Toon Boom Animate Pro 2 Video Tutorials – 88 Understanding T Land XS

welcome to the tutorial understanding the timing and exit view the first video in the video tutorial series all about the timing part 1 so when we’re talking about timing and animation there are several ways of going about setting it the first way is size of the increments that you use to move a character object across your camera view for example if your character starts the far left and then in one frame jumps to the far right he look like he’s moving very quickly whereas if you have him move in tiny increments over several frames he’ll look like he’s moving very slowly another way of setting the timing is the number of exposures that you hold a character for in a particular movement so you might have a character in one position and then in the Timeline view that position might last for three cells or what we would call three exposures so that’ll look different than if you only held that position for one frame or exposure so before we can really understand timing we have to take a look at the timeline and X sheet view so let’s begin with the timeline view so the timeline view is divided into three sections there’s the layers section on the left hand side the timing section on the right hand side and the data view which is hidden by default you can access the data view by clicking on this icon here and it appears so in the layers section you can add and delete layers you can reorder them you can parent them and anything that you want to do to globally effect a layer you can do on this side of the timeline in the timing section you guessed it you can do anything in terms of timing you can add blank cells you can delete cells you can extend and hold exposures whatever you want to do to change the timing the dataview is something that a lot of people are not particularly familiar with if you use programs like after effects you might understand something like the dataview a little bit better you can often uncle apps a layer to see things like its position at scale its rotation I think it after effects also the opacity and you have a value from 0 to 100 and you can scale between those values and it will affect the animation here if you have those values keyframed the values are not from 0 to 100 in animate or animate pro but you can figure them out usually using the user guide or by fooling around a little bit to see what the scale is here in the date of you if you pass your mouse over one of the cells in the timing part of the Timeline view you can see the name of the drawing so this one the Stars underscore carrots underscore fists underscore clean one tv-g so the toon boom vector graphic here in the dataview you can also see the beginnings of something that looks very similar and what that is is it’s actually if you’re using animate the drawing names so the same thing that we saw by passing our mouse over the exposure here but in animate pro it’s actually the name of the folder that the drawing is linked to and i’ll show you what i mean by that so let’s minimize this so the scene i’m working on right now is all about timing here’s the actual you know file that you double-click on to open the scene in the software but if you scroll down as you remember there’s a bunch of extra folders you know elements environments frame jobs palette library so we go into the elements folder will see that there’s one called if we scroll down so stars carrots fists clean so if you’re using animate pro you see this the name of this folder right here in the date of you and when you pass your mouse over an exposure you see one of these tv-g file names if you’re using animate and not anime pro in both the date of you and the name that comes up when you pass your mouse over the exposure you’ll see the drawing twice so you’ll see this twice so one thing that I forgot to mention about the date of you is that in order to change the values here you can do two things you can either hold your cursor over the blue number and you’ll see that a hand appears with a double arrow and that allows you to scroll values like this back and forth or what you can do is you can actually click in the field and you can type in a value and when you do that on the top layer here so let’s a pre collapse the layer what you’re actually doing when you scroll or you type in a number is you’re changing drawings so when we talked about swapping drawings or creating drunk substitutions you would scroll through this section to be able to scroll

