOGETHER REALLY SMOOTHLY. PLAYERS BASICALLY BUILD THEIR OWN COMBAT SYSTEM? YES. THE IDEA IS EVENTUALLY PLAYERS REALLY HAVE THEIR UNIQUE SET-UP AND COMBAT STYLE JUSTIN MASSONGILL: HUH. YOU KNOW, THIS IS WHAT YOU’RE DOING IN COMBAT LEARNING WHAT MOVES YOUR OPPONENT ARE TO BE ABLE TO REACT AND COUNTER ATTACK, ETC. I DON’T WANT TO OVERSIMPLIFY BY SAYING IT’S ROCK PAPER SCISSORS BUT CAN YOU EQUIP A QUICK ATTACK TO INTERRUPT A BIG WIND-UP ATTACK? THAT’S UP TO YOU AND DEPENDS ON YOUR PLAY STYLE. YOUR FRONT STANCES YOU CAN HAVE REALLY QUICK ATTACKS TO INTERRUPT OTHERS AND STRONGER ATTACKS IN YOUR BACK STANCES CAN DO THAT ON ALTERNATIVE ATTACKS IF YOU WANT TO. REALLY A SUPER FLEXIBLE SYSTEM. OF THE THINGS WE’RE REALLY EXCITED ABOUT IS SEEING WHAT STRATEGIES PLAYERS WILL DO IN THEIR COMBAT DECK. SO IT — I WOULD BE REMISS NOT TO MENTION THAT THE ART STYLE HERE, THE GRAPHIC DESIGN IS JUST ABSOLUTELY GORGEOUS. IS REALLY A BEAUTIFUL GAME. DID YOU GUYS DRAW THE INSPIRATION FOR THE OVERALL AESTHETIC? WELL, WE WANTED TO DO SOMETHING WHICH WAS STYLIZED, BUT STILL HAD REALISTIC HUMAN PROPORTIONS, AND WE THOUGHT THAT, YOU KNOW, IT FITS OUR GAME PLAY, WHICH IS REALLY ABOUT THE ESSENCE OF MOVEMENT. WE DID NOT WANT TO HAVE TOO MANY THINGS THAT DISTRACT YOU FROM THAT JUSTIN MASSONGILL: OKAY. STILL HAVING ENOUGH DETAILS TO HAVE A RICH ENVIRONMENT. SO THIS IS WHY, YOU KNOW, WEAVE GOT REALISTIC SHAPES BUT STYLIZED TEXTURES AND ANIMATION IS ALSO A BIT, YOU KNOW, NOT EXAGGERATED BUT STYLIZED FOR LACK OF A BETTER WORD. THE IDEA IS THAT AS YOU EXPLORE THE GAME AND FIGHT OTHER PLAYERS, IF YOU ATTACK ME WITH A FRONT KICK 50 TIMES, EVENTUALLY I WILL LEARN THE FRONT KICK I WILL LEARN IT AND BE ABLE TO USE IT. I ASKED YOU TO BECOME MY MENTOR, AND YOU WANT TO TEACH ME THAT FRONT KICK, I’LL LEARN IT EVEN FASTER JUSTIN MASSONGILL: AND THIS IS SOMETHING THAT TAKES PLACE IN THE MULTIPLAYER ASPECT OF THE GAME? YEAH. CAN HAVE MPC MENTORS BUT IT’S INTERESTING WITH OTHER PLAYERS JUSTIN MASSONGILL: SO IT WORKS BOTH WAYS? THIS IS A SHORT VIDEO I SHOT JUST BEFORE COMING HERE TO SHOW THE CHARACTER CUSTOMIZATION ASPECT OF THE GAME. ALL OF YOUR GEAR HAS IMPACTS ON GAME PLAY PROPERTIES. YOU’VE GOT WEIGHT RATIOS, DEFENSE PARAMETERS, WHICH IN TURN, IMPACT HOW EFFICIENTLY YOU’RE GOING TO USE THE ATTACKS THAT YOU’VE PLACED IN YOUR COMBAT DECK. IS, FOR US, IT’S ALMOST IMPORTANT BECAUSE THIS IS WHAT YOU WILL BE SHOWING TO OTHERS IN GAME. I CHOOSE SOMETHING LIKE THIS ONE, WHICH IS MAYBE A BIT AGGRESSIVE AND YOU MEET ME, YOU’RE GOING TO GET A DIFFERENT IMPRESSION AND YOU’RE GOING TO TELL YOURSELF A DIFFERENT STORY LIKE OKAY, THIS IS A BAD DUDE. IS THERE A MASK THAT IS A BIG SMILEY FACE SO I CAN BE WELCOMING? WE HAVEN’T MADE ONE, BUT WE WANT THEM TO BE MASKS THAT ARE DARKER. LOOKS PRETTY GOOD. MASKS THAT ARE

ABSURD LIKE THIS ONE, SO THERE’S A VERY, VERY WIDE VARIETY OF OUTFITS YOU CAN CREATE AND SHOW TO OTHERS WE’VE — WE’RE SHOWING A FEW CUTS OF GAME PLAY. IS A CORE PVP GAME PLAY. YOU’RE IN THE WORLD, YOU CAN GO INTO DEDICATED DEM MODE AND MATCH MAKING. IS ONE VERSUS ONE. SHOWING SOME SWORD ACTION. YOU SEE FAINTS, FLOWING ATTACKS.THERE’S A DISARM MECHANIC. HERE I’VE JUST PICKED THE WEAPON OF MY OPPONENT TO HIT HIM WITH IT JUSTIN MASSONGILL: OH, COOL. THIS WAS AVOID, WHICH IS ONE OF THE SPECIAL ABILITIES HERE. AND THIS IS THE MATCH-MADE PVP? EXACTLY. CAN FIGHT BLAZE IN THE GAME, BUT IF YOU WANT BEST OF FIVE, YOU WILL WANT TO GO INTO DEDICATED PVP. HAVE 1 VERSUS 1 AND 3 VERSUS 3. WILL BE WANTING TO MAKE FRIENDS IN THE GAME AS YOU’RE EXPLORING, BUILD A TEAM AND GO INTO DEDICATED PVP GAME MODES WITH THEM. COOL LOOKS ABSOLUTELY STUNNING. VERY MUCH LOOKING FORWARD TO PLAGUE DO YOU HOPE TO HAVE THE GAME OUT? 2017, FOR SURE. WE’RE HOPING TO ANNOUNCE MORE PRECISE RELEASE DATES IN THE NEXT FEW WEEKS. M I’M REALLY EXCITED TO LEARN MORE ABOUT IT. HOPE YOU WILL KEEP US UP TO DATE. IS ABSOLVER. COMING TO PLAYSTATION 4 IN 2017. HAVE A MORE FIRM RELEASE DATE S IS THE PLAYSTATION LIVECAST. HOPE YOU’LL STAY TUNED. HAVE MORE GAME PLAY. HAVE AN ACCESSIBILITY PANEL COMING UP AT WE ARE HERE TO TALK ABOUT GRAN TURISMO SPORT TODAY, WHICH IS

THE NEWEST IN MAYBE ONE OF THE LONGEST RUNNING SERIES ON

PLAYSTATION. A LONG TIME GRAN TURISMO JUST SAW A NEW

TRAILER, WHICH LOOKS BETTER THAN EVER SO THE NEW TRAILER THAT WE SAW, IT HIGHLIGHTED SOME NEW FEATURES IN GRAN TURISMO SPORT RESOLUTION, HDR, PLAYSTATION VR SUPPORT. WOULD LIKE TO TALK ABOUT ALL OF THESE TECHNOLOGIES HAVE BEEN WORKING ON THE HDR PART OF THE NORMALLY WHEN YOU’RE DRIVING IN THE REAL WORLD, OF COURSE, THERE’S THE LIGHT IN THE ENVIRONMENT AROUND YOU.AND THE CONVENTIONAL TVs THAT WERE AVAILABLE UP UNTIL PRESENT DAY WASN’T ABLE TO REPRODUCE THAT LIGHT. WAS NOT POSSIBLE TO EXPRESS, YOU KNOW, ALL THE LIGHT OF THE REAL WORLD. NOW THAT WE HAVE THIS NEW HDR TECHNOLOGY, THE DYNAMIC LIGHTING THAT IT

ALLOWS ALLOWS YOU TO REALLY PRODUCE THE LIGHT OF THE REAL WORLD SO THAT NOW THE NATURAL ENVIRONMENT, THE CAR’S APPEARING IN GT ARE LIT UP AND YOU KNOW, SHOWN TO YOU IN THE CLOSEST POSSIBLE LIGHT THAT YOU CAN SEE WITH YOUR OWN EYES WHEN YOU’RE DRIVING IN THE REAL WORLD. YEAH, IT’S REALLY HARD TO CONVEY THE WEIGHT OF HDR AND WHAT A DIFFERENCE IT MAKES ON A LIVE STREAM OR IN SCREEN SHOTS REALLY HAVE TO GO LOOK AT AN HDR TV WITH THIS TECHNOLOGY AND SEE IT FOR YOURSELF. REALLY MIND-BLOWING AND A TOTAL GAME CHANGER. THINK IT WILL BE JUST INCREDIBLE IN GRAN TURISMO HDR IS SOMETHING THAT REALLY STARTED BEING PUT OUT INTO THE WORLD THIS YEAR, BUT AT THE SAME TIME, YOU KNOW, IT SAID THAT WITHIN THE NEXT THREE YEARS THERE WILL BE SOMETHING LIKE 20 MILLION TVs SHIPPED OUT ACROSS THE WORLD.SO, YOU KNOW, ALL THE TVs IN THE WORLD ARE PRETTY MUCH GOING TO START BECOMING COMPATIBLE WITH HDR. THE NEXT YEAR, I THINK PEOPLE WILL START REALIZING WHAT EXACTLY IS THE UNDERTAKING THAT WE WENT THROUGH IN ORDER TO COOL VERY APPRECIATIVE OF THE NEW RESURGENCE OF HDR IN TV.IT HAS BEEN IN PHOTOGRAPHY FOR A LONG TIME BURKES IT TAKES ON A NEW LIFE WHEN YOU SEE IT IN VIDEO BRINGS A PICTURE TO LIFE. YOU FALL BACK ON YOUR EXPERIENCE AS A PHOTOGRAPHER WHEN YOU WERE CONSIDERING THE IMPLEMENTATION OF HDR INTO GT STARTED PHOTOGRAPHY WHEN I WAS 15 YEARS OLD. BEEN A MATTER OF, YOU KNOW, HOW TO CAPTURE THAT NATURAL LIGHT AND EVEN THE ARTIFICIAL LIGHT INTO THIS FRAME AND SHOW IT ON THE SCREEN SKPCHLT GRAN TURISMO IS REALLY AN EXTENSION OF THAT. HAS BEEN ABOUT THE CARS AND THE LIGHT AND THE ENVIRONMENT AROUND YOU. THE NEW HDR TECHNOLOGY, I’M FINAL ABLE TO SEE AND EXPRESS ALL THE LIGHT IN ALL THE WORLD THAT I’VE ALWAYS WANTED TO CAPTURE ON SCREEN. IT’S ACTUALLY POSSIBLE TO DO THAT. A GREAT FEELING, BECAUSE, YOU KNOW, CARS ARE IN A WAY, THEY’RE LIKE MIRRORS OF THE LIGHT. THAT’S TRUE. GRAN TURISMO KNOWN FOR THEIR

ATTENTION TO DETAIL. KIND OF SET THE BAR IN TERMS OF GRAPHICAL FIDELITY WHEN NEW CONSOLES COME OUT. A QUESTION OF WHEN WE WILL SEE THE NEW GRAN TURISMO BECAUSE I WANT TO SEE HOW GOOD THE GRAPHICS CAN LOOK.AND HAND-IN-HAND WITH THAT GOES 4K RESOLUTION. YOU FIND THAT IT’S A CHALLENGE TO RENDER SUCH A GRAPHICALLY INTENSIVE GAME IN 4K? WERE FOUR THINGS. FOUND THAT, YOU KNOW T PLAYSTATION 4 ARCHITECTURE WAS SO WELL DESIGNED THAT IT WAS ACTUALLY, WE FIRST BUILT THE 2K PS 60 FRAMES PER SECOND HDI IN WHITE SCALE THAT UP TO THE 4K FOR THE PS4 PRO WAS NOT AS HARD AS I THOUGHT. I WANT TO TALK ABOUT PLAYSTATION VR A LITTLE BIT. YOU HAVE ACCESS TO WONDERFUL AMAZING CARS OUT THERE IN THE WORLD. GET TO DRIVE LOTS OF FUN C YOU THINK ABOUT YOUR EXPERIENCE DRIVING THESE CARS IN REAL LIFE WHEN YOU’RE TESTING THE PLAYSTATION VR VERSION? DO YOU DO FINE TUNING AND ADJUSTMENTS BASED ON REAL LIFE MEMORIES OF DRIVING THESE CARS VR IS JUST AS MUCH AN EXPERIENCE AS IT IS AN IMAGE, YOU KNOW, AND IT’S SOMETHING THAT ALL THE EXPERIENCES THAT I’VE HAD ON DIFFERENT RACETRACKS AROUND THE WORLD DRIVING VARIOUS CARS, OF COURSE, HAVE AN EFFECT ON HOW THE VR IS ACTUALLY SET UP.JUSTIN MASSONGILL: COOL. KEEP GETTING DISTRACTED BY THE BEAUTIFUL IMAGES ON THE SCREEN HERE TRANSLATING ] IS IN HIROSHIMA, THAT GATE THERE. GREAT. WE’VE SEEN LOTS OF DIFFERENT TRACKS MANY TRACKS ARE YOU AIMING TO HAVE IN THE FINAL VERSION OF GRAN TURISMO SPORT? MANY ARE NEW AND HOW MANY ARE RETURNING NOT QUITE SURE OF THE BREAK DOWN RIGHT NOW BUT THERE WILL BE

AT LEAST 27 LAYOUTS. VERSION OF THE DEMO THAT WE BROUGHT TO PSX TODAY CONTAINS A DEMO OF THE LIGHTING AND WEATHER CONDITIONS THAT YOU CAN SET BEFORE THE RACE , WHICH REALLY CHANGES THE IMAGE COMPLETELY WHEN YOU SET IT TO DIFFERENT WEATHER OR DIFFERENT TIME OF THE DAY THAT’S SOMETHING TO TRY OUT AND LOOK FOR. GREAT. MUCH PROGRESS HAVE YOU MADE — WE SPOKE AT E3 AND YOU DROVE WITH THE STEERING WHEEL ON THAT LITTLE COUCH THAT WE HAD. MUCH PROGRESS HAVE YOU MADE ON THIS BUILD OF THE GAME SINCE E3? MUCH DIFFERENT AND BETTER DOES THE GAME SO, YOU KNOW, AT THE TIME OF, YOU KNOW, E3, WE WERE, YOU KNOW, REALLY DISCOVERING VARIOUS TECHNOLOGY ADVANCES FOR THE FIRST TIME, BUT THEY WEREN’T QUITE SYNCED UP REAL WELL YET PSX, WE HAVE GONE THROUGH AND GOTTEN DEEPER UNDERSTANDING OF HOW THE HDR REALLY WORKS AND HOW TO CONTROL LIGHT AND EXPRESSIONS USING THAT LIGHT SKPCHLT I THINK, YOU KNOW, THERE’S NO EXPRESSIONS NEEDED ONCE YOU SEE IT IN PERSON.KNOW, WE HAVE 100 INCH SONY TV, THE LATEST SONY TV AVAILABLE ON THE MARKET HERE ON THE SHOW FLOOR TODAY. YOU LOOK AT IT ON THAT SCREEN, THE LATEST ON THAT SCREEN, IT’S BEAUTIFUL, BUT YOU NOTICE RIGHT AWAY THAT IT’S NOT OVEREXPRESSED. LIGHT AND THE CONDITIONS THAT YOU SEE ON SCREEN ARE VERY, VERY NATURAL TO THE EYES. IT’S — THERE’S NO QUESTION OF HOW HIGH THE FIDELITY IS. — IT DOESN’T REQUIRE ANY AT ALL IF YOU CAN S EE IT JUSTIN MASSONGILL: I’M GOING TO GO CHECK IT OUT AS SOON AS WE’RE DONE HERE DEFINITELY RECOMMEND THAT YOU GO DOWN THERE AND SEE IT. HDR IS SOMETHING THAT NOT EVEN HOLLYWOOD IS DOING YET AT THIS PRESENT TIME. WON’T GET VERY MANY OPPORTUNITIES TO SEE KNIT THAT QUALITY SO DEFINITELY GO CHECK IT OUT, P I MAIZING. VERY MUCH. THE TIME THAT WE HAVE. FOR JOINING US FANTASTIC INTERPRETATION. WILL HAVE PLAYSTATION 4 PRO SUPPORT, SUPPORTED BY PLAYSTATION FANTASTIC. HAVE MORE COMING UP FOR YOU ON THE PLAYSTATION LIVECAST. GOT MORE GAME INTERVIEWS, GAME PLAY SESSIONS PANEL COMING UP SOON. STAY TUNED HELLO MY FRIENDS. ARE STILL STREAMING LIVE FROM PLAYSTATION

EXPERIENCE IN ANAHEIM, CALIFORNIA. JOINED BY RASMUS FROM FRIEND & F IS A GAME THAT JUST MADE ITS HUGE DEBUT HERE IN ANAHEIM.WE HAVE THE GREAT PLEASURE OF SHOWING YOU A BIT MORE ABOUT IT. THANK YOU SO MUCH FOR JOINING ME TODAY. SORRY I CAN’T LIKE OFFER YOU A DRINK SOME POPCORN. WANT TO JUST DIVE RIGHT INTO THE DEMO? MAYBE AS WE DO, YOU CAN TELL ME A LITTLE ABOUT YOUR STUDIO AND WHAT VAIN IS ALL ABOUT GORGEOUS AND ALREADY SOMETHING THAT I FEEL IS RIGHT UP MY ALLEY. ME A LITTLE ABOUT WHAT VAIN IS. THIS IS AN ADVENTURE GAME ABOUT EXPLORING A STRANGE WORLD. A PRETTY MINIMALISTIC EXPERIENCE. TRYING TO TELL AN EPIC ADVENTURE THROUGH EXPLORATION AND ENVIRONMENTAL STORYTELLING, ESSENTIALLY.THIS IS REALLY A STORY ABOUT A PLACE MORE THANNITE ESA STORY ABOUT ANY SPECIFIC CHARACTER. AT THIS PART OF THE GAME, WE’RE STARTING OUT, AND THE WORLD IS IN A VERY CALM AND INNOCENT STATE WHERE IT’S MOSTLY A DESOLATE, DESERT PLACE. CAN SEE SOME TRACES OF CIVILIZATION OR RUINS THAT USED TO BE HERE. YOU’RE FREE TO JUST ROAM AS YOU PLEASE, INVESTIGATING OR EXPLORING TO CHECK THINGS OUT. AND HOW DOES YOUR TEAM IN SOMETHING THAT IS SO VAST AND OPEN DIRECT A PLAYER’S ATTENTION? FOLKS. JUST SHIFTING DOWN THE COUCH. SLIDING

BACK AND FORTH. TELL ME A LITTLE BIT ABOUT HOW YOU GUYS DIRECT A PLAYER WHEN YOU WANT TO TELL A MINIMALIST STORY.RASMUS DEGUCHI: RIGHT, RIGHT, RIGHT. IS A GOOD Q BASICALLY TRYING TO LET THE PLAYER FIND THINGS ON THEIR OWN IN THE OPEN WORLD THAT TELL HIM MORE ABOUT THE STORY OF THE WORLD THROUGH THE ENVIRONMENT, AND THROUGH EVENTS THAT HE COMES ACROSS. THEN ESCALATING THOSE AND UNDERSCORING THOSE WITH LIKE MUSICAL CUES AND ALL SORTS OF THINGS TO FUNNEL AND BRING THE STORY FORWARD.SO IN THIS SCENE HERE, LET ME GET — I’LL TAKE YOU ON A LITTLE TOUR TO SOMTS: A GUIDED TOUR? GORGEOUS. LOVE, LOVE, LOVE THE DETAIL OF THE FEATHERS RIPPLING IN THE WIND FEEL LIKE THAT BRINGS SUCH AN ORGANIC QUALITY TO THE BIRD GUCHI: RIGHT. AND I SHOULD POINT OUT, THIS IS A GREAT TIME FOR ME TO POINT OUT THAT FRIEND & FOE IS HOW MANY? PEOPLE NOW? WE ARE EIGHT GUYS IN TOKYO. GUY IN SWEDEN AND SEVEN IN TOKYO SWEEDS, TWO AMERICANS AND TWO SPANISH GUYS. A MIXED BAG RYAN CLEMENTS: IT’S A MIXED BAG AND A TEAM IN WHICH HAS A LOT OF YEARS OF EXPERIENCE UNDERNEATH ITS BELT.UCHI: RIGHT. OF US HAVE BEEN IN THE GAME INDUSTRY FOR A LONG TIME. COME FROM ALL OVER THE PLACE. ONE OF THOSE BUNCH OF GUYS THAT WANTED TO DO OUR OWN THING, SO WE STARTED DOING THAT AND THIS IS OUR FIRST GAME TOGETHER CAN INTERRUPT ME ANY TIME TO SHOW YOU STUFF. THIS FIRST PART IS ABOUT BEING A BIRD AND BEING FREE AND HANGING OUT WITH OTHER BIRDS, WHICH IS BASICALLY ALL THAT EXISTS IN TERMS OF OTHER LIFE FORMS IN THIS STRANGE SOME BIRDS HANGING OUT HERE. NOT SURE. GUESS NOT. CAN HANG OUT WITH OTHER BIRDS. YOU CAN PICK THEM UP AND THEY WILL FOLLOW YOU. PRETTY ATTRACTED TO THINGS THAT SHINE AND GLIMMER IS THIS OLD CRUSTY THING THAT LOOKS LIKE — HMM, I WONDER IT’S NOT TOO STEADY. WE GO YEAH, SEE? SOME BIRDS PERCHING ON IT BASICALLY CAUSES IT TO FALL OVER. TO CRACK. JUST GORGEOUS. YOU TELL ME A LITTLE BIT ABOUT THE TECHNOLOGY THAT IS RUNNING UNDER VANE? IT YOUR OWN ENGINE? YEAH. CRAZY ENOUGH TO DO MASSIVE WORLDS AND STUFF IN AN ENGINE THAT NONE OF US HAVE REALLY WORKED ON MUCH BEFORE SOME HEADACHE INVOLVED. RIGHT LET ME MOVE AHEAD HERE.BUT BASICALLY THAT’S AN ART FACT OF THE PAST THAT, THROUGH USING THE BIRDS, YOU CAN DO SOMETHING WITH. I’LL — SAVE THAT? EXACTLY.RE’S ALSO A LOT OF STUFF THAT DOESN’T QUITE WORK THE WAY IT’S SUPPOSED TO, SO I’LL TRY TO CHERRY PICK AND SHOW YOU — YOU GUYS STILL HAVE T TELL ME ABOUT WHERE SOMETHING LIKE THIS COMES FROM?YEARS OF EXPERIENCE, A CULTURAL DIVERSE TEAM WORKING IN A FOREIGN PLACE. ME WHERE THIS ALL EMERGED FROM.US DEGUCHI: WE ALL WANTED TO DO SOMETHING THAT WASN’T VERY GAMEY. THAT DOESN’T EXPLICITLY TELL YOU WHAT TO DO OR WHERE TO GO ALL THE TIME.KNOW, AND LATELY THERE’S BEEN A LOT OF GAMES THAT DO THAT SUCCESSFULLY. I THINK THEY ARE GAINING APPRECIATION, YOU KNOW, THAT MAYBE DIDN’T USED TO EXIST BEFORE. WE FELT THAT IT WAS SOMETHING THAT YOU COULD VIABLY DO. REALLY DIFFICULT TO DO EASIEST THING IS TO MAKE A VERY GAMEY GAME THAT HAS ALL OF THE EXPLICIT INFO RYAN CLEMENTS: IT’S COMFORTABLE. THERE’S A LOT TO FALL BACK ON. ME, I REALLY LIKE TO JUST LET THE PLACE SPEAK FOR ITSELF AND JUST HAVE THE ATMOSPHERE BE THE MAIN DRAW.S: AND YOU MENTIONED THERE IS A

DUALITY TO THIS GAME. WE ARE GET TO THIS SHORTLY. THE GAME PLAY AND NARRATIVE PIVOT AROUND THIS TRANSFORMATIVE CATALYST OF THERE’S A STRANGE MATERIAL IN THE ENVIRONMENT THAT — MY GOD, LOOK AT THIS ENVIRONMEN BEAUTIFUL IN HERE. THERE’S A STRANGE MATERIAL IN THE WORLD AND THERE’S A STORY AROUND HOW THAT CHANGES THE INHABITANTS OF THE WORLD AND THE WORLD ITSELF ME SEE HERE: YEP. GOT TO FOCUS RASMUS DEGUCHI: IT’S NOT THAT TAXING AT THIS POINT. NOT A DIFFICULT GAME IN THAT SENSE HERE’S SOMETHING REALLY WEIRD HAPPENING. AT THIS POINT WE CUT IT SHORT HERE AND IT’S GOING TO SKIP AHEAD TO SOMETHING ELSE JUST TO SHOW YOU SOMETHING COMPLETELY DIFFERENT. AND NOW FOR SOMETHING COMPLETELY D INDEED. ME MORE ABOUT HOW YOUR TEAM CAME TOGETHER? A DIVERSE GROUP? A LOT OF US WERE ALREADY LIVING AND WORKING IN JAPAN, SO, YOU KNOW, WORKING WITH GAMES SEPARATELY. SOME OF US KNEW EACH OTHER FROM BEFORE AND SOME OF US DIDN’T. PEOPLE WE HIRED ONCE WE GOT THE COMPANY OFF THE GROUND. NOW THIS IS A DIFFERENT LOOK BY THE WAY. TO CUT YOU OFF THIS IS PRETTY NEAT. SEE HERE OH MY GOSH. THAT’S NOT GOOD. GO THE OTHER WAY HOLY SMOKES. DIRECTION YOU GUYS HAVE TAKEN THIS IS JUST BEAUTI REALLY STRIKING. I JUST WANTED TO SHOW THAT THERE’S MORE TO THIS GAME THAN JUST DESERT DESERT IS JUST REALLY THE FIRST PART. THE BIRD, JUST LIKE HOW BIRDS ARE DRAWN TO GLIMMERING SHINY THINGS T NARRATIVE PICKS UP ONCE YOU HAVE FOUND SOMETHING OF INTEREST AND THAT KICK STARTS THE NARRATIVE. IT COULD END UP IN PLACES I MEAN HOW MUCH MAN HOURS AND ENERGY GOES INTO CREATING SOMETHING THAT’S SO — WANT TO USE THE TERM ORGANIC BECAUSE IT’S CONSTANTLY MOVING AND VERY LAYERED, BUT IT HAS AN INORGANIC Q VERY ANGULAR AND SHARP. HOW MANY MAN RYAN CLEMENTS: YOU DON’T HAVE TO GIVE ME A SPECIFIC NUMBER BUT HOW DOES SUCH A SMALL TEAM WRAP THEIR ENERGY AND TIME AROUND THAT? WITH GREAT EFFORT. TAKES A LOT OF TIME TO FIRST FIGURE OUT WHAT IT IS THAT YOU WANT TO DO AND TRY TO FOCUS ALL OF YOUR IDEAS IN THE RIGHT PLACE. ONCE YOU’VE DONE THAT, I MEAN WE’RE ALL REALLY GOOD AT OUR OWN SPECIFIC THINGS. WE’VE SETTLED ON A GOAL, WE CAN MOVE PRETTY QUICKLY TOWARDS IT.THAT SAID THERE’S A LOT OF CHALLENGES STILL TO OVERCOME AND STILL SOME WAYS TO GO WITH THE GAME EXPERIENCE IS — WE HAVE A STRONG NARRATIVE GOING HERE, BUT THAT WILL BE TOLD IN SOME UNCONVENTIONAL WAYS. YOU SAY YOUR SORT OF MINIMALIST STYLE WAS INSPIRED OR FORMED BY EITHER OTHER GAMES OR FILM OR MUSIC? ALL OF THE ABOVE, I GUESS I WOULD SAY. HAVE BEEN LOOKING AT A LOT OF CRAZY RUSSIAN OR POLISH OR FRENCH STUFF. A GRAB BAG OF INFLUENCES.RYAN CLEMENTS: PERFECT TIMING, TOO.THANK YOU SO MUCH FOR JOINING US. THIS IS OF COURSE VANE WITH FRIEND & FOE SO GLAD YOU COULD BE HERE TO TALK ABOUT IT. SO GLAD YOU GUYS WERE ABLE TO HAVE A MOMENT IN THE SPOTLIGHT HERE IN ANAHEIM, CALIFORNIA. THANK YOU OTO EVERYONE WATCHING US AT HOME OBVIOUSLY HAVE A LOT MORE COMING TO PLAYSTATION EXPERIENCE DO NOT GO ANYWHERE. IS A LITTLE LEFT IN THE SHOW. IS HEY GUYS WE’RE LIVE FROM PLAYSTATION EXPERIENCE IN THE

ANAHEIM CONVENTION CENTER IN ANAHEIM, CALIFORNIA. EXCITING WEEKEND AND I’M VERY EXCITED TO BE TALKING ABOUT THIS GAME, STRAFE.M, WELCOME. HAVE SOME EMOTIONAL SUPPORT, RIGHT? THIS IS MY GREW. IS THE GLORY DAYS OF SHOOTERS WHERE OFFENSE IS YOUR DEFENSE. A VERY FAST GAME. HOP IN AND ABLE TO START SHOOTING THINGS IN THE FACE AND HAVE A FUN POSSIBILITY SPACE STRAFE, WE WANT TO CREATE A PLAYGROUND OF DEATH. TIME YOU DIE, BRINGING THE ROGUE-LIKE ELEMENTS IN WHERE IT RANDOMIZES AND YOU HAVE A WHOLE WORLD TO EXPLORE AND ALL THE RULES RESPECT EACH OTHER.: LET’S CHECK A BIT OF THIS GAME OUT. KEEP TALKING ABOUT IT HERE. INSPIRED, LIKE YOU SAID, SOME CALL IT THE GLORY DAYS, THE LATE OR MID 90s. GET A QUAKE VIBE, A LITTLE BIT OF DUKE NUKEM. GAMES THAT ARE MORE OBSCURE THAN THAT. A TITLE PERSPECTIVE, TELL ME ABOUT THE INSPIRATIONS LIKE GAMES YOU LOOKED AT AS SPIRITUAL TOUCH STONES. VERY MUCH IT WAS THE EARLY CATALOG. WAS A TIME WHERE YOU WERE JUST PLAYING THROUGH THE CATALOG AGAIN. WE WERE PLAYING THERE WAS A SENSE THAT THIS STILL FEELS GREAT. CORE GAME PLAY LOOP IS SO TIGHT AND AT THAT TIME IT SEEMED LIKE SHOOTERS HAVE EVOLVED. WENT TO A

MORE SLOW-PACED ROUT BASED ON REALISM. IS GREAT. WAS A BIG INFLUENCE ON US. THE SAME TIME, I HAD A LITTLE BIT OF SADNESS THAT I REMEMBERED WHERE EVERYTHING WAS. GAMES WERE SO IMPORTANT TO US AS CHILDREN AND TEENAGERS THAT YOU KNOW THE MONSTERS, THE SECRETS WHERE EVERYTHING IS GOING TO POP OUT AT. THIS, INTRODUCING SOME ROGUE-LIKE ELEMENTS AND PROCEDURAL GENERATION, YOU’RE ABLE TO GET LEVELS YOU DON’T KNOW. THAT, YOU CAN SEE IT’S A VERY GORY GAME. E RATING? E FOR EVERYONE ACTUALLY IT IS M. A CLEVER MOVE THERE, HELP YOU NAVIGATE THE L EVELS, WHICH IS SOMETHING THAT CAN BE TOUGHER IN THE OLDER TITLES THAT THEY HAVEN’T GOTTEN THE CINEMA LOOK THAT DEFINES A LOT OF GAMES. IS RIGHT UP MY ALLEY. I WANT TO CALL THAT O SEE ING NOT JUST IT, THOUGH, BUT PROBABLY SOME OTHER — THAT EARLY ERA, YOU HAVE TO REFERENCE IT BECAUSE THEY STARTED IT WERE DOOM CLONES INITIALLY NUKEM IS A BIG INFLUENCE. SEE THE WAS A GAME CALLED STRIFE, WHICH WAS AN RPG SID SHUMAN: BY RAVEN RIGHT? IT RAVEN? I DON’T KNOW. BASICALLY IT CAME DOWN TO, YOU KNOW, US KIND OF LOOKING AT OUR CHILDHOOD SAYING WHAT DO WE ABSOLUTELY LOVE FROM THAT TIME PERIOD? DO YOU REMEMBER THAT DIDN’T EXIST? WE LIKE THE IDEA OF CREATING THE GAME YOU REMEMBER PLAYING NOT THE GAME THAT EXISTED. STILL HAVE THE T WE’RE NOT OUT TO REPLACE THEM ARE SO SEMINAL AND IMPACTING TO THE GENRE. CREATED IT. WERE LIKE OKAY. A GAME THAT PEOPLE THINK THEY HAVE PLAYED BEFORE FAMILIAR WITH IT AND REALLY CHANGE IT UP. ADD THE 20 YEARS OF THINGS WE’VE LEARNED IN THE MEANTIME. A DEEP CUT HERE. YOU EVER PLAY A MORE OBSCURE SHOOTER FROM THAT ERA CALLED CHASM? GIVES ME A VIBE OF THAT ONE A LITTLE BIT TOO. IT FEELS LIKE A POTPURRI. OUR WORLD IS SEAMLESS IS ONCE IT SPAWNS UP, THERE’S NO LOAD TIMES BETWEEN LEVELS KNOW, EACH ZONE IS A DIFFERENT AESTHETIC, A DIFFERENT WORLD WITH NEW WEAPONS AND NEW ENEMIES. IS A LITTLE E1M1 EASTER EGG HOMAGE TO DOOM RIGHT UP FRONT. I SAW BLOOD SOAKED GRAFFITI. THAT IS THE CALL OUT TO THE EASTER EGG. SAYS ALL DOOMED BECAUSE WE WANT PEOPLE TO RECOGNIZE THAT YOU MUST BE A FAN OF THE NEW DOOM. WE CAN TALK ABOUT THAT FOR THE REST OF THE TIME. AWESOME THERE’S NOTHING HARDER THAN THAT. LIGHTNING IN A BOTTLE WITH DOOM OR QUAKE AND 20 YEARS LATER FINDING A WAY BACK TO IT THAT IS A WAY THAT IS APPEALING TO PLAYERS. A LOT OF THE CORE TEAM — IT’S BEEN SO LONG NOW THEY KNOW WHAT MADE DOOM GREAT? CLEARLY THEY DO. BEING ABLE TO TAKE IT AND MODERNIZE IT IN WAYS. IT TO HAVE THAT FEEL, FOR IT TO FEEL AMAZING, I’M REALLY HAPPY WITH IT. WE’RE SEEING A TREMENDOUS NUMBER OF DIFFERENT WEAPONS IN HERE. HOPING YOU CAN CALL A FEW OUT. WE JUST SAW AN ACID ENEMY. BLOOD AND GORE IS PERSISTENT, THE ORANGE SECTION IS ACID. THEY ARE AN ENVIRONMENTAL HAZARD F GROW STEP ON THAT, YOU’LL TAKE DAMAGE. A DYNAMIC HAZARD THAT APPEARS. YOU CAN KILL THE ACID ENEMIES AGAIN AND COVER IT WITH THE BLOOD OF OTHER ENEMIES, IT BECOMES SAFE AGAIN. LOVE TO LOOK AT THIS AND SAY YOU HAVE IMPACT OVER THE WORLD. KNOW YOU’VE BEEN HERE HAVE INTERACTION WITH IT. WITH T HIS, I MEAN, WE HAVE THREE CORE WEAPONS WHEN YOU START THE GAME FOR SHORT, MEDIUM AND LONG RANGE. SHOTGUN MACHINE GUN AND RAIL GUN. TAKE THE MACHINE GUN, WITH THIS GUN, YOU WILL UPGRADE ITS RATE OF FIRE, DAMAGE, ACCURACY.LL OF THE STATS ON IT YOU FIND ROBOTS IN THE WORLD WHERE IF YOU HAND YOUR GUN OVER TO IT, IT WILL CHANGE THE FIRING

MODE, SO YOU’RE GETTING A DIFFERENT WEAPON AS YOUR CORE WEAPON.WITH THAT, YOU’LL FIND GUNS LITTERED THROUGHOUT THE ENVIRONMENT, AND THOSE ARE USED AS POWER UPS. YOU FIND A SHOTGUN OR A DISK LAUNCHER. CAN POCKET IT AND SAVE IT FOR LATER BUT YOU CAN’T STORE UP INVENTORY: WHEN I PLAYED OLD SHOOTERS, I WOULD STORE THEM, BUT THIS IS ACTION WANT PEOPLE TO USE THE WEAPONS THEY FIND. CAN’T RELOAD IT. HAVE TO USE THE EMPTY WEAPON AS ITS OWN WEAPON. YOU HAVE A PISTOL, YOU EMPTY IT OUT AND THROW IT LIKE A NINJA STAR. DON’T JUST SHOOT THE BARRELS, BUT YOU CAN PICK THEM UP AND USE THEM AS GRENADES. YOU GET WHILE HOLDING THEM THEY BLOW UP IN YOUR FACE WANTED IT TO BE SOMETHING THAT YOU LOOK AT AND SAY I GET IT, AND YOU CAN PLAY IT. THERE’S A LOT OF DEPTH TO IT AND A LOT OF MECHANICAL SYSTEMS TO FIGURE OUT. FROM A CONTROLLED PERSPECTIVE. PERSPECTIVE. ME A LITTLE BIT ABOUT WHERE YOU LANDE D ON HOW THIS THING MOVES BECAUSE CLEARLY YOUR PLAYER CHARACTER IS PRETTY NIMBLE. REAL QUICK, THERE’S AN UPGRADE MACHINE. WILL SEE THE GUN HANDLE. AS FAR AS CONTROLLERS, IT’S IMPORTANT TO US, TOO. REA LIZE THAT FOR ME A CLASSIC SHOOTER WAS 1993, ’96, ’98. WAS A REALIZATION THAT HIT ME THAT YOU LOOK AT OLDER SHOOTERS AND EVEN GAMES LIKE HALO, WHICH IS A VERY MODERN FRANCHISE HASN’T BEEN 15 YEARS OLD.O HAVE A P RECEDENT FOR HOW CONTROLLERS CAN HANDLE THE ACTION THINK IT’S IMPORTANT TO GET IT DOWN RIGHT EARLY IN THE GAME TO BE SURE YOU CAN HAVE THE FAST INTERACTION AND STILL BE ABLE TO LAND YOUR HITS AND HAVE QUICK REFLEXES DON’T HAVE LOCK ON AS FAR AS LEFT TRIGGER AND RIGHT TRIGGER AND WE DON’T HAVE DOWN SIGHTS BECAUSE IT DOESN’T FEEL ACCURATE TO TIME PERIOD. WHAT IS HAPPENING HERE? THIS IS BELIEVE WE’RE GETTING THE SPIKED SHOES SO I CAN JUMP ON AN ENEMY’S HEAD AND KILL THEM. THESE GLOVES I WOULD BE ABLE TO LOOK AT A BARREL FROM A DISTANCE AND PULL IT TO MYSELF SO I CAN USE IT WITHOUT HAVING TO WALK UP TO IT YOUR STATS AT THE END. WE’RE GOING INTO THE NEXT ZONE. JUST SKIPPED ONE LEVEL HERE. NOW WE’RE TRANSITIONING INTO THE BLACK CANYON, WHICH IS MORE OF AN OUTDOOR ENVIRONMENT, A BIT MORE LA TIME YOU DIE, THE GAME RESPAWNS AND YOU GET A SENSE — THE ROGUE-LIKE ELEMENT. STRONG IF YOU CAN BUILD THIS TELL PORTER BACK UP, BRINGING THE PARTS TO IT, YOU’RE ABLE TO OPEN SHORTCUTS AND LEARN WHAT EACH ZONE HAS TO OFFER. SWITCHED UP THE KEY CARD MECHANICS SO NOW INSTEAD OF HAVING TO FIND KEY CARDS, WE NOW HAVE THIS SYSTEM WHERE YOU HAVE TO FIND ESCAPE PODS, RIP OUT THE CELL, AND TAKE IT TO A ROCK SLIDE. THAT SOUNDS LIKE A FUN TWIST. KEY CARDS GET TO BE A LITTLE M I WANT IT TO BE A FUN ADVENTURE LOOKS LIKE A FUN ADVENTURE INDEED. THERE IS A FINITE NUMBER TO ENEMIES IN LEVELS. DON’T SPAWN ENEMIES IN. WANT IT TO BE A GOOD EXPERIENCE WHERE YOU HAVE A SENSE OF PROGRESSION. THINK ONE ISSUE OF PROCEDURAL GENERATION IS WHEN YOU FEEL LIKE A COMPUTER IS JUST THROWING THINGS AT YOU. THINK PROGRESSION IN A SINGLE-PLAYER EXPERIENCE, IT REALLY FEELS GOOD TO KNOW YOU’RE GOING FROM POINT A TO POINT B. LEARNING SOMETHING WHAT ARE THE GAMES THAT YOU LOOK AT THAT DO THE PROCEDURAL GENERATION? GAMES DO YOU LOOK AT AS NAILING IT? I THINK THAT SPELUNKE IS A GOLD STANDARD, BUT I DON’T THINK THERE IS ENOUGH PROGIGS AS FAR AS STORY. GREAT, LET’S GET THAT OUT OF THE WAY FROM WHAT WE’RE DOING. SOMEONE WAS ABLE TO GET THROUGH IT IN ONE LIFE, I WANT THEM TO FEEL LIKE IT WAS AN AWESOME EXPERIENCE.ID SHUMAN: SO ON THAT FRONT — CAN RIP THE BUGS OFF THE WALL AND USE THEM AS GRENADES. A NARRATIVE, STORY PERSPECTIVE, HOW ARE YOU APPROACHING IT? STORY LINES AND GAMES IS LIKE STORY LINES IN P ORNOS IS THAT IT’S EXPECTED BUT NOT NEEDED. THINK YOU HAVE TO RESPECT IT, BUT EVERYTHING THAT WE’RE PUTTING IN THE GAME IS BUILT ON A PREMISE OR TEXT LOGS. WANT YOU TO SPAWN IN AND WITHIN FIVE SECONDS. YOU

START THE GAME, WE HAVE A TUTORIAL WHERE YOU GET A TRAINING VIDEO PRESENTATION BY THE TIME YOU’RE COMPLETED WITH T HAT FOUR OR FIVE MINUTES YOU KNOW WHO YOU ARE, WHERE YOU’RE G OING AND WHAT’S GOING ON. YOU PLAY THROUGH, YOU’RE GETTING A SENSE OF THE WORLD. IS PUT IN FOR A REASON AND IT’S NOT LIKE THAT LOOKS COOL, LET’S DO IT WILL HAVE AN ADVENTURE THAT YOU CAN DESCRIBE TO SOMEONE AFTERWARDS. SO STRAFE IS COMING TO PS4. ARE YOU EXPECTING IT TO LAUNCH? EARLY NEXT YEAR. WILL BE OUT PRETTY SOON. THANK YOU SO MUCH FOR JOINING US. UP YOUR ALLEY. LIKE YOU’RE A FAN OF THE GENRES. UP NEXT, WE WILL BE JOINING THE ACCESSIBILITY PANEL HERE LIVE SHAWN LAYDEN: I JUST WANT TO TELL EVERYONE HOW IMPORTANT OUR PANEL IS TO OUR COMMUNITY, TO OUR BUSINESS, TO OUR LIFE AS WHAT WE DO. HONORED TO HAVE A PANEL HERE TO CONTINUE TO TALK ABOUT HOW TO MAKE GAMES MORE ACCESSIBLE TO GAMERS IN EVERY WALK OF LIFE. YOU HAVE SEEN TODAY, SPENDING THE TWO DAYS WITH US HERE IN THE COMMUNITY, WE ARE A DIVERSE BUNCH, THE PLAYSTATION NATION. COME FROM MANY DIFFERENT PLACES. HAVE MANY DIFFERENT SKILLS AND ABILITIES BUT WE’RE ALL COMING TOGETHER WITH A LOVE FOR PLAYSTATION AND GAMING. PANEL WILL TALK ABOUT SOME OF THE INITIATIVES THAT THEY HAVE UNDERWAY THAT THEY’RE WORKING ON IN ORDER TO CONTINUE TO MAKE GAMING AS INCLUSIVE AS POSSIBLE. IDEA IS EVERY GAMER SHOULD BE ABLE TO HAVE ALL THE DIFFERENT GAMING EXPERIENCES THAT WE CAN POSSIBLY BRING TO THEM. WHY THIS IS SUCH AN IMPORTANT THING FOR US IMPORTANT FOR PLAYSTATION AND ALL OF US HERE. WANT TO BE LEADERS IN THIS FIELD. ALL FOR COMING TODAY. HAVE THE HONOR OF AN ESTEEMED PANEL TO TALK ON THIS S FURTHER ADO, I GIVE YOU IAN HAMILTON HELLO. NAME IS IAN.I’M AN ACCESSIBILITY SPECIALIST AND I WILL BE YOUR MODERATOR TODAY OFF I WILL GIVE YOU AN EXPLANATION ABOUT WHAT IT IS THAT WE’RE GOING TO TALK ABOUT TODAY. ACCESSIBILITY. ALL TO EXPLAIN ABOUT WHAT ACCESSIBILITY IS, BUT TO EXPLAIN WHAT THAT IS, I WILL TALK ABOUT WHAT DISABILITY IS. PHOTO WAS TAKEN FROM AN INVESTIGATION THAT WAS DONE FOR A NEWSPAPER IN THE UK I’M SURE FROM LOOKING AT THIS PICTURE, MANY OF THE PEOPLE WATCHING WOULD BE ABLE TO HAVE SOME KIND OF A GUESS AT WHAT IT IS THAT MAKING THIS GUY DISABLED. MIGHT BE THINKING PERHAPS THAT HE HAS CEREBRAL PALSY, IN WHICH CASE YOU WOULD BE CORRECT IN THAT HE DOES HAVE CEREBRAL PALSY, HOWEVER, IT IS NOT ACTUALLY A DISABILITY. A MEDICAL CONDITION. A REALLY IMPORTANT DISTINCTION TO MAKE WHAT ELSE COULD IT BE THEN? AGAIN, YOU MIGHT BE THINKING THAT HE’S IN A WHEELCHAIR. OF COURSE HE IS IN A WHEELCHAIR, BUT A WHEELCHAIR ALSO IS NOT A DISABILITY.IT’S A PIECE OF ASSISTIVE TECHNOLOGY LIKE A PAIR OF GLASSES. ACTUALLY WHAT’S HELPING HIM GO ABOUT HIS PLAN FOR THE DAY. THING THAT’S GETTING IN THE WAY OF HIS PLAN FOR THE DAY IS WHEN HE WENT TO MEET HIS FRIENDS IN THIS RESTAURANT AND HE ENCOUNTERED THE STEPS. THAT’S WHAT DISABILITY MISMATCH BETWEEN A PERSON AND THEIR SURROUNDINGS SOMEONE’S IMPAIRMENT COMES UP AGAINST SOME KIND OF A BARRIER RESULTING IN DIFFICULTY PERFORMING A DAY-TO-DAY TASK THESE BARRIERS WHETHER IT IS A FLIGHT OF STAIRS OR A SHELF THAT’S TOO HIGH OR RED AND GREEN TEAMS IN THE DEATH MATCH OR A FIXED CONTROL SCHEME, THESE KIND OF BARRIERS ARE OFTEN PUT THERE BY SOMEONE ELSE. OFTEN DESIGNED. ALSO THE FLIP SIDE TO

THAT.YOU CAN NEVER REALLY REMOVE ALL BARRIERS AND INCLUDE PEOPLE WITH DISABILITIES BUT BY BEING AWARE OF THE KINDS OF BARRIERS THAT PEOPLE CAN FACE, YOU CAN FIGURE OUT WHICH BARRIERS ARE UNNIECE AND AVOIDABLE AND REMOVE THEM AND PREVENT DISABLING SITUATIONS LIKE THIS FROM OCCURRING.IT’S STRAIGHTFORWARD TO DO AS WELL. EVERY BARRIER THAT PEOPLE ENCOUNTER IN GAMES CAN BE ADDRESSED BY ONE OF TWO TECHNIQUES: EITHER BY COMMUNICATING INFORMATION IN MORE THAN ONE WAY.EXAMPLE, SUBTITLES AS WELL AS SPEECH OR USING A SYMBOL AS WELL AS A COLOR.AND THE OTHER METHOD IS OFFERING A BIT OF FLEXIBILITY IN THE WAY PEOPLE EXPERIENCE A GAME. OFFERING OPTIONS AND C FOR EXAMPLE, A CHOICE OF DIFFICULTY LEVELS OR CONTROLLER SET-UPS IMPORTANT STUFF AS WELL IMPORTANT FOR ALL KINDS OF REASONS, WHICH WE WILL HEAR IN A LITTLE BIT. IN PARTICULAR, IT’S IMPORTANT BECAUSE PEOPLE WITH DISABILITIES ARE A MARKET. BIG MARKET. THE OFFICIAL GOVERNMENT STATISTICS IN THE USA IS SOMEWHERE AROUND 18% OF THE POPULATION. THAT’S ONLY WHAT FALLS UNDER TRADITIONAL DEFINITIONS AS WELL.IT DOESN’T INCLUDE COLOR BLINDNESS, WHICH AFFECTS 8% OF THE MALES READING, WHICH AFFECTS 14% OF ADULTS. WHICH EVER WAY YOU LOOK AT IT, IT’S BIG, BIG NUMBERS OF PEOPLE. ARE BIG NUMBERS THAT DEVELOPERS AREN’T GOING TO WANT TO MISS OUT IN THE BUSINESS ROOM AND BIG NUMBERS THAT WON’T WANT TO MISS OUT ON EXPERIENCING THEIR VIS ALSO IMPORTANT FOR THE HUMAN REASON, FOR THE BENEFIT THAT GAMES CAN BRING.THE ACCESS TO SOCIALIZING, TO RECREATION, TO CSO BECAUSE IT’S SO IMPORTANT, IT’S BEEN REALLY, REALLY NICE TO SEE IN THE PAST FEW YEARS IN PARTICULAR, THINGS PROGRESSING, THE INDUSTRY ADVANCING.D THERE’S BEEN A LOT OF GOOD PEOPLE WORKING VERY HARD TO BRING THIS PROGRESS ABOUT, WHICH BRINGS ME ON TO THE PANEL I’M GOING TO ASK THE PANEL IF YOU CAN INTRODUCE YOURSELVES YOU START WITH ALEX AND WORK YOUR WAY BACK. YOU TELL US WHO YOU ARE AND WHERE YOU’RE FROM AND IF YOU CAN TELL THE AUDIENCE WHY ACCESSIBILITY MATTERS TO YOU PERSONALLY. NOENAKIS: JOSH REACHED OUT TO ME, JUST E-MAILED ME TO ASK IF WE COULD TALK ABOUT ACCESSIBILITY IN GAMES ADMITTEDLY IN THE NINE YEARS THAT I HAD WORKED IN GAMES, IT WASN’T A THING THAT I HAD PUT A LOT OF THOUGHT INTO. HADN’T — I DIDN’T KNOW MUCH ABOUT IT. SO ONCE HE REACHED OUT TO ME AND I STARTED SPEAKING TO HIM JUST IN THOSE LIKE FEW CONVERSATIONS TO SEE HOW DIFFICULT SOMETHING THAT WAS SO SIMPLE TO ME TO SOME PEOPLE COULD PREVENT THEM ENTIRELY FROM PLAYING A GAME. A PERSON WHO WORKS ON GAMES, AS A DEVELOPER YOU WANT EVERYBODY TO BE ABLE TO ENJOY YOUR GAME, SO THAT BECAME A BIG PART OF THE MOTIVATOR FOR ME TO CONTINUE TO WORK ON GAMES TO MAKE SURE THAT EVERYBODY COULD PLAY THEM OR AS MANY PEOPLE AS POSSIBLE TO GET TO ENJOY THEM. YEAH LIVING WITH A DISABILITY IS A SMALL PERCENT OF LIVING. THE ONLY WAY A LOT OF PEOPLE CAN GET AN ESCAPE FROM THAT IS THROUGH VIDEO GAMES. IF YOU’RE NOT DISABLED, YOU STILL GET A MODICUM OF ESCAPISM FROM YOUR DISABILITY I SET OUT TO CREATE A COMPANY THAT TOOK A JOURNALISTIC SPIN ON THE ISSUE AND FOCUSED ON EDUCATING THE CONSUMER SKPCHLT FROM THAT I’VE GROWN A BIT OF A CONSULTING PRACTICE WHERE I GO ON SITE WITH DEVELOPERS AND HELP THEM KNOW HOW TO MAKE THEIR GAMES MORE ACCESSIBLE. ME IN A NUTSHELL. I’M A PROJECT MANAGER AT GAIKAI, NOW AVAILABLE WITH A PC CLIENT FOR YOU TO DOWNLOAD. I GOT INTO GAME ACCESSIBILITY AFTER A TEACHER OF MINE FROM COLLEGE INTRODUCED ME TO IT. IT,

FOR ME, WAS SOMETHING THAT I VERY MUCH RELATED TO. A CHILD I WAS IN A PRETTY SEVERE CAR ACCIDENT, AND I GOT A TASTE OF WHAT IT WAS LIKE TO NOT BE ABLE TO PLAY GAMES ALL THE TIME. FOR ME, YOU KNOW, I GOT BETTER EVERYTHING NOW. FOR SOME PEOPLE, THAT’S NOT THE CASE. COMING FROM A MILITARY FAMILY, I HAVE SEEN MY COUSIN COME HOME AND HAVE INJURIES AND LIKE THAT’S JUST A PART OF LIFE. BEING A GAME DEVELOPER, AS A GAMER, I LOVE GAMES. ARE A HUGE PART OF MY LIFE AND I WANT EVERYONE TO ENJOY THE GAMES AS MUCH AS I DO. I CAN DO EDUCATE PEOPLE, TO TELL OTHER DEVELOPERS WHAT THEY DO, TO GIVE THEM RESOURCES, I WANTED TO DO THAT WANT TO PLAY GAMES. I AGE, I WANT TO BE ABLE TO STILL BE ABLE TO PLAY GAMES AND ACCESSIBILITY IS A WAY THAT I KNOW DISABILITY NEVER REALLY AFFECTED THE WAY I PLAYED BUT MY MILITARY CAREER BROUGHT REALLY AMAZING FRIENDS TOGETHER AND MY BEST FRIEND ACTUALLY MARRIED MY BUNK MATE FROM THE MILITARY USED TO USE VIDEO GAMES AND EVERY FRIDAY NIGHT WE WOULD LOG ON AND PLAY EVER QUEST. ONE FRIDAY I GOT ON — I ACTUALLY DON’T REMEMBER WHAT WE USED BACK THEN. CUPS. MY FRIEND DIDN’T LOG ON. I WAITED A FEW MINUTES AND I PICKED UP THE PHONE AND I CALLED HER. 2001, SHE WAS DIAGNOSED WITH MULTIPLE SCLEROSIS, AND THAT NIGHT MS DECIDED THAT HER MOUSING HAND WASN’T GOING TO WORK AND SHE REFUSED TO PLAY BECAUSE THIS WAS IMPORTANT TO HER. WAS CRYING BECAUSE SHE LOVED EVER QUEST, AND SHE LOVED HER CHARACTER. SO THAT NIGHT INSTEAD OF SPENDING TIME PLAYING, I SPENT TIME LOOKING FOR STUFF TO HELP HER WERE YAHOO!ING BECAUSE GOOGLE HADN’T BEEN INVENTED YET. WE DIDN’T FIND ANYTHING, SO WE TOOK THAT AS A CALLING THAT MAYBE THIS IS SOMETHING THAT WE SHOULD DO. WE FOUNDED THIS LITTLE WEBSITE SO THAT OTHER PEOPLE WITH DISABILITIES COULD JOIN AND SHARE THEIR STORIES AND IT BLOSSOMED TO US BEING ON THIS STAGE RIGHT NOW. ALL KINDS OF REASONS WHY IT’S IMPORTANT AND IT’S BEING REC NUYSED AS PROGRESS BEING MADE. KINDS OF NICE STUFF FROM PLATFORMS, INDIVIDUAL DEVELOPERS, AND I’M WONDERING IF YOU CAN SHARE IF THERE’S BEEN ANYTHING IN PARTICULAR THAT HAS STUCK OUT FOR YOU WE’VE SEEN HUGE GAINS IN PARTICULARLY LIKE BOTH THE PLAYSTATION AND THE X BOX ONE LAUNCHED WITH ACCESSIBILITY FEATURES. YOU HAD ASKED ME THREE OR FOUR YEARS AGO IF THAT WOULD HAPPEN, I DON’T KNOW THAT I WOULD HAVE SAID Y I WOULDN’T HAVE. AND WE’RE HAVING DISCUSSIONS. HERE. TITLES THAT I’VE WORKED ON, I TRIED TO PUSH THAT STUFF OUT THERE I WAS SO EXCITED WHEN I SAW THE WORK THAT YOU GUYS DID ON UNCHARTED. I SAW THE VIDEOS AND FIRST I WAS JEALOUS THAT I DIDN’T HAVE A VIDEO LIKE THAT, BUT I WAS SO EXCITED THAT IT WAS A HUGE UNDERTAKING. HAD A WHOLE MEDIA PUSH. WAS A POLYGON ARTICLE AND THE FACT THAT WE’RE HAVING THE DISCUSSIONS IS AND IT WAS GREAT WAS A HUGE FAN OF UNCHARTED UNCHARTED WAS THE FIRST GAME TO USE THE WORD ACCESSIBILITY IN AN OPTION PANEL. IF YOU TOLD ME A MONTH BEFORE YOU GUYS DID THAT I DON’T KNOW THAT I WOULD HAVE — WANTED TO MAKE IT A POINT IN THAT GAME. LOT OF THE TIMES IF THERE IS OR THERE ARE OTHER ACCESSIBILITY FEATURES IN GAMES, THEY’RE BURIED IN TWO OR THREE DIFFERENT MENUS, AND CONTROL IS BURIED UNDER GAME PLAY AND DIFFICULTY MIGHT BE ON THE MAIN MENU AND SUBTITLES MIGHT BE BURIED IN THE AUDIO. I REALLY TRIED TO PUSH TO MAKE SURE THAT THAT WAS STANDARDIZED. OTHER THING THAT’S REALLY GREAT IS I WOULD ARGUE THAT THIS PANEL IS THE GREATEST ADVANCEMENT IN VIDEO GAMING ACCESSIBILITY EVER

SINCE THE MOVEMENT S TARA WAS SAYING, SIX YEARS AGO, YOU COULDN’T BEG A DEVELOPER TO MAKE THEIR GAME ACCESSIBLE. GET ON YOUR HANDS AND KNEES AND THEY JUST WOULDN’T DO IT WE’RE SITTING HERE HAVING THIS DISCUSSION WITH ONE OF THE B IGGEST NAMES IN GAMING, AND THIS IS GOING TO DRIVE THE INDUSTRY FORWARD BECAUSE THEY WILL SEE THAT SONY IS TAKING IT SERIOUSLY AND HOPEFULLY OTHER I THINK EVEN JUST GOING BACK TWO YEARS AGO, IT WAS ONLY IN 2014 THAT IF A GAME INCLUDED A SINGLE ACCESSIBILITY FEATURE THAT WOULD BE FRONT-PAGE NEWS WE CELEBRATED THAT. MY GOSH, THERE’S COLOR BLIND MODE. AND NOW IF YOU HAVE ONE THAT IS NOT COLOR BLIND FRIENDLY, YOU’RE MAKING NEWS FOR THE OTHER REASON. WE PUSH FOR BASIC STUFF, PLAYERS ARE EXPECTING IT AND IT’S NICE THAT PEOPLE ARE LOOKING FOR IT NOW AND PEOPLE REALIZE THAT SOMETIMES IT’S A MISTAKE WHEN YOU LEAVE THEM OUT SOMETHING NICE TO SEE. NOT SURPRISED WHEN I SEE AN ACCESSIBILITY FEATURE IN A GAME ANYMORE. TWO YEARS AGO, MINUS THE COLOR BLIND STUFF, ANYONE THAT HAD SPECIFIC ACCESSIBILITY FEATURE I WOULD TELL BRAT.NOW I’M WITH YOU DON’T YOU HAVE THAT? ELSE DOES LEX THE THING THAT COMES UP A LOT IS WHY DIDN’T WE HAVE THIS ALREADY? WHY HAVEN’T WE BEEN TALKING ABOUT THESE THINGS BEFORE I TALKED TO A DEVELOPER BEFORE AND I ASKED HIM WHY HE WAS PUTTING SO MUCH EFFORT INTO IT AND IT WAS CURIOUS AS TO WHY SAID I SPENT A LOT OF MONEY TELLING AN AMAZING STORY WITH GREAT GAME PLAY AND I WANT EVERY PERSON WHO POSSIBLY CAN TO ENJOY THIS HARD WORK THAT I PUT INTO IT. I’M LIKE THAT’S THE RIGHT ATTITUDE. AM A STORYTELLER, AND I WANT PEOPLE TO ENJOY MY STORY. I THINK EVERYONE WANTS TO SEE OTHER PEOPLE ENJOYING THEIR HARD WORK LAST NIGHT AT DINNER, YOU WERE TALKING ABOUT HOW WHEN YOU HEAR A FAN OF A GAME THAT YOU WORKED ON, YOU’RE SO EXCITED TO HEAR THERE’S NOTHING MORE FULFILLING AS A GAME DEVELOPER THAN SOMEONE COMING UP AND TELLING YOU THEY LOVED YOUR PRODUCT, BUT THERE’S SOMETHING MORE PROFOUND WHEN, WELL, I WAS TALKING ABOUT MY FEEL GOOD FILE. A FILE WHERE BASICALLY I FIGHT FOR AN ACCESSIBILITY FEATURE AND IT GOES LIVE, IF I GET POSITIVE FEEDBACK, I PUT IT IN THIS FILE SO THAT IT FUELS ME TO KEEP FIGHTING FOR STUFF SO MAYBE IF I DON’T WIN THIS BATTLE, I CAN GO BACK AND LOOK AT THE FILE AND SO AND SO SAID THAT I DIDN’T THINK I COULD PLAY THIS GAME BUT I DID AND I LOVED IT. HELPED THIS PERSON PLAY THIS GAME THAT I WORKED ON AND THEY LOVED IT, AND IT FUELS ME TO KEEP THAT MINDSET IS SPECIFIC TO GAME DEVELOPMENT. SEEMS TO BE A LOT MORE PEOPLE WORKING IN THE GAMES INDUSTRY WHO ARE IN IT FOR THE RIGHT REASON. WERE IN IT FOR THE MEGA BUCKS, THEY WOULD BE IN THE BANKING THE OPPOSITE OF THAT IS WHEN WE HAVE A DESIGN FLAW. JOSH REACHED OUT AND SAID THAT HE COULDN’T FINISH UNCHARTED TWO ON HIS OWN BECAUSE OF A BUTTON MACHINE SEQUENCE, THAT WAS DEVASTATING TO ANYBODY I TOLD THAT TO ON THE TEAM. WASN’T ON UNCHARTED 2, BUT WHEN I TALKED TO BRUCE AND NEIL, THEY WERE LIKE DANG, LIKE THAT SUCKS THAT SOMEBODY DIDN’T GET TO EXPERIENCE THE END OF OUR GAME BECAUSE OF SOMETHING LIKE THAT GOES BOTH WAYS WHEN SOMEBODY REACHES OUT WITH POSITIVE, IT’S LIKE AWESOME. SOMEBODY REACHES OUT WITH GOOD FEEDBACK LIKE THAT, IT PUTS IN YOUR LIKE I WANT TO SOLVE THAT PROBLEM. WANT

TO FIGURE OUT HOW TO FIX THAT FOR NEXT TIME. THE REALITY IS EVERY PERSON IN THIS ROOM IS GOING TO LOSE THEIR PHYSICAL ABILITY AS THEY AGE, AND NOBODY WANTS TO STOP GAMING AS THEY GET OLDER. EVEN IF YOU DON’T BENEFIT FROM ACCESSIBILITY TODAY, YOU’RE GOING TO BENEFIT AT SOME POINT, EVEN IF IT’S JUST FOR THE THREE WEEKS BECAUSE YOU BUSTED YOUR ARM DOING SOMETHING STUPID, EVERYBODY WILL BENEFIT FROM IT. ONE OF THE THINGS THAT WE DID AS AN ORGANIZATION A COUPLE OF YEARS AGO IS WE WROTE THIS REALLY STRONG WHITE PAPER ON HOW WOULD YOU GRANDMA PLAY YOUR GAME? WE KIND OF EQUATED THEIR GRANDMOTHER AND, YOU KNOW, THE LOSS OF THING AS YOU AGE AND A LOT OF DEVELOPERS KIND OF SAID OH MY GOSH, YOU KIND OF CREATED A STRAW MAN FOR ME THAT I UNDERSTAND BECAUSE I LOVE MY GRANDMA AND I WOULD LOVE MY GRANDMA TO PLAY MY GAMES. WE’RE PROGRESSING RIGHT? STILL A WAY TO GO. JOSH, YOU WANT TO START THIS ONE? KIND OF STUFF DO YOU THINK NEEDS TO BE DONE IN THE FUTURE? MY BIG ANGLE IS EDUCATION. I ASK A DEVELOPER WHY AREN’T MORE GAMES MADE ACCESSIBLE THEY SAY BECAUSE WE DON’T KNOW HOW TO. HAVE TO ONE DAY WORK MYSELF OUT OF A JOB HOPE THAT ONE DAY EVERY STUDIO HAS A PERSON WHOSE JOB IT IS TO EXAMINE ACCESSIBILITY FROM CONCEPT ALL THE WAY TO RELEASE AND THEN THE OTHER SIDE OF THIS, AND YOU’LL HEAR THE COUNTER POINT TO IT FROM MARK, BUT I DO BELIEVE THAT AT SOME POINT IN THE FUTURE, WE CAN START INCLUDING SOME LEVEL OF ACCESSIBILITY ON THE BACK OF THE BOX, EVEN IF IT’S JUST A SYMBOL OR A SEAL OF APPROVAL THAT MEANS THAT IT HAS — MEETS A CERTAIN REASONABLE STANDARD FOR THE DISABLED COMMUNITY, BECAUSE IT HAS THE TEN OR FIVE MOST-NEEDED FEATURES, THEN WE CAN HAVE A REALLY INFORMED POPULAS, AND THEN THE POPULAS CAN VOTE WITH THEIR WALLETS AND NOT PURCHASE GAMES THAT ARE NOT ACCESSIBLE. TO SLIGHTLY DISAGREE. AGREE THAT WE NEED ACCESSIBILITY IN GAMES BUT I DON’T THINK YOU CAN PUT IT ON THE BACK OF THE BOX. IS ACCESSIBLE TO SOMEBODY. SO HAVING LIKE A RATING SYSTEM, WHO’S THE PERSON THAT’S GOING TO BE THE ONE THAT WE RATE THAT ON? I KNOW TEN PEOPLE WITH MUSCULAR DYSTROPHY, AND ALL TEN OF THEM ARE LOOKING FOR DIFFERENT ACCESSIBILITY FEATURES. WHAT I’M REALLY HOPING THAT WE DO IS WE CREATE THE OPTIONS AND GUIDELINES THAT YOU GUYS ARE DOING ALREADY THAT ALLOW EVERYONE TO TAILOR THEIR EXPERIENCE TO THEIR NEEDS. YOU DON’T REALLY NECESSARILY KNOW IT CAN BE BOILED DOWN TO A SEAL OF APPROVAL BECAUSE I CAN SHOW YOU A GAME THAT IS INCREDIBLY ACCESSIBLE AND I CAN INTRODUCE YOU TO SOMEBODY WHO CAN’T PLAY IT. SO THAT’S WHERE I’M REALLY CONCERNED WITH THE BACK OF THE BOX. I WOULD REALLY LIKE TO SEE IS A FACT SHEET THAT COMES OUT O N EVERY GAME AND MAYBE A UNIFIED WEBSITE THAT HAS A — A FACT SHEET OR A CHECKLIST. JUST DON’T THINK IT’S A SINGLE NUMBER AGREE WITH YOUR VISION. JUST DON’T THINK IT’S A SYMBOL. IS HARD, AND IT HAS TO BE JUST A LITTLE BIT MORE THAN JUST A BUTTON. I THINK WE HAVE SEEN SOMETHING IN BETWEEN, RIGHT? YOU PICK UP A DVD OR A BLU-RAY AND IT WILL TELL YOU ON THE BACK WHETHER IT’S GOT SUBTITLES. I’M THINKING ABOUT REAL ESTATE. I THINK THERE’S SPACE IN THE PLATFORM DISTRIBUTION LEVEL. YOU GO ON STEAM RIGHT NOW, YOU CAN SEARCH FOR GAMES THAT HAVE CLOSED CAPTIONS. IF YOU KNOW YOU NEED REMAPABLE CONTROLS? WE PUT THOSE AS THINGS YOU CAN FILTER ON. ON — ON, YOU CAN CHECK DIFFERENT FEATURES THAT THEY HAVE IN ACCESSIBILITY. IT’S INTERESTING THAT YOU USE THE WORD FACT SHEET. YOU LOOK AT THE ASRB RATING FOR EACH GAME, EACH GAME HAS ITS OWN FACT SHEET THE ASRB AND RATING SYSTEMS ARE

ARBITRARY AND SUBJECTIVE, BUT IT DOES GIVE CONSUMERS A TOOL THAT THEY CAN LOOK, THEY CAN UNDERSTAND WHY IT HAS A RATING OR THE SEAL THAT IT HAS, AND IT DIRECTS THEM TO THE RIGHT PLACE TO GET MORE INFORMATION THAT THEY NEED SO THAT THEN THEY CAN VOTE — SO THEN THEY CAN PURCHASE THE GAME OR NOT PURCHASE THE GAME BASED ON WHAT THEY FEEL IS APPROPRIATE. THE SAME REASON THAT TWO MOVIES CAN BOTH BE UNRATED FOR VASTLY DIFFERENT REASONS, AND I CAN FEEL COMFORTABLE TAKING AN UNDERAGED PERSON INTO ONE AND N OT INTO ANOTHER ONE BECAUSE IT’S — WHAT’S APPROPRIATE FOR ANY OTHER THINGS YOU THINK MIGHT BE USEFUL FOR THE INDUSTRY TO MOVE TOWARDS IN THE FUTURE? SORRY. IS NOT WORKING, SO I CAN’T ACTUALLY HEAR YOU WITHOUT LEANING FORWARD. RATINGS ASIDE, ANY OTHER THINGS THAT YOU THINK MIGHT BE USEFUL FOR THE INDUSTRY TO MOVE TOWARDS IN THE FUTURE? FROM THE DEVELOPER PER SPECKTIVE? ANYTHING IN GENERAL I THINK THE BIGGEST THING RIGHT NOW THAT’S MISSING FOR MOST DEV TEAMS AS FAR AS IMPLEMENTING ON THIS STUFF AND ACTUALLY PUTTING IT INTO THEIR GAMES IS UNDERSTANDING HOW MUCH TIME IT TAKES WHEN IN THE PIPELINE THEY NEED TO START DOING IT, WHICH IS VERY, VERY EARLY ON. JUST SORT OF HAVING ACCESS TO THE TYPE OF INFORMATION THAT YOUR ORGANIZATION AND THAT JOSH HAS PUT OUT THERE ALREADY FOR DEVELOPERS. SOMETHING THE BIGGEST ONE HAVE THIS — THERE’S THIS THING YOU HEAR, WE CAN DO THAT, THAT’S A THING THAT WE DO. A BIG DIFFERENCE BETWEEN ACKNOWLEDGING THAT IT’S SOMETHING THAT YOU CAN DO THAN ACTIVELY DOING IT. CYCLES, THREE TO FOUR YEARS AND SOME GAMES LONGER THAN THAT. MUCH HAPPENS IN THAT TIME. ARISE. A PRODUCER AND YOU KNOW ALL ABOUT THE SCHEDULING CONFLICTS THAT CAN HAPPEN. THOSE THINGS CAN VERY EASILY BE FORGOTTEN. CAN VERY EASILY BE PUSHED AND IT’S NOT AN ISSUE OF PEOPLE NOT CARING, IT’S JUST AN ISSUE OF WE HAVE THESE KIND OF STRUCTURED SET-UPS FOR CREATING GAMES THAT HAVE, YOU KNOW, BEEN PUT INTO PLACE OVER THE YEARS. SO FOR US, A BIG PART OF IT, I DON’T THINK I COULD HAVE DONE IT ON MY OWN HAD AMELIA SHOTS ALSO CHAMPIONING I A DESIGNER AND UI MANAGED TO GET PROGRAMMERS ON BOARD, LIKE SANDIP WAS ON BOARD AND SHE WAS JUST DOING IT AND IMPLEMENTING THINGS, WHICH I KNOW IS NOT POSSIBLE IN ALL DEVELOPMENT COMPANIES. GETTING PEOPLE ON BOARD, UNDERSTANDING THAT IT HAS TO START HAPPENING EARLY. A CONVERSATION THAT CAN’T HAPPEN ONCE. ANYTHING, LIKE UI, LIKE ANY OTHER PART OF GAMES, IT HAS TO BE CHECKED UP ON. HAS TO HAVE DEADLINES AND YOU KNOW, MEET THOSE MARKS AT EVERY POINT I THINK THAT’S A BIG PART OF IT IS PEOPLE JUST TALK ABOUT IT TO JOSH’S POINT, HAVING SOMEONE WITHIN THE ORGANIZATION THAT IS A SPECIALIST EVEN IF IT’S AT A STUDIO LEVEL OR MULTISTUDIO L EVEL, THAT WOULD BE ONE OF THEIR JOBS TO MAKE SURE THAT THESE FEATURES DON’T GET LOST IN THE BACKLOG. SOMEONE OUTSIDE OF THE STUDIO LEVEL WON’T HAVE ENOUGH VISION. SO IF SONY HAD ONE PERSON — GOING TO HAVE TO HAVE — IF YOU CAN GET IT, I WOULD RECOMMEND FINDING A LEAD OR PRODUCER OR MANAGER WHO WILL BE CHAMPIONING THE FEATURES. HAVE TO DO IT FROM THE BEGINNING NUMBER ONE LESSON I HAVE BEEN TEACHING DEVELOPERS IS GAME ACCESSIBILITY IS EASY WHEN YOU START AT DAY ONE. IT’S EXPENSIVE TWO WEEKS BEFORE RELEASE. THERE HAVE BEEN TITLES WHERE WE FINALLY CONVINCED THE RIGHT PEOPLE WE SHOULD DO THIS AND DUG INTO THE CODE AND LOOKED AT THE SYSTEMS AND WE WERE LIKE DEAR GOD THIS IS A RAT’S NEST. WOULD HAVE TO REWRITE ALL OF THIS TO BE ABLE TO GET THIS FEATURE IN IF WE HAD KNOWN ABOUT THAT AHEAD OF TIME, IT WOULD HAVE BEEN VERY EASY. THE SAME WAY IF YOU KNOW YOU WON’T CODE SOMETHING THAT WAY BECAUSE IT WILL CAUSE PROBLEMS FOR ANOTHER SYSTEM, YOU JUST DON’T CODE IT THAT WAY. WE ENGINEERED OURSELVES INTO A HOLE BECAUSE IT WAS TOO LATE YOU KNOW FROM DAY ONE AND IT’S IN YOUR SCHEDULE FROM DAY ONE, A MANAGER, A LEAD, A PRODUCER, A PRODUCT MANAGER, LIKE MAKING SURE IT’S ON THE SCHEDULE, IT DOESN’T BLOW YOUR SCOPE. IT MAKES FOR A BETTER PRODUCT THINK ONE OF THE THINGS THAT EVERYONE HAS ALWAYS SEEN IS WHEN

YOU PUT THESE FEATURES IN, YOUR CORE PLAYER BASE IS GOING TO USE THEM AND LIKE THEM, TOO THAT A LOT OF THIS STUFF IS NICHE AND THAT’S NOT TRUE. LOT OF OTHER GAMERS ARE GOING TO USE THIS. WHAT ABOUT THE KNOW YOU HAVE BEEN WORKING A LOT WITH TRYING TO BUILD SOME ACCESSIBILITY FEATURES INTO LIKE THE GAME MAKING TOOLS? YEAH, THE INENGINES. A REALLY GOOD POINT. THE TOOLS THAT PEOPLE USE TO DEVELOP GAMES WITH, THAT’S A REALLY, REAL AREA OF OPPORTUNITY. GOING TO BE A BIT OF A BLOCKER BUT IT CAN ONLY DO SO MUCH. ACTUALLY STARTING TO SEE THOSE TOOLS, THE PEOPLE ARE THINKING ABOUT ACCESSIBILITY NOW. REAL ENGINE AND IT’S GOT A BUILT-IN COLOR BLIND SIMULATOR ARE CURRENTLY WORKING ON ENGINE LEVEL BUTTON REMAPPING FOR PEOPLE WHO CAN’T PHYSICALLY REACH SOME OF THE CONTROLS, YOU CAN RECONFIGURE THEM. USEFUL FOR ALL GAMERS WHO DON’T LIKE THE DESIGN OR CONTROL SCHEME. THAT KIND OF STUFF WE START TO SEE ARE SMALL STEPS BUT THEY ARE IN THE RIGHT DIRECTION THAT HAVEN’T BEEN TAKEN BEFORE. WOULD REALLY LOVE TO SEE ABOVE ANYTHING ELSE IS FOR BLIND GAMERS. THAT’S A BIG BARRIER THERE. LOT OF DEVELOPERS WHO REALLY WANT TO DO STUFF FOR BLIND ACCESSIBILITY BUT THE TOOLS THEY’RE USING DON’T ALLOW THEM TO. DOESN’T EXPOSE THE INTERFACE IN A WAY THAT THE SOFTWARE THAT BLIND PEOPLE USE TO ACCESS A COMPUTER CAN UNDERSTAND. THE SOFTWARE WOULD PICK UP THE TEXT AND SPEAK OUT. JUST LABEL THINGS CORRECTLY AND IT JUST WORKS ISN’T CURRENTLY POSSIBLE. WOULD REALLY LOVE TO SEE SOME PROGRESS ON THAT. THERE’S A GREAT KICK STARTER, I THINK THEY WERE ALL FRIENDS IN SCHOOL THAT ARE STARTING A PLATFORM –ZEALAND YEAH. ARE STARTING A PLATFORM FOR BUILDING GAMES THAT ARE COMPLETELY BLIND-FRIENDLY. MADE SURE AS AN ORGANIZATION THAT THEY WERE GOING TO BE FUNDED SO WHEN THEY WERE CLOSE WE PUSHED THEM WAY OVER THE EDGE. PUSHING THAT TO MAKE MORE AND MORE GAMES SO I THINK THEY WILL COME OUT WITH THREE OR FOUR TITLES FROM THE BEGINNING. WANT TO MAKE IT EASY FOR OTHER PEOPLE TO MAKE TITLES FROM THAT. ONE OF THE THINGS THAT’S REALLY GREAT. INDY DEVELOPERS AND THESE PLATFORMS LIKE THE MOBILE PHONES AND IPADS AND THOSE TYPES OF THINGS HAVE ALLOWED REALLY CREATIVE THINGS TO BE MADE, BUT THE COST OF ENTRY IS SO LOW COMPARED TO A BIG AAA TITLE THAT THEY CAN FOCUS. I THINK THE OTHER ADVANTAGE FOR PEOPLE WITH DISABILITIES IN THE GAMING SPACE IS THEY’RE ALL COMPETING FOR EYEBALLS. SO MUCH CONTENT BEING MADE EVERY DAY THAT A LOT OF SMALL STUDIOS HAVE USED ACCESSIBILITY AS A DIFFERENTIATOR IN THE MARKET. IS LIKE PUSHED US FURTHER THAN I THINK WE WILL EVER TRULY KNOW BECAUSE IT’S SUCH AN UNDERSERVED MARKET, SUCH A NARROW NUMBER OF GAMES AVAILABLE THAT WHEN A GAME COMES OUT, THEY JUMP ON IT AND YOU SEE THAT IN THE USAGE DATA AND THE MONEY THEY MAKE OF IT IS A LOT. I THINK ONE OF THE THINGS TO THAT POINT THAT WILL HELP DEVELOPERS, EVEN AAA DEVELOPERS, SOME OF THE STUFF THAT JOSH HAS SET UP IN HIS BOOTH. THE THING THAT SIMULATES GLAUCOMA, WHICH IS NOT FULL BLINDNESS, BUT JUST HAVING ACCESS TO THAT AS A DEVELOPER, JUST HAVING THOSE SIMULATIONS IS INCREDIBLE. SOME OF MY CO-WORKERS WERE HERE AND WE WERE ALL TRYING THEM ON. GAVE AN APP TO A BUNCH OF US AT A TABLE AND THE TECHNICAL ART DIRECTORS WERE THERE AND INSTANTLY THEY’RE COMING UP WITH SOLUTIONS. KNOW A THING THAT WE CAN DO FOR THIS WITH PUTTING ON THAT SIMULATOR FOR GLAUCOMA, I CAN THINK OF LIKE TEN THINGS THAT WE COULD TRY, BUT IT’S A MATTER OF HAVING ACCESS TO THAT, THE DEVELOPERS TO HAVE A WAY TO SIMULATE IT LIKE THAT WOULD PROVIDE A CRAZY AMOUNT OF LIKE INSIGHT. THOSE PROBLEM-SOLVING ABILITIES THAT WE ALL HAVE THAT WE GOT HIRED FROM IN THE FIRST PLACE THEY START KICKING IN AND YOU WANT TO SOLVE THE PROBLEM. THINK WITH ALL OF THOSE ISSUES, THAT IS A HUGE, HUGE THING THAT WILL HELP FURTHER ALL OF THIS. AND THIS APP IS A COLOR BLINDNESS SIMULATOR. LOADS OF THEM ON SMART PHONES. TYPE IT IN AND YOU CAN SEE THROUGH COLOR BLIND EYES. ALWAYS THE SAME THING: YOU SEE THE LIGHTBULB PING ON OVER THEIR I’M WONDERING IF THERE’S A WAY FOR ANY OF THEM TO HAVE THOSE SORTS OF TOOLS AVAILABLE

TO DEVS IN IN MOBILE, CASUAL, AAA, ALL OF IT, IN THE STUDIO OR HAVE SOMEBODY GO AROUND TO THE STUDIOS, IT INSTANTLY MAKES YOU START THINKING OF WAYS TO SOLVE IT. THE EXPERIENCES, IT’S VERY DIFFICULT TO COME UP WITH A SOLUTION TO A PROBLEM THAT YOU DON’T FULLY UNDERSTAND. I THINK PIGGY BACKING OFF OF THAT, I HAVE TOLD PEOPLE THAT I DON’T THINK DEVS PURPOSEFULLY SET OUT TO MAKE INACCESSIBLE GAMES. OF THE TIMES, THEY DIDN’T KNOW BETTER. GET TOLD ALL THE TIME, I WOULDN’T HAVE KNOWN ABOUT THAT UNLESS YOU HAD TOLD ME OR OH, I’M AWARE OF THAT BUT IT’S BECAUSE I KNOW SOMEONE OR IT DIRECTLY AFFECTS M LOT OF TIMES THEY DON’T UNDERSTAND THE PROBLEM. DEVS ARE PROBLEM SOLVES. THEY SEE THE PROBLEM THEY CAN WORK ON TRYING TO FISSION IT BUT THEY DON’T KNOW THE PROBLEM OR UNDERSTAND THE PROBLEM. I HAVE AN INTERESTING STORY. WERE TALKING TO THE LEAD DEVELOPER AND WE MENTIONED TO THEM THAT THEY HAD THE BIG COLOR BLIND ISSUE. THE LEAD DEVELOPER SAID I KNOW, I’M COLOR BLIND AND I CAN’T PLAY THIS GAME. I SAID WHY DON’T YOU FIX IT? HE SAID IT NEVER DAWNED ON HIM THAT ANYONE WOULD WANT ME TO. WAS LIKE I THOUGHT IT WAS JUST ME. I GAVE HIM THE STATISTICS AND HE WAS LIKE WE SHOULD PROBABLY DO SOMETHING ABOUT THIS. NEVER SAID SOMETHING ABOUT IT. A STORY OF ANOTHER DEVELOPER WHO IS COLOR BLIND WHO DIDN’T SAY ANYTHING TO HIS TEAM AND HE WAS REJECTING ART PIECE AFTER ART PIECE GOING I DON’T LIKE THIS. ABOUT THE FIFTH ITERATION, ONE OF HIS DEVELOPERS SAID ARE YOU COLOR BLIND? HE GOES YES, I AM.YOU! YOU GET IT NOW. CAN MOVE FORWARD. AND THE NEXT PIECE HE WAS LIKE LOVE IT. GO WITH IT. I WORKED ON EVOLVE, AND WHEN IT LAUNCHED IT HAD SOME PRETTY SERIOUS COLOR BLIND ISSUES. UP IMPLEMENTING A COLOR BLIND MODE THERE WERE IN-GAME EFFECTS THAT WERE RED AND GLEAN GRASS SO YOU COULDN’T SEE NEEM. HAD TO GO AND REDO THE EFFECTS. CREATED FOUR VERSIONS OF EACH EFFECT WAS A WEIRD OBVIOUSLY RETRO FIT SYSTEM. GOING FORWARD OUR VISUAL EFFECTS DESIGNER WAS SUPER AWARE OF IT. SHE SAW IT IN CONCEPT ART, SHE KNEW IF THAT GOT PUT IN GAMES, IT DIDN’T GO PAST IT. DIDN’T HAVE TO MAKE FOUR VERSIONS OF EVERYTHING AGAIN. DIDN’T LET IT GO FAR ENOUGH FOR IT TO BECOME A PROBLEM I THINK THE POINT, THE PERSON WHO DIDN’T WANT TO SPEAK UP. WAS A GAME DEVELOPER WHO DIDN’T WANT TO ROCK THE BOAT. SAID ACTUALLY AS THINGS HAVE BEEN ADVANCING AND THERE’S MORE PUBLIC DIALOGUE, HE NOW FEELS COMFORTABLE HAVING THE CONVERSATIONS. AS SOON AS THIS STARTS GETTING TALKED ABOUT AT ALL IN A DEVELOPMENT ENVIRONMENT, EVERYBODY GETS ON BOARD ON THEIR OWN AND IT JUST HAPPENS NATURALLY LIKE AS THIS DIALOGUE HAS, YOU KNOW, BEEN GOING ON INTERNALLY. — THERE’S NOBODY THAT, YOU KNOW, ISN’T DOWN TO DO IT. MORE AND MORE PROGRAMMERS COME AND THEY JUST ARE ACTIVELY THINKING ABOUT IT ON THEIR OWN NOW. DOESN’T TAKE — AT FIRST MAYBE NOT EVERYONE IS GOING TO BE ON BOARD BUT THAT SHOULDN’T BE DISCOURAGING TO A DEVELOPMENT TEAM. THEY CAN GET A FEW PEOPLE WITH THEM TO START TRYING THINGS OUT. NOT THAT SLOWLY, IT HAPPENED QUICKLY BUT EVERYBODY GETS ON BOARD WE’RE JUST ABOUT OUT OF TIME HAVE HEARD A LOT ABOUT THINGS THAT ARE BEING DONE ON A DEVELOPER OR PLATFORM LEVEL. LOT OF PEOPLE WATCHING ARE G CAN GAMERS DO? SO WE ARE GAMERS FIRST. GAMERS WITH DISABILITIES I ALWAYS TRY TO TELL DEVELOPERS WE HEAR IF I MAKE A GAME THAT HAS A LOT OF ACCESSIBILITY FEATURES, IT WON’T BE FUN OR HARD AND WE ALWAYS SAY THAT’S NOT TRUE. WOULD RATHER A GAME BE MADE THAT PUSHES THE INDUSTRY AND PUSHES THE TECHNOLOGY THAT I CAN’T PLAY THAN NOT SEE THAT GAME MADE AT ALL. AMEN. MADE THE MOST AMAZING GAME IN THE WORLD THAT I CAN’T PLAY BUT THE

NEXT GAME I CAN PLAY. I THINK THAT’S A REALLY IMPORTANT THING THAT ALL GAMERS WITH DISABILITIES UNDERSTAND. NO GAMER WANTS TO PLAY A BAD GAME THAT HAPPENS TO BE PERFECTLY ACCESSIBLE. CORRECT. I THINK THAT IF IF I WERE A GAMER OUT THERE AND IF THIS RESONATES WITH YOU AND IF YOU’RE NOT A PERSON WITH DISABILITIES, STILL ADVOCATE FOR ACCESSIBILITY. THAT PEOPLE WITH DISABILITIES AREN’T TRYING TO TAKE YOUR GAME AWAY NOT TRYING TO MAKE IT AN EASY GAME. JUST LOOKING FOR OPTIONS SO THAT WE CAN TAILOR THE GAME TO PLAY IT THE WAY THAT WE NEED IT TO BE. MIGHT NOT BE YOUR WAY AND THAT’S OKAY.WE JUST WANT O THINK THAT THE OTHER THING IS LOOK, TWITCH IS A HUGE THING ALSO ENJOY WATCHING GAMES. I KNOW A LOT OF PEOPLE WITH DISABILITIES WHO CAN’T PLAY A GAME BUT THEY WANT THAT HIT TOLL BE A THING SO THEY ARE EXPERTS IN IT BY WATCHING OTHER PEOPLE P LAY IT FOR THEM. I THINK, SO, SO WE ARE GAMERS FIRST. WE REALLY LOVE THIS PART OF OUR LIVES ALEX FROM A DEVELOPER’S PERSPECTIVE, WHAT WOULD YOU LIKE TO SEE FROM GAMERS? FROM — I’M SORRY. GAMERS? FROM A DEVELOPER’S PERSPECTIVE, WHAT CAN GAMERS D WERE TALKING ABOUT THE DIFFERENCE GETTING STORIES IN AND WHAT KIND OF ROOTS THAT PEOPLE HAVE TO GET IN TOUCH THAT KIND OF THING. WE’VE TALKED ABOUT THIS A FEW TIMES. FEED BACK FROM PEOPLE. KNOW SOMETIMES YOU FEEL WHEN YOU’RE TWEETING OR MESSAGING A COMPANY THAT IT’S GOING OUT INTO THE VOID AND NOBODY IS RESPONDING TO YOU. WE DO SEE IT. EVERYBODY, WHEN YOU TWEET THOSE THINGS OR E-MAIL, SOMEBODY IS SEEING IT. TIMES THEY CAN’T RESPOND, NDAs, A LOT OF REASONS. I THINK THAT’S AN IMPORTANT THING. YOU TWEET AT DEVELOPERS ABOUT THE GAMES THAT YOU CARE ABOUT, LIKE THIS IS SOMETHING THAT I DO CARE ABOUT IT DOES AFFECT YOU POSITIVELY OR NEGATIVELY, E-MAIL. E-MAIL THE DEVELOPER DIRECTLY. GOTTEN E-MAILS FROM PEOPLE, POSITIVE STUFF THAT EGGS BEEN VERY UPLIFTING THAT MADE US THINK WOW, IT’S COOL.I WANT TO DO MORE. JOSH E-MAILED ME WITH KIND OF THESE FEEDBACK — THE CRITICISM, WE TOOK THAT VERY PERSONALLY. WAS THE BASIS FOR A LOT OF WHAT WE DID. THE MAIN THING THAT I THINK THEY CAN DO WHEN INTERACTING WITH DEVELOPERS. IF YOU’RE NOT A PERSON THAT HAS DISABILITIES, IF THIS IS SOMETHING THAT YOU FEEL STRONGLY ABOUT THAT YOU WOULD LIKE TO SEE INCLUDED, ADD YOUR VOICE TO THAT. ONLY HELPING PEOPLE BY CONTRIBUTING YOUR VOICE AND YOU’RE MAKING THE COMMUNITY BETTER AS A WHOLE. I THINK IT’S BEEN A REALLY BEAUTIFUL THING TO SEE OVER THE YEARS. LOOKING BACK SIX OR SEVEN YEAR ACE GO. WOULD BE A LOT OF VITRIOL. PEOPLE HAVE MESSAGES OF SUPPORT. GRANDMA WOULD SAY IT’S NOT WHAT YOU SAY, IT’S HOW YOU SAY IT. THE OTHER THING THAT GAMERS NEED TO KEEP IN MIND IS IT’S NOT A ONE-SIDED STREET. IS A CERTAIN AMOUNT OF RESPONSIBILITY THAT THEY HAVE TO MAKE SURE THAT THE GAME IS ACCESSIBLE FOR THEIR NEEDS. YOU NEED A GAME WITH COMPLICATED INPUT DEVICE LIKE A HEAD SWITCH, IT’S YOUR RESPONSIBILITY TO SET THAT UP BECAUSE A DEVELOPER CAN’T MAKE GAMES THAT ARE ACCESSIBLE BY A SWITCH. THEY CAN MAKE GAMES THAT DON’T HINDER YOU WHEN YOU USE THAT DEVICE. THE GAMERS, WHAT THEY NEED TO DO IS EDUCATE THEMSELVES. AND THAT’S IT. OUT OF TIME. IS JUST ONE THING LEFT, WHICH IS IF YOU WANT TO CARRY ON THE CONVERSATION, ALL OF US, LET’S TALK ABOUT THIS KIND OF STUFF AND THERE’S OUR DETAILS IN TOUCH THANK YOU TO OUR PANEL HELLO AND WELCOME BACK TO THE LIVECAST STAGE. JOINED BY ANDREW

AND WE’RE GOING TO TALK ABOUT VR SPACE COMBAT. GAME IS LIKE OVERWHELMING AND THERE’S STUFF LYING EVERYWHERE. CAN LOOK ALL AROUND YOU. PROBABLY GOING TO ANDREW: SO YOUR FIGHTERS ARE LIKE A MID RANGE FOR SPEED AND ARMOR, REALLY HIGH FIRE POWER IF I GET THE WORDS WE’VE GOT THE HEAVY CLASS, WHICH IS LIKE A TANK. ARE BUILT TO TAKE A LOT OF HEAT, BUT THEY ALSO PACK A PUNCH WHEN YOU GET UP CLOSE THEN WE HAVE THE SUPPORT C NOW YOU OFFER BOTH MULTIPLAYER AND SINGLE MODES WE HAVE OFFLINE CONTENT THERE HAVE SINGLE PLAYER CONTENT THAT TEACHES SOME OF THE MECHANICS AND FEATURES THAT YOU WILL ENCOUNTER IN MULTIPLAYER. WE HAVE A SCOUT BOARD FOR PEOPLE WHO JUST WANT TO FLY AROUND JUST WANT TO GO FOR A JOYRIDE SO WE’RE LOOKING AT THE FOOTAGE OF THE GAME. THIS IS A NEW MAP THAT WE ARE ANNOUNCING FOR THE FIRST TIME TODAY. IS A MAP THAT WE’RE CALLING A GATEWAY. THE CENTER IS A HUGE WALK GATE THAT WE SEE CAN WALK END TO END IN THIS STRUCTURE. NEBULA, ONE OF OUR MOST VISUAL ENGAGING WOW MAPS THAT WE HAVE. GETTING GREAT FEEDBACK SOMEONE’S GOT A MISSILE LOCK ON YOU, YOU CAN BREAK THE LOCKS SO THERE’S LOTS OF TACTICAL USE ON THE STRUCTURE.MEREDITH MOLINARI: SO THERE’S STRATEGY BEHIND IT, TOO.THAT’S GONE THROUGH THE BOOTH TODAY HAS JUST BEEN RAVING ABOUT IT. ARE JUST FINDING THEMSELVES LOST IN ALL OF THESE STRUCTURES. IT’S ALMOST LIKE YOU’RE IN A SUNKEN SHIP. WE HAVE BEEN TESTING THIS IN THE STUDIO FOR A LONG TIME. REALLY PROUD OF IT JUST AN HONOR TO HAVE IT, TO BRING IT SO EVERYONE CAN PLAY IT IFFER THE FIRST TIME TODAY THIS IS PART OF A GAME UPTAKE SO I CAN EXCLUSIVELY REVEAL THE SEVENTH OF DECEMBER.MEREDITH MOLINARI: THAT’S COMING UP ANDREW WILLANS: IT’S CALLED GATE CRASH. THE OTHER THING THAT WE’RE BRINGING ONLINE IS PILOT CUSTOMIZATION. WE’VE GOT DIFFERENT HELMETS AND STYLES AND COLORS AND FLIGHT SUITS ALL KINDS OF ARMOR. YOU CAN SEE THIS ON YOUR AVATAR WHEN YOU’RE ON YOUR SHIP AND WHEN YOU’RE RESPAWNING AND AT THE END OF THE MATCHES YOU WILL BE STOOD BESIDE YOUR SHIP. FULLY CUSTOMIZED SHIP AND YOUR FULLY CUSTOMIZED AVATAR. ARE THOSE THINGS YOU LEVEL UP WITH UPGRADES. YEAH, YOU WILL UNLOCK BLUEPRINTS WHICH YOU CAN CRAFT AND APPLY AT YOUR SHIFTS. WE CAN ALTER FIRE POWER AND SHIELDS AND THEN WE HAVE COSMETICS WHICH ARE THE PAINT JOBS AND DECALS THAT’S TWO OF THE BIG KIND OF FEATURES THAT WE HAVE IN THERE THIRD BIG TICKET ITEM FOR US IS THE PLAYSTATION PRO PATCH, WHICH I CAN OFFICIALLY ANNOUNCE TODAY FOR THE FIRST TIME AS WELL KNOW A LOT OF PEOPLE HAVE BEEN ASKING ABOUT THIS ON THE FORUMS ARRIVING NEXT WEDNESDAY THIS IS OUR FIRST PS4 PATCH EXIT WILL CONTAIN ALL OF THE THINGS THAT YOU WOULD EXPECT. INCREASED RESOLUTION ACROSS THE BOARD GREATER PARTICLE EFFECTS AND FASTER LOADING TIMES MEREDITH MOLINARI: IS IT RUNNING ON PS4 HERE? IT IS. OF OUR PODS ARE RUNNING ON PS4 AND EVERYONE IS

PLAYING THIS LEVEL. THERE’S SOME CRAZY SKULL MASKS MEREDITH MOLINARI: IT’S COOL WHEN YOU GO OVER TO YOUR BOOTH, TOO, BECAUSE YOU SEE THEM ALL LINED UP ON THE WALL AND THEY ARE SO INTENSE AS THEY’RE PLAYING AND ZONED IN. JUST ADDS TO IT THE FEED BACK HAS BEEN INCREDIBLE I THINK THAT WILL COME TO US AT EVERY SHOW WE GO TO. THERE’S TONS OF WEAPONS, MISSILES AND MORTARS AND CANNONS. ABSOLUTELY. THAT’S SOMETHING ELSE THAT WE WERE ADDRESSING WITH THE LATEST GAME UPDATE. CONSTANTLY BALANCE THE SHIPS AND THE WEAPONS. TACKLING THE HEAVIES AND MAKING THEM A BIT MORE TANK-LIKE WITH THIS U ALWAYS REDRESS THE BALANCE BASED ON THE FEEDBACK. ONE IS LIKE RIGHT, WE NEED TO GO BACK AND LOOK AT WHERE IT SITS. YEAH, YOU CAN STRAP ON DIFFERENT WEAPONS CAN BASICALLY UPGRADE THE SHIELDS, INCREASE YOUR ARMOR AND IT’S ALL THERE AND ALL DONE BY REGULAR PLAY. LOT OF PEOPLE THINK WHEN YOU SAY COMPETITIVE MULTIPLAYER THAT THAT’S THE ONLY WAY YOU CAN RANK UP. HAVE A FULL CO-OP MODE AND YOU GO ONLINE WITH YOUR BUDDIES OR MEET STRANGERS AND PLAY THE ENTIRE GAME AGAINST AI AND STILL OF THE XP AND THE SALVAGED SILVER AND ALL OF THE THINGS YOU WOULD EARN, YOU GET FROM PLAYING CORE TO APPEAL TO DIFFERENT GAMER TYPES. EVERYONE IS INTO COMPETITIVE GAMING SO WE TRY TO HAVE SOMETHING THERE FOR EVERYBODY. YOU PLAY AGAINST PEOPLE WHO HAVE BEEN LIKE PLAYING IT FOR MONTHS WHEN IT’S YOUR FIRST OR SECOND CHANCE AND YOU’RE LIKE MAN, I DIED RIGHT AWAY. HAS A NICE APPEAL AND GIVES YOU A LOT OF REPLAYABILITY. IT MAKES IT DIFFERENT. AND WE’VE GOT MODES TO HELP YOU GET BETTER LIKE THE SCOUT MODE WHERE YOU EXPLORE THE LEVELS. FOR THE NOOKS AND KRAHNYS WHERE YOU CAN HIDE SALVAGE IN THE SCOUT MODES AS WELL. YOU CAN START LEARNING THE ECONOMY AS WELL WE HAVE A RATING SYSTEM THAT TRIES TO MATCH YOU ACCORDING TO YOUR ABILITY. COUNT IS QUITE HIGH AND I’M GOING ALONG WITH SOME OF THE NEW PLAYSTATION PLAYERS AND I NEED TO GET BETTER. PUT SOME MORE HOURS IN IS VERY COOL. KNOW THAT THERE IS A LOT OF PEOPLE THAT ARE VERY EXCITED, MYSELF INCLUDED. A HUGE SPACE NERD. ACTUALLY PUT YOU IN THIS. CAN’T GET YOU MUCH CLOSER THAN THAT. IT’S INCREDIBLE SENSE OF IMMERSION. A REALLY BIG DEAL FOR US TO BE DELIVERING THIS NOW. MORE EXCITING STUFF TO COME. GOING TO BE BIG FOR US NEXT YEAR. TRYING TO KEEP IN A NICE CADANCE IN WHAT WE CALL PATCHES AND GAME UPDATES. EATS NOT JUST — IT’S NOT JUST UPDATES. JUST HELPS US.WE’RE QUITE A SMALL TEAM. PERSON GRINDING AWAY THAT’S A REALLY — THAT’S REALLY I LOVE HOW YOU’VE GOT THE PILOT DEMOS AND TRAINING AND HOW TO GO THROUGH I REALLY THINKING ABOUT THE PLAYER AND MAKING IT EASY FOR FOR THEM. AND I E NCOURAGE ALL THE PLAYER TO GET ON THERE AND GIVE FEEDBACK THROUGH THE FORUMS THAT WE LOOK AT THE FEATURES TO DEVELOP NEXT ADVISE EVERYONE TO GET ON THE WEBSITE AND GET VOCAL ABSOLUTELY. YOU ALSO MAKE MENTION THAT PEOPLE ARE STING IS THERE GOING TO BE PAID AND YOU’RE LIKE YOU BOUGHT THE GAME AND WE WANT TO MAKE IT AVAILABLE TO YOU OUR FIRST FREE UPDATE WAS CARRIER ASSAULTS. WAS A TEN POLE KIND OF GAME FEATURE, TAKING DOWN ONE OF THE C AN EPIC GAME MODE SKPCHLT THEN WE HAD THE JOINT STRIKE WHEN PLAYSTATION GAME ONLINE. ABSOLUTELY AMAZING REALLY EXCITED BY THE HOLIDAY SEASON AND WHAT’S COMING IN 2017. FROM STRENGTH TO STRENGTH AND YOU’VE ALREADY MENTIONED SO

MANY THINGS. MORE. NOT DONE YET. HAVE ONE MORE. HAVE AN EXCLUSIVE NEW TRAILER THAT IS JUST BEING SHOWN FOR THE FIRST TIME TODAY HERE ON THE PLAYSTATION LIVE STREAM TAKE A LOOK AT THAT WAS INTENSE. WHEN I THOUGHT YOU COULDN’T SHOW ME ANY COOLER STUFF THAT WAS MASSIVE EXPLOSIONS AND EPIC MUSIC REALLY IMPRESSIVE. VERY PROUD OF THAT ONE. THANK YOU FOR JOINING US AND THANK YOU FOR SHARING THAT TRAILER WITH US AND EVERYONE HERE AT THE PLAYSTATION EXPERIENCE. IF YOU’RE HERE, GO TO THE PODS AND CHECK THIS OUT AND GET YOUR HANDS ON THIS VR YOU’RE AT HOME AND YOU WANT TO TRY IT OUT, IT IS AVAILABLE NOW TUNED WE’RE GOING TO HAVE A LOT MORE WELCOME PLAYSTATION EXPERIENCE DAY TWO. ARE ALMOST READY TO WRAP UP THE SHOW. WE HAVE A SPECIAL TREAT FOR YOU. GOING TO TALK ABOUT GRAVITY RUSH 2A GAME THAT I’M VERY EXCITED FOR. MANY EXCITING GAMES COMING OUT JOINED BY THE ONE AND ONLY SID SHUMAN AND NICK ACCORDINO GOING TO SEE SOME NEW GAME PLAY BY TOYAMISON HIMSELF. WE HAVE LIKE A 15 MINUTE OPEN WORLD SEGMENT THAT JUST HAS LIKE A BUNCH OF CHALLENGE AND SIDE MISSIONS FOR PEOPLE TO PLAY WITH. WHAT THE TIMER IS IN THE CORNER. WORRY ABOUT THAT. JANUARY 20th, YOU WILL NOT HAVE A TIMER. LOOK AT THAT MAP. MY GOODNESS. MAY BE THE COOLEST VIDEO GAME MAP I

HAVE EVER SEEN. AND THAT IS TWO AND A HALF TIMES BIGGER THAN THE ORIGINAL GAME THIS IS JUST ECLIPSING IT IN TERMS OF SCALE I LOVE HOW IT SHOWED THE DIFFERENT HEIGHTS. THERE IS A LOT OF DIFFERENT ELEVATIONS GOING ON. CAN SEE IN THE BACKGROUND THE ISLANDS FLOATING UP THERE. CAN SEE LOTS OF HUGE SHIPS AND THERE’S A LOWER CLASS, A MIDDLE CLASS AND A HIGH CLASS SOCIETY IN THE WORLD OF GRAVITY RUSH.VISIT ALL OF THEM. YOU CAN SEE IN THIS FOOTAGE, HE WAS FLOATING AROUND, PICKING UP GEMS. LOOK AT THESE MENUS WASN’T IN PLACE. IT’S HERE. IT’S LOOKING IT SLATED? FRIDAY, JANUARY 20th WAS SUCH A BIG FAN.SOME OF THE CHALLENGES WERE A LITTLE TOO MUCH FOR ME. ON THE DOWEL SHOCK 4 IT’S A LITTLE EASIER. MAYBE I WILL GO REMASTER IT.PROTAGONIST HAS A COUPLE OF STYLES. THIS IS ACTUALLY THE ORIGINAL STYLE. IS NOTHING TOO CRAZY.THIS IS A LUNAR STYLE, LIKE A LIGHT GRAVITY STYLE. CAN SEE HER FLOATING AROUND KICKING BACK AND FORTH THIS IS OUR WORM HOLE KICK. TELEPORTED. THAT FOCUSES ON AND HOMING IN ON ONES GETTING AWAY FROM YOU. I LOVE THE SUMMERSAULTING THROUGH THE AIR THIS IS OUR JUPITER STYLE. IS ONE OF OUR TIME LIMIT BATTLES, SO HE’S TRYING TO KILL AS MANY OF THESE AS HE POSSIBLE CAN. ONE OF OUR HUGE KICKS. UP A BUNCH OF DEBRIS. SURGE KICK. ARE DIFFERENT SCARABS, ENEMIES FROM THE FIRST GAME. TAKE ON A WHOLE NEW LOOK FOR GRAVITY RUSH 2. GOING TO BE A LOT OF VARIETY IN WHAT YOU FIGHT INCLUDING SOME PRETTY HUGE ENEMIES, TOO. PROBABLY SEEN SOME OF THE BIGGER ONES. GUYS ARE BIGGER. IF YOU CHECKED OUT OUR FACEBOOK GALLERY, WE SHOWED UP A CITY-SIZED BOSS THAT YOU’RE GOING TO FBOSS. TRANSFORMS AND HAS BIG TEN DRILLS MADE UP OF BUILDINGS. THAT SOUNDS INTIMIDATING. RAVEN WILL JOIN YOU AND PROVIDE SOME TAG TEAM SUPPORT FOR YOU AS WELL. IT WAS REVEALED RECENTLY THAT THE FIRST WAS COMING WITH THE GAME AND THAT’S ALL ABOUT RAVEN, I BELIEVE. IT’S ACTUALLY COMING IN MARCH. IS COMPLETELY FREE BUT IT’S A SUBSTANTIAL STORY THAT IS GOING TO TELL THE STORY OF WHAT HAPPENED TO THE KIDS.I DON’T KNOW IF YOU REMEMBERED IN THE FIRST GAME BUT THERE’S THESE KIDS THAT RAVEN FINDS THAT ARE LOCKED IN THE GIGANTIC ARK NEVER FINISHED THAT STORY. WE’RE GOING TO TELL WHAT HAPPENED TO THEM. PLAYABLE. YEAH, IT IS A SUBSTANTIAL DLC, COMING OUT IN M FOR EVERYBODY WHO HAS THE GAME JUST GOING TO BE AVAILABLE AND WE WILL MAKE IT KNOWN THAT EVERYBODY CAN CHECK IT OUT. DID YOU KNOW THERE’S A CHARACTER NAMED SID IN THE GAME? I DID NOT.JUSTIN MASSONGILL: HE WAS A MAIN CHARACTER IN THE FIRST GAME AND I BELIEVE HE MAKES A RETURN. IS HE THE COOLEST CHARACTER AROUND? HE’S ALL RIGHT. HE’S A LOT MORE IMPORTANT THAN YOU MIGHT THINK. A GOOD FRIEND OF CAT’S. THINK HE WAS A POLICE OFFICER IN THE FIRST GAME. GETS SUCKED UP WITH CAT AND RAVEN INTO A GRAVITY STORM AFTER THE END OF THE FIRST GAME AND CAT AND SID GET DISPLACED INTO THIS NEW WORLD AND THAT’S ACTUALLY HOW GRAVITY RUSH 2 STARTS OFF.THAT’S THE BEGINNING OF THE GAME. EVENTUALLY YOU MAKE YOUR WAY BACK TO THIS NEW AREA, AND BACK TO H SEEING A SIDE MISSION THAT INVOLVES THE CAMERA MODE IN THE GAME. THE GAME HAS A CAMERA MODE. OH SWEET. THIS GUY ASKS YOU TO TAKE PICTURES OF BEAUTIFUL WOMEN. GOING AROUND

ASKING THESE WOMEN IF YOU CAN TAKE A PICTURE. AND THEY’RE LIKE NO. YOU CAN SEE A LOT OF THEM ARE NOT TOO SOLD IN ON IT. YOU GO. PHOTO MODE. HIT R1 AND TAKE A PICTURE. WILL GET TO A MODE LATER WHERE YOU SET UP A TRIPOD AND YOU HAVE CAT RUNNING IN FRONT OF THE CAMERA. ALL SORTS OF FILTERS THAT YOU CAN UNLOCK AS YOU PLAY THE GAME TO ADD TO THE WHOLE EXPERIENCE. THAT’S AN INTERESTING TAKE ON THE CLASSIC MODE THAT WE HAVE SEEN. AND THIS OLD LADY GETS HER PICTURES TAKEN IS AN EXAMPLE OF ONE OF THE COSTUMES IN THE GAME. THESE ARE ACTUALLY PHOTO ITEMS THAT YOU CAN UNLOCK THAT MAY OR MAY NOT BE SOME DLC ITEMS COMING FOR PHOTO MODE. THAT’S AWESOME. I WOULD PUT LIKE 50 TOILETS THERE YOU CAN POSE AND TAKE PICTURES THAT IS LIKE REALLY INTERESTING. IS REALLY EXCITING TO ME BECAUSE I LOVE TO TAKE PICTURES.NICK ACCORDINO: THEY ARE AWESOME AT PHOTOGRAPHY. THIS AREA IS BASED OFF OF SOUTH AMERICAN TRIP THAT THEY HAD AND JUST LOTS OF DIFFERENT ARCHITECTURE FROM THAT AREA HE’S BIG INTO PHOTOGRAPHY AND I THINK IT REALLY SHINES IF YOU SEE THIS. THIS LOOKS LIKE A TIME TRIAL? YES. USING THE LUNAR MODE AND GRAVITY SLIDE. I REMEMBER USING THAT EXTENSIVELY IN THE TIME TRIALS IN THE FIRST ONE. LIKE YOU CAN AUGMENT THAT A BIT? THIS IS A FREE STYLE ONE ARE ONES THAT REQUIRE YOU TO DO THE S HAVE ALL SORTS. OKAY. SO CUT AROUND HERE A LITTLE BIT. IS ONE OF OUR NEW AREAS IN THE GAME. IS THE UPPER HIGH CLASS AREA. QUITE SURE IF YOU CAN HEAR THE MUSIC BUT IT’S A CLASSY JAZZY PIECE COMPOSED BY OUR AUDIO COMPOSER WHO DID AN AMAZING JOB WITH THIS GAME ACTUALLY IF YOU PRE-ORDER IT, YOU GET ACCESS TO THE DIRECTOR’S CHOICE SOUND TRACK FOR FREE OH, NICE.NICK ACCORDINO: THERE’S 10 TO 12 TRACKS IN THERE THEY’RE GORE SCREES AND THE M USIC IS SOME OF THE BEST PART THIS IS A REALLY COOL-LOOKING PLACE, DIFFERENT FROM THE STUFF THAT WE’VE SEEN SO FAR. MANY OTHER TYPES OF PLACES? YOU WILL GO BACK TO AREAS IN THE FIRST GAME, THE FIRST GAME’S AREAS ARE COMPLETELY EMBEDDED WITHIN THIS. WOW. EVERYTHING YOU REMEMBER IS GOING TO BE HERE WITH OBVIOUSLY A VERY BEEFED UP COAT OF PAINT. THE FIRST GAME WAS ORIGINALLY BUILT FOR VITA AND CAME OUT ON PS4 REMASTER. THIS GAME BEING BUILT FROM THE GROUND UP FOR PS4 LOOKS STUNNING. ALWAYS WORTH CALLING OUT THE ART STYLE. HAS A EUROPEAN, I THINK LIKE A FRENCH OVERTONE TO IT. YES. INSPIRED BY — I’M PROBABLY SCREWING UP THE FRENCH, AND I APOLOGIZE. ART STYLE. IS DELIVERING NEWSPAPERS TO PEOPLE. IS THROWING AT ALL OF THESE TARGETS WHO ARE PEOPLE LOOKING FOR THEIR MORNING EDITION. A REALLY INTERESTING TAKE ON THE CLASSIC PAPER BOY FORMULA. BUT NOW FLOATING IN THE AIR. SAW I SAW THE CLASSIC LIKE COMIC BOOK STYLE SCENES JUST LIKE IN THE FIRST GAME. YEP. ARE IN THERE IS AND IN THE ENGINE, GORGEOUS CUT SCENES AS WELL. NEW TRAILER HAS SOME EXAMPLES OF SOME OF THOSE AS WELL. IS ACTUALLY ONE OF OUR MINING SECTIONS. WHEN CAT STARTS OFF THE GAME, SHE’S IN A MINING SETTLEMENT, AND YOU CAN ACTUALLY GO DOWN THERE AND MINE FOR THESE GEMS WHICH HELP HER POWER UP. LOT MORE OPPORTUNITIES TO POWER UP IN THIS GAME. KIND OF TAKES ON A LITTLE BIT OF LIKE A DUNGEON WHERE THERE’S EXCLUSIVE BOSSES DOWN THERE AND ITEMS YOU CAN GET. CAN SEE WHERE OTHER PEOPLE HAVE FALLEN AND KIND OF DIED IN THAT AREA AND PICK UP ITEMS THAT THEY HAVE DROPPED AS WELL. FASCINATING

THERE’S REALLY COOL ASYNCHRONOUS MULTIPLAYER — I HAVE TO CALL OUT HOW BEAUTIFUL ALL OF THESE MENUS ARE. YOU’RE SUCH A SUCKER FOR STYLISH M AND ANIMATION, RIGHT? TEAMED UP WITH A STUDIO TO PRODUCE A REALLY COOL GRAVITY RUSH ANIME THAT WILL BE HITTING SOON TO TELL A LITTLE BIT OF THE STORY THAT HASN’T BEEN TOLD YET. THAT’S A COOL TREND ENJOYING THIS TREND OF SIDE-BY-SIDE GAME-ANIME THINGS WATCHED THE FINAL FANTASY V ANIME THAT WAS A NICE LITTLE BACK STORY BEFORE PLAYING THE GAME. ABSOLUTELY AND THAT EGGS ABC LOTLY GORGEOUS. COMING AROUND, SHOWING THE MAP AGAIN, LOTS OF GORGEOUS STUFF IN THIS GAME. OVER 50 SIDE MISSIONS, DOZENS AND DOZENS OF SIDE MISSIONS. GAME IS JUST JAM PACKED WITH CONTENT. HAVE TRIED TO PLAY THROUGH IT AS MANY TIMES AS I CAN AND I JUST DON’T HAVE TIME BECAUSE IT’S HUGE. I NEVER REALIZED HOW MUCH THIS FEELS LIKE A REALLY TIGHTLY CRAFTED OPEN WORLD G YEP. IT’S KIND OF ASTOUNDING HOW MUCH THEY STUFFED INTO THIS. BLOWING IT OUT. NICK, FOR A NEWCOMER TO THE SERIES WHAT DO YOU THINK IS MAYBE THE MOST COMPELLING FEATURE THAT YOU WOULD CALL OUT TO GET SOMEBODY INTERESTED IN GRAVITY RUSH 2? YOU KNOW, THERE’S NOTHING QUITE LIKE GRAVITY RUSH, I FEEL LIKE. A LOT OF OPEN-WORLD GAMES NOW, BUT ONE FEATURING A COMPLETELY ORIGINAL FEMALE PROTAGONIST WITH THIS KIND OF AN ART STYLE THAT CAN LIKE MANIPULATE GRAVITY AND JUST HAS THE SUPERHERO ASPECTS YET IS TELLING A VERY PERSONAL STORY SEEN THROUGH A JAPANESE LENS WITH LIKE, EUROPEAN FLAIR TO IT. IT DOES HAVE LIKE AN INTERESTING VOICE AND IDENTITY THERE’S NOTHING LIKE THIS AND THERE IS VERY SYMBOLIC OF OUR JAPANSTUDIO. PRODUCE SOME OF THE MOST ORIGINAL CONTENT IN THE WORLD. A PLEASURE TO BE A PART OF IT. THAT’S FANTASTIC. RUSH 2 IS COMING OUT JANUARY 20, FRIDAY JANUARY 20th. SUPER EXCITED FOR IT. CAN’T WAIT. OF OUR SEGMENTS, ISN’T THAT’S ABOUT IT. WE’LL HAVE A SHORT WRAP-UP COMING UP SHORTLY, SO STAY TUNED FOR THAT. FOR JOINING US HEY, EVERYONE HERE. AM LIVE ON THE PLAYSTATION FLOOR. LIGHTING IS CRAZY, A LOT OF SOUNDS GOING ON BEHIND ME AND THAT’S BECAUSE WE HAVE AMAZING GAMES.WE’RE GOING TO TAKE YOU BACK CLASSIC AND EVERYONE IS SUPER EXCITED ABOUT PARAPPA THE RAPPA COMING BACK. GOT SEGA COMING ON HERE FULL CIRCLE WE’VE GOT A VR GAME THAT I AM SUPER EXCITED ABOUT. I LOVE SO MUCH IS THE SET OF THIS BOOTH LOOKS JUST LIKE THE GAME SO IT REALLY ADDS TO THAT IMMERSION FACTOR WHEN YOU’RE TRYING OUT THE DEMOS HERE. HAVE BEEN EXCITED. SPIDER IS TERRIFYING. IS SO MUCH TO SEE AND DO. DEVOLVER, BATMAN, RESIDENT EVIL. YOU LOOK, THERE’S A NEW GAME AND SOMETHING FOR YOU TO PLAY AND CHECK OUT. THE FANS SEEM TO BE HAVING A REALLY GREAT TIME AND BEEAR SUPER EXCITED. KNOW WE HAVE A LOT MORE COMING TO YOU. WINDING DOWN DAY TWO BUT STILL A LOT MORE TO SHARE WE’RE BACK HERE LIVE. IS PLAYSTATION EXPERIENCE. WATCHING

PLAYSTATION LIVECAST. FUN AND FESTIVE WEEKEND, I WOULD ARGUE, J I THINK IT WAS FANTASTIC. HAD SO MUCH FUN THIS WEEKEND. GOT TO TALK TO A BUNCH OF DEVELOPERS AND SEE A TON OF NEW GAME PLAY OF OUR QUESTIONS ANSWERED QUESTION LEFT UNANSWERED SID SHUMAN: NO QUESTIONS, NOT EVEN ABOUT THE LAST OF US PART TWO? I KNOW THAT’S A LIE. HAVE A LOT OF QUESTIONS ABOUT THAT AND UNCHARTED THE LOST LEGACY. GOT A LOT OF QUESTIONS ABOUT — QUITE FRANKLY, A LOT OF THESE GUYS DID A SEGMENT WITH ULTIMATE MARVEL VERSUS CAPCOM 3, OUT NOW ON PLAYSTATION 4. INFINITE. AND BOY OH BOY, WE SAW OUR FIRST GLIMPSE OF GAME PLAY. AND SLICK THIS GAME IS ONE OF THE LONG STANDING FIGHT GAME FRANCHISES SO MUCH FUN AND KINETIC AND FAST AND SO COOL TO SEE THESE CHARACTERS FROM DIFFERENT UNIVERSES FIGHTING EACH OTHER WEAVE GOT THE CORRECT VERSION OF MEGAMAN HERE, X, CAPTAIN MARVEL, IRONMAN. NEW CHARACTERS WILL BE REVEALS TONIGHT. INTO ESPN2. THINK THEY SAID IT’S AROUND 5:30. THESE INFINITY STONES REALLY SEEM TO CHANGE UP HOW THE GAME PLAY WORKS. THEY COULDN’T GO INTO TOO MUCH DETAIL BUT THEY WERE SAYING MAYBE WHEN YOU HAVE THE TIME STONE YOU MOVE FASTER AND IF YOU HAVE THE POWER STONE, MAYBE YOUR CHARACTER HITS HARDER. IS THAT A JUST TEASING VERSUS CAPCOM INFINITE GOT THE CROWD GOING CRAZY. OF THAT SHOWCASE, I GOT TO SAY I’M LEFT WITH THE IMPRESSION OF UNCHARTED THE LOST LEGACY. CAME OUT OF NOWHERE SURE WHAT IT WAS. LIKE IS THIS ASSASSIN’S CREED? CAN’T BE THE LAST OF US, CAN IT? LOOKED VAGUELY NAUGHTY DOGGISH.IT WAS THE COLD OPEN OF THE SHOW. THERE WAS A LOT OF LITTLE CLUES.I THINK IF I REALLY — I DON’T KNOW. 20/20 AND ALL. CLUES POINT TO IT BEING UNCHARTED. AT A CERTAIN POINT IT SHOWS HER EYES AND I WAS LIKE WAIT, IS THAT CHLOE? I MISS A LOT OF THINGS. NOT THE BRIGHTEST GUY.WELCOME MEREDITH.COME ON IN, SIT ON DOWN. JUST WRAPPING UP. UNCHARTED THE LOST LEGACY SO GOOD. DIFFERENT TAKE. GOT A CHANCE TO HAVE A GREAT PANEL DISCUSSION WITH THE FOLKS AT NAUGHTY DOG AS WELL AS THE TWO LEAD ACTORS WHO ARE PLAYING NADINE AND CHLOE. ARE KEEPING DETAILS CLOSE TO THE CHEST BUT THEY SAY THIS IS ONLY A GLIMPSE, IT’S ACTUALLY THE WAY THE GAME BEGINS. THINK IT’S INTERESTING THAT THEY ARE POSITIONING THIS AS A STAND-ALONE EXPERIENCE.THEY SAID IT’S BIGGER THAN LEFT BEHIND, SMALLER THAN UNCHARTED 4. THEY ARE REALLY PUTTING WORK INTO T WAY THAT 4 ENDED, A LOT OF US WERE LOOKING FOR A BUDDY COP THING. NOT SAYING THAT WE DON’T WANT THAT IN THE FUTURE. I JUST THINK IT’S REALLY NEED THAT THEY WENT SOMEWHERE DIFFERENT. HERE I WAS LIKE WAIT. EYES DO LOOK FAMILIAR. THE HARD CORE FOLKS PROBABLY CAUGHT THAT. DEFINITELY CAUGHT MY ATTENTION. THAT CHLOE CONTROLS SO MUCH DIFFERENTLY THAN DRAKE NOW THAT DRAKE IS OUT OF THE PICTURE. TO SEE THEM TAKING THE SERIES IN A DIFFERENT DIRECTION. THAT’S EXCITING ELSE?JUSTIN MASSONGILL: UNRELATED TO THE LIVECAST N THE LAST HOUR I HAD BEFORE I HAD ONE HOUR TO GO CHECK OUT THE FLOOR JUST RECENTLY. WENT OVER TO CHECK OUT THE INDY GAMES IN THE OTHER HALL, AND I SAW CELESTE, WHICH IS A NEW GAME FROM MATT THORISON. GAME, I GOT A CHANCE TO PLAY IT AT A DAVE AT THE DEVS A WHILE BACK. SELL ME ON IT. I T’S BASICALLY A TOUGH AS NAILS BUT TIGHTLY DESIGNED — I GUESS I WANT TO SAY 16 BIT PLATFORM MANY BITS POWER FALL WAS. HOW MANY BITS CELESTE IS. FEELS A LOT LIKE TOWER FALL. THE RAILLY TIGHT MECHANICS THAT HE CAME UP WITH THERE. HE TRANSLATED IT INTO A HARD CORE PLATFORMING EXPERIENCE. HAS THIS ONE

MECHANIC WHERE HE CAN WALL JUMP AND STUFF. IS SO MUCH FUN MEREDITH WHAT’S A HIGHLIGHT FOR YOU? YOU KNOW AS FAR AS WHAT I GOT TO SEE TODAY, IT WAS COOL TO SIT DOWN WITH THE PEOPLE FROM ACTIVISION AND TALK ABOUT CRASH BANDICOOT. AMOUNT OF LOVE AND ATTENTION, IT’S NOT LIKE TAKE THE ORIGINAL AND MAKE THE GRAPHICS LOOK PRETTIER REBUILDING IT FROM THE GROUND UP. HAD ORIGINAL VOICE ACTORS FROM THE FIRST THREE COME BACK AND RERECORD BRAND NEW AUDIO FOR EACH OF THESE CHARACTERS THAT’S AMAZING. AND THEY HAD SOMEONE PLAYING LIVE. PLAYED THIS. IS THE INSANITY BEACH LEVEL, SO THEY PLAYED THIS AND PLAYED IT THROUGH TWICE. WERE GIVING HIM THE BUSINESS LIKE I DON’T KNOW IF HE’S GOING TO ACTUALLY MAKE IT AND CRASH DOES A COOL VICTORY DANCE AT THE WHENNED YOU WIN. MUSIC IS BACK REALLY REMASTERED IT AS IF IT WAS A BRAND NEW AAA TITLE. JUST NICE TO SEE. WONDER WHEN YOU HAVE SOMETHING THAT IS SO ENTRENCHED IN LEGACY LIKE CRASH BANDICOOT, PEOPLE ARE GOING TO BE REALLY PICKING IT APART THINK THEY ARE AWARE OF THAT AND THEY’RE TRYING TO DO THEIR BEST TO PAY RESPECT TO THE LEGACY SET A LOT OF PEOPLE’S CHILDHOOD AND THERE ARE PEOPLE HERE THAT PROBABLY WERE NOT BORN YET WHEN CRASH CAME O I’M ONLY LIKE 23 BUY THAT? SURE. BELIEVE ANYTHING YOU TELL ME. THEY CLEARLY ARE TAKING THEIR TIME WITH THAT ONE OF THE THINGS THAT HAS BEEN INTERESTING TO SEE IS THE EMPHASIS ON LIKE, LET’S TAKE A SECOND LOOK AT SOME REALLY IMPORTANT GAMES FROM THE PAST, AND ONE OF THOSE, JUSTIN, THAT I KNOW YOU’RE REALLY FOND OF IS PARAPPA. I AM VERY IMPRESSED BY THE REMASTER. A DEMO AVAILABLE FOR THAT. YOU HOP ON YOUR PS4 NOW, YOU CAN DOWNLOAD IT FROM THE PLAYSTATION STORE. REMASTERS PARAPPA THE RAPPER IN 4K. WAS TALKING TO SOMEBODY WHO WAS WORKING ON THE GAME AND THEY SAID THEY REDREW ALL OF THIS BY HAND. I THINK YOU WOULD HAVE TO LOOKS STUNNING. CLEAN AND CLEAR THAT LOOKS. AND THEY DO THIS THING WHERE THE CONTROLLER ACTS AS A METRONOME. VIBRATES IN TIME WITH THE MUSIC. SUPER SUBTLE, BUT IT HELPS YOU KEEP TIME MORE AND WIPEOUT OMEGA COLLECTION GOT SUCH A HUGE ROAR FROM THE CROWD. THIS IS ONE I THINK A LOT OF FANS REALLY HOLD THE WIPEOUT SERIES VERY NEAR AND DEAR TO THEIR HEART AND THIS IS ACTUALLY COLLIE CLASSIC WIPEOUT GAMES OF THEM INCLUDED IN THIS PACK THINK IT’S COMING NEXT YEAR, I THINK THEY SAID. THIS GAME HAS AGED IN A WAY MUCH LIKE CRASH BANDICOOT REMASTERED. CAN’T BELIEVE HOW GOOD THIS GAME STILL LOOKS. TAPPING INTO THE PS4 POWER HERE. YOU CAN COMPARE THIS TO SOME OF THE VR GAMES AS FAR AS HOW IT LOOKS AND EXPRANCIVE ENOUGH. I DON’T KNOW IF I WOULD WANT TO PLAY IT IN VR. IT MIGHT BE A BIT MUCH. THINK THE FANS WERE EXCITED, TOO. ELSE HAS BEEN ON YOUR RADAR. HORIZON ZERO DAWN. SAW YOUR PANEL TODAY AND HERMEN WAS SO GREAT. HAD ALL OF THESE QUESTIONS FOR HIM. AS THE MORE WE’RE GETTING TO SEE IT, THE MORE IT’S NOT WHAT I THOUGHT IT WAS AND I’M EXCITED ABOUT THAT.THERE’S STILL SO MUCH I DON’T KNOW ABOUT IT. ONLY A FEW WEEKS AWAY.THE OTHER THING I DID IS I WAS OVER ON THE FLOOR WHERE THEY HAD THE PS4 PRO SET UP AND THEY HAVE THIS ON 4K DOESN’T THAT LOOK NUTS? IT IS SO PRETTY. FOOTAGE LOOKS LIKE SUPER NICE. WAIT UNTIL YOU SEE THIS THING ON A PS4 PRO. BET THIS IS PS4 FOOTAGE. 4K PRESENTATION WITH THE MEREDITH MOLINARI: IT’S LIKE OH MY GOD, THAT’S REALLY M THEY’RE GETTING TO A POINT WITH SOME OF THE GRAPHICS WHERE IT LOOKS LIKE CONCEPT ART. WAIT, THAT’S ACTUALLY THE G SPEAKING OF 4K I GOT TO TALK ABOUT GRAN TURISMO SPORT, WHICH LOOKS BETTER THAN EVER. REVEALED IT’S GOING TO RUN ON 4K RESOLUTION TO HAVE HDR ENABLED AND PLAYSTATION VR SUPPORT. I WAS SITTING BACKSTAGE

AND THEY WERE DOING THE PHOTOGRAPHY CONVERSATION AND LOOKING AT SOME OF THESE SHOTS, I WAS LIKE OH, THAT’S PRETTY THE WAY HE DESCRIBED THE LIGHT, IT’S VERY P VERY MUCH SO FANATICS ABOUT VISUALS AND LIGHTING AND CAMERA OPTICS AND EVERYTHING. REALLY EXCITED TO SEE NOT ONLY WHAT THEY CAN DO WITH PS4 PRO, AND I’M PARTICULARLY CURIOUS ABOUT VR REALLY INTERESTING. NOT AWARE OF ANY OTHER GAME THAT IS TAPPING INTO THAT FULL ECO-SYSTEM THAT’S GOING ALL IN THINK IT’S A PERFECT FIT FOR THAT. THEY ARE ALWAYS THE BEST LOOKING GAMES IN A GENERATION, AND THIS LOOKS LIKE IT WILL CONTINUE THAT TREND.THE GT BOOTH IS RIGHT BEHIND US AND I KIND OF WANT TO WANDER OVER THERE. SAID THEY HAVE A 100 INCH, NEWEST FLAGSHIP SONY TV WITH 4K AND HDR, AND I REALLY WANT TO SIT AND STARE AT THAT. I DON’T KNOW IF WE HAVE FOOTAGE KEYED UP FOR THIS ONE, BUT I’M GOING TO TALK ABOUT IT ANYWAY. FROM THE ULTRA DETAILED GRAPHICS TO SOMETHING THAT’S DECIDEDLY A LITTLE MORE LO-FI IS A GAME THAT I HAVE HAD MY EYE ON EVER SINCE THE WHACKY COMMERCIALS CAME OUT FOR IT. HAD A GREAT TRAILER LAST YEAR. IS A FIRST-PERSON SHOOTER THAT’S VERY MUCH INSPIRED BY THE CLASSIC ’90s FPS GAMES TRAIL BLAZED BY EPIC, MEGAGAMES AND ALL OF THAT STUFF THIS GAME IS SUPER COOL. THING I DIDN’T KNOW IS THIS IS PROCEDURALLY GENERATED. BOILING IT DOWN, BUT IT’S ALMOST LIKE SPELUNKE MEETS QUAKE. ALL THIS DEPTH TO IT, EVERY TIME YOU PLAY IT, EVERYTHING IS SET UP. GUY I WAS TALKING TO WAS EXPLAINING HOW THE BLOOD ALL OVER THE WALLS IS THE WAY YOU NAVIGATE THROUGH THE L LIKE I CLEARED THIS OUT, IT’S RED ALREADY. PROCEDURALLY GENERATED, I THOUGHT OF SUNDERED. IS THAT UP YOUR ALLY? YEAH. HAND-DRAWN. THINK THEY SAID HORRIFIC. LOOKED VERY BEAUTIFUL TO ME. A HAND-DRAWN ADVENTURE, LIKE AMETROID MANIA. HAS THE ROGUE LEGACY GOING ON WHERE IF YOU DIE YOU START AGAIN. THE GENERAL AREAS ARE LAID OUT IN THE SAME PLACES BUT IT’S LIKE THE SUB AREAS ARE PROCEDURALLY GENERATED AND AS YOU COLLECT SHARDS YOU USE THEM TO UNLOCK NEW AREAS. SO SILKY SMOOTH. GAME LOOKS GORGEOUS KEEPING MY EYES OPEN FOR THAT ONE. ELSE? WE MISSING ANYTHING I GOT TO TALK TO DEEJ EARLIER RISE OF IRON, THEY’RE GOING TO HAVE THE DAWNING EVENT KICKING OFF AND IT’S GOING TO BRING BACK SPARROW RECORD BOOK. CAN GET BOUNTIES FROM COMMANDERS THAT WILL LET YOU UNLOCK A BUNCH OF NEW GEAR INCLUDING THE ICE BREAKER, THE INFAMOUS SELF-REFILLING SNIPER RIFLE THERE IS — THE THUNDERLORD MACHINE GUN HAS EXISTED FOR SOME TIME BUT NOW THEY’RE GOING TO COMPLIMENT THAT WITH A SOLAR VERSION AND A VOID VERSION OF THOSE MACHINE GUNS SO THEN YOU WILL BE ABLE TO CHOOSE BETWEEN THE DIFFERENT ELEMENTS. THAT’S A NICE DETAIL.I HAVEN’T TUNED IN ON DESTINY IN A WHILE. GREAT TO HEAR THAT. UNCHARTED 4 SURVIVAL MODE. I LIKE IS THEY TOOK A LOT OF THE STUFF THAT WE LIKE ABOUT MULTIPLAYER AND TRIED TO ADD THAT IN, BUT THERE’S ALSO DIFFERENT LEVELS OF THE WAVES THAT YOU GO THROUGH. OF IT IS LIKE REGULAR STYLE WHERE IT’S LIKE SHOOT EVERYBODY AND GO OTHERS WHERE IT’S LIKE A SIEGE SET UP WHERE YOU HAVE TO PROTECT A CERTAIN AREA. HAVE MARKED MEN SO YOU HAVE TO ONLY KILL THE MARKED MEN SO IT’S NOT JUST FULL ON SHOOT EVERYBODY AS MUCH AS YOU CAN. 50 WAVES BUT EVERY 10 WAVES THERE’S A BOSS BATTLE FROM ONE OF THE PIRATES. LIKE A GHOST PIRATE AND HOW DO YOU KILL A GHOST PIRATE? LOTS OF

BULLETS. ONE OF THEM IS A FIRE PIRATE SO YOU HAVE TO KILL HIM WITH FIRE. CAN DO IT WITH YOUR FRIENDS OR AI. YOU KNOW, THEY’RE COVERING THEIR BASES THERE AND MAKING IT REALLY ACCESSIBLE FOR EVERYBODY WHETHER YOU’RE A FAN OR ENJOY THE MULTIPLAYER, SID SHUMAN: IT’S OUT THIS MONTH OR NEXT M HE SAID END OF THE MONTH I TOLD EVERYONE CHECK THE PLAYSTATION BLOG AND THEY’LL TELL YOU EXACTLY WHEN EXCLUSIVE. ONE, MAYBE TECHNICALLY NOT A PSX TITLE, THIS IS ONE THAT WAS DEBUTED OR NOT DEBUTED BUT MORE INFORMATION CAME OUT ABOUT IT. STRANDING ONE I’M REALLY — HOW DEEP DOES THIS RABBIT HOLE GO? WHAT I WANT TO KNOW WERE LUCKY ENOUGH TO HAVE HIDEO ALONG WITH JEFF KEIGHLEY, WHO WAS THE MODERATOR AND THEY GOT INTO DETAILS OF WHAT’S GOING ON WITH THE GAME AND PARTICULARLY WHAT TECHNOLOGY IS POWERING THE GAME. LEARNED MORE ABOUT THE FACT THAT HORIZON ZERO DAWN’S ENGINE IS GOING TO BE THE FOUNDATION FOR THE TECHNOLOGY HERE IN DEATH STRANDING JUSTIN MASSONGILL: DECIMA. A REALLY HERE IS GUILLERMO — OR A CHARACTER BASED ON HIS LIKENS. DID ANYBODY ELSE NOTICE THAT HE HAS A SCAR ACROSS THE TOP OF HIS HEAD? DID YOU JUST REVEAL A HUGE SECRET? IT’S ALMOST LIKE A BRAIN-REMOVING SCAR. PEOPLE WIND UP THE TWO TRAILERS. GOES FROM ONE TO THE O CRAZY. A LITTLE SPECULATION. LIKE KID TENTACLES IT A FUTURE WHERE KIJU ARE BATTLING AND YOU HAVE TO GET AWAY? WANT TO KNOW MORE ABOUT THAT STRANDING.JUSTIN MASSONGILL: CAN WE JUST GET KOJIMA TO ANSWER THESE QUESTIONS. WON’T ANSWER THEM FOR YOU. IT IS VERY INTERESTING TO LEARN THAT THEY WILL BE USING THE VERY ROBUST TECHNOLOGY THAT GORILLA GAMES HAS DEVELOPED AS A FOUNDATION. WAS INTERESTING TO HEAR AS WELL. WAS ABLE TO LISTEN IN TO THE PANEL.MARK WAS TALKING ABOUT HOW THEY ARE CURRENTLY SHARING A CODE BASE WAS LIKE THAT’S KIND OF UNPRECEDENTED. SOME OF THE CHANGES THEY HAVE A VERY NICE RELATIONSHIP VERY INTERESTING STUFF. IN ALL, AN EXTREMELY SUCCESSFUL PLAYSTATION EXPERIENCE. MEREDITH MOLINARI: A LOT OF GREAT PANELS. WE ARE, WE GET TO SEE A LITTLE BIT OF ONE BEFORE WE START DOING ANOTHER. GOT TO HEAR THE END OF THE ACCESSIBILITY PANEL. HEAR AN HONEST C ONVERSATION, PLEASE TWEET US ALEX SAYING A LOT OF TIMES YOU GUYS TWEET AT US AND E-MAIL US AND WE CAN’T RESPOND BECAUSE OF NDAs BUT THAT DOESN’T MEAN THAT WE CAN’T HEAR YOU SO PLEASE KEEP GIVING FEET BACK. WAS COOL TO HAVE THAT PLATFORM. ANOTHER PANEL IS THE ONE WHERE THE EDITOR IN CHIEF OF GAME INFORMER SAT DOWN WITH NEIL AND ASHLEY AND TROY WHO PLAY JOEL AND ELLIE IN THE LAST OF US AND NOW THE LAST OF US PART 2, REALLY INTERESTING.IF YOU’RE WATCHING THIS, BY ALL MEANS GO CHECK IT OUT, IT’S ON YOUTUBE.COM/PLAYSTATION. WAS SO FUN FOR ME. HIM PULL EVERY TRICK IN THE BOOK ON NEIL DRUCKMANN IS GREAT FOOTAGE. LOVE THIS MISSED THIS DURING THE PANEL THERE IS ASHLEY JOHNSON IN THE LEFT AND SHE’S SHOWING OFF CRAZY INDUSTRY LEADING RENDERING TECHNOLOGY. AND THEY SQUISHED IT TO ACTUALLY BE HER FACE. IT’S FASCINATING, RIGHT? ANDY IS GOING TOE TO TOE WITH NEIL DRUCKMANN TRYING TO PRY EVERY DETAIL OUT OF HIM. FROM RELEASE DATE TO I MEAN JUST ANYTHING YOU CAN THINK OF. WAS SO FUN TO WATCH HIM DO IT. DID LEARN A LOT MORE ABOUT BAH’S GOING TO HAPPEN WITH THE LAST OF US PART 2, ONE OF THE DETAILS BEING YOU WILL BE ELLIE. WILL BEELLY IN

THE LAST GAME. QUITE A BIT OLDER. SHE HAD THAT WAY BACK APPRECIATE HOW BEAUTIFUL THIS IS. ANIMATED THE STRINGS VIBRATING ON THE GUITAR. SUCH A SUBTLE AMAZING I DON’T THINK WE’RE GOING TO SEE IT IN THIS FOOTAGE BUT EARLIER, THERE’S AN EASTER EGG THAT I THINK FANS WILL L YOU LOOK AT THE ONE WINDOW, IT’S THE WINDOW FROM THE TITLE SCREEN FROM THE LAST OF US ONE. DRAPERY WITH THE VINES? NOT A GOOD SHOT OF IT THERE REALLY LOOKS LIKE THE EXACT SAME ONE, ALMOST DOWN TO THE DUST LAST OF US PART 2, I THINK DREAMS CAN COME UP TRUE. THAT WAS A HUGE SURPRISE. FELT LIKE THE SHOW WAS ENDING. HE DID THE ONE MORE T NOT SUPPOSED TO DO THAT. I GUESS YOU CAN DO THAT IF THAT’S WHAT YOU’RE GOING TO DO TALKING TO FANS. AGAIN I HEARD I CAN’T BELIEVE IT. LAST OF US IS MY FAVORITE GAME OF ALL TIME. THINK IT’S A TERRIFIC GAME OR A TESTAMENT TO INTERACTIVE NARRATIVE. THINK IT’S SO GREAT TIME I SEE NEIL, I SAY YOU’RE THE BEST. LOVE THE LAST OF US JUST SO DELIGHTED THAT WE’RE GETTING ANOTHER ONE. KIND OF IT, RIGHT? PLAYSTATION EXPERIENCE A FEW MORE HOURS TO GO WANDER AROUND. CLOSES AT 6:00. WHAT ARE YOU GOING TO SEE I HAVEN’T PLAYED ABSOLVER YET WANT TO CHECK IT OUT. THINK I WILL MAKE A BEELINE FOR ABSOLVER. WANT TO TRY PYRE. WANT TO TRY STAR BLOOD ARENA. WAS TELLING ME IT’S REALLY GOOD SO I’M INTERESTED IN CHECKING THAT OUT. WANT TO PLAY CELESTE. YOU BETTER GET GOING. I WANT TO CHECK OUT GRAN TURISMO SPORT THERE’S A LOT THAT I WANT TO DO, TOO. STILL HAVE BIG CROWDS HERE. BEING VERY WELCOMING. HAD PEOPLE FLY IN FROM ALL OVER THE WORLD AND I HOPE THEY ALL HAD A GREAT TIME. SAW A LOT OF SMILES MEREDITH MOLINARI: I GOT TO HUSTLE ON THE OTHER SIDE OF THE BOOTH AND EVERYONE SEEMS LIKE THEY’RE HAVING A GREAT TIME HAVE BEEN WAITING TWO TO THREE HOURS IN LINE FOR LAST GUARDIAN WAITED YESTERDAY THREE HOURS IN LINE A 20 MINUTE DEMO. COULD WAIT UNTIL TUESDAY TO BUY IT. SAID IT WAS ONE OF THE BEST DEMOS, AND IT WAS WORTH THE WAIT. A LOT OF STUFF COMING OUT LIKE REALLY SOON. IS YOUR LAST CHANCE GOAT YOUR HANDS ON IT AND GO BUY IT ALL THE ONES THAT WE ANNOUNCED AT THE SHOWCASE THAT WERE READY TO BE DOWNLOADED TODAY. WHAT WERE THOSE? MARVEL VERSUS CAPCOM 3 OUT ON PLAYSTATION FOUR AND PLAYSTATION 4. IT DIE IS FREE MARK OF THE WOLVES. IT’S LIKE A FATAL FURY SPIN-OFF. LIKE THE ANIMATION ON THAT ONE. IT’S ONE OF THE CLASSICS. HAVE BEEN ASKING FOR IT FOR A LONG T A LOT OF GOOD WHOEVER SENT THAT TWEET, THAT WAS ON POINT KNOW THERE’S A NEW RESIDENT EVIL.JUSTIN MASSONGILL: MIDNIGHT DEMO? THEY’RE ALL SOLD OUT OF TICKETS. A BIG SIGN THAT SAYS NO MORE TICKETS. NO MORE TICKETS? IT’S THAT POPULAR. THEY’RE GETTING INTO THE PS4 PRO DETAILS AND PLAYSTATION VR MODE. IS INTERESTING. THIS IS TERRIFYING LET ME JUST REVEAL A TINY DETAIL. REMEMBER WHEN THEY CREATED THE ORIGINAL RESIDENT EVIL THEY PURPOSEFULLY WANTED TO MAKE A GAME THAT FELT LIKE IT WAS SOMETHING THAT COULD REALLY HAPPEN. OF THE DEVELOPERS OR ONE OF THE PRODUCERS DIDN’T WANT TO DO SUPERNATURAL, BUT SCIENCE BASED. E VIRUS CAME ABOUT. SAW A FEW REFERENCES TO GHOSTS. MIGHT HAVE JUST BEEN A NARRATIVE THAT THEY ARE USING TO GET THROUGH THE STORY. CURIOUS DOES THE VIRUS FACTOR IN HERE. — I DON’T KNOW WHAT WE WILL SEE AROUND I’M CURIOUS, T I LOVE THE VR MODE. REALLY WELL DONE. FACT THAT THEY WENT FIRST PERSON IS

POWERFUL. CURIOUS TO SEE HOW FAR OFF THE BEATEN PATH THEY HAVE GONE.I GUESS I CAN GO HOME AND TRY IT. PLAY IT IN THE DARK AND SEE WHAT YOU’RE MADE OF. THE ONLY WAY TO DO IT.FULL DARKNESS THANKS TO BOTH OF YOU AND TO MR. RYAN CLEMENTS WHO COULDN’T JOIN US. LET’S DO THIS AGAIN ABOUT NEXT WEEKEND? THE WEEKEND AFTER THAT. THAT MIGHT BE A LITTLE TOUGHER. TO ALL OF YOU WHO HAVE BEEN WATCHING. A LOT OF GREAT STUFF. YOU MISSED ANYTHING. THE SEGMENTS THAT WE DID HERE ARE GOING TO BE ON THERE. TRAILERS, SOME OF THEM IN 4K AND YOU CAN WATCH THE 4K