through the various mouths or hands or you know facial future positions that you’ve created for this drawing layer at a specific cell so now let’s talk about the X sheet view and to do this we have to bring it up so I’m going to go to the corner here and click on this down arrow and select X sheet from the bottom of the list so as I mentioned in a previous tutorial the X sheet or the exposure sheet in traditional animation used to be a set of instructions that in the animator would hand off to the cameraman so that he would film the cells in the appropriate manner so anime an anime pro uses the exposure sheet a little bit differently but I’m going to go over the various parts with you there are 13 parts to the exposure sheet that I’m going to talk about but I’ll go over them one by one so the X sheet itself I’m just going to expand this make it fullscreen unlike the timeline is read vertically so you don’t read it from left to right but you leave read it from up to down each column represents a drawing layer it shows you the names of the drawing so this might be a bit confusing because these are numbers but you can rename your drawings and then so you would say this is actually the name of the drawing and not necessarily a frame number the frame numbers are actually listed here so frame one would be here in the last time of your scene would be all the way at the bottom so in here in the function well these are function columns for the camera peg you can see the actual values of the key frames which is something that you don’t see in the timeline you just see a black square and any line in between indicates that motion path or motion tweening so in the X shape view in general has more d the timeline and is supposed to be easier and faster to read in the timeline so the exposure sheet has three sections and what I’ve described to you is known as the main section of the exposure sheet and it’s the only one that’s displayed by default what you see in the main section of the X sheet is just the drawing layers otherwise in those drawing columns and any functions that are not attached to a specific layer so the camera and the camera peg are not attached to any specific drawing layer and that’s why they’re shown here so the second section we’re going to describe is the function column section and you can access that by clicking on this small arrow tab here and right now we don’t see anything because you have to select a specific layer in the timeline view in order to see its functions in the function column view so I’m going to go back to the timeline and let’s select let’s enable the punching bag and the punching bag peg and if you select the punching bag and you go back to the X sheet you’ll then see it functions for the punching bag in the function view and you can always pull this over but if you want to see more of the function section of the X sheet view so the third section in the X sheet view is the column lists section and you can access this in several ways you can click on the little gray arrow tab here on the right side or you can go to the X sheet toolbar and click on the second icon show column lists now it’s going to hide it you can toggle it and bring it back or you can go to the View menu which exists only an animate pro and select view show column lists in the column lists you can decide whether you want to show or hide individual columns which correspond to individual layers the Timeline view so I could decide to show the door and the balcony and now all those columns are being added here as well as in the timeline you can see they’ve now been enabled to the balcony and the door if your uncle apps it’s not the door peg but the door are now enabled and then if i disable these here in the timeline and i go back to the exit view you’ll see that once again they’ve also been disabled to the door in the balcony here are disabled because I disabled them in the timeline view you can also decide to disable complete types of columns or layers so if I want to disable all drawing layers i can click on this button here and then you see nothing but the camera pegs path if I reenable that it brings back any of the drawing layers that were previously enabled and you can do that with function columns with 3d path columns with 3d rotation columns sound columns and annotation columns and you can also click a little eyes here to show hide all so the next thing I’d like to talk to you about is the X sheet view toolbar so

it’s this toolbar right here and if you don’t see it in your ex you can go to Windows toolbars X sheet view and it’ll bring up the toolbar if it’s not already there so the X if you have several functions that we’ve already looked at in other ways so the first one though is show thumbnail so I’m going to click on this and the exit is kind of daunting to look at if you’re just looking for titles of layers but if you have an image it’s often faster to identify right away that ok this is the dojos to the punching bag to the fighting cloud they do know that these are the carrot stars and fists because you actually see a drawing from that layer as a thumbnail represented at the head of the column so that’s what this first button does as you saw earlier this toggles the column lists this button adds columns this one deletes columns this one’s adds individual frames which is one of these long horizontal looking cells the scan we’re not going to get into this is create empty drawing and duplicate drawing on the same two buttons that appear in as the first two buttons in the timeline view toolbar and we saw these in the last video tutorial you can mark certain drawings with a key breakdown or in betweens this is very much like what you might see in an Excel spreadsheet the clear exposure and pull so it would clear say say I selected this drawing three here which happens to be on frame three of the fighting cloud layer and I clicked on this button not only would it clear the drawing from this layer but it would move all the other drawings up one frame so it would pull everything up word and you can do a multiple selection and do that as well so this one is to increase in exposure this is to decrease the exposures if i want to hold three for three frames drawing three for three frames they can do that or i can decide to eliminate that held exposure section as well and the last ms to rename a drawing so you can either click on this and it’ll bring up the dialog box where you can rename a drawing this is the only real proper way to rename a drawing so I could rename this as let’s say okay so now this drawing has a name fighting cloud so that or by right-clicking and going to drawing rename drawing is the only real way to rename a drawing if I actually click in here and then change this to three what I’m doing is I’m actually now holding this drawing for a second exposure I’ve now inserted drawing three in frame for so if i do that i haven’t renamed anything drawing for still exists but it is no longer exposed anywhere well actually I think it’s exposed right here but it’s not exposed in this section here and if I want to bring it back I can click on this again and I’ve called up drawing for so clicking in the field and typing in something alphanumeric does not rename a drawing at all it just calls up drawings the way you would do drawing swaps or drawing substitutions so like I said the only true way to rename a drawing is to right click on it and go to drawings rename drawing or by using the keyboard shortcut of course or by clicking on this button right here so now let’s look at the different parts of the X sheet view so this white rectangle that that’s at the top of all the columns is known as the column header the title that you see in the column header corresponds to a layer in the timeline if you’re using animate pro and the name of the folder that all these drawings are in like I showed you to the back end is different from the layer name that’s displayed in the timeline view then you will see both of them listed here in the column header however an animate you would only ever see the name corresponding to this layer in the timeline if I change this name either in the column in the column view it’ll change the timeline and if I change the layer name the timeline it’ll change the name in the column header if you right-click in the column header you’re able to get all the options that you need for the column you can change its color for example to make it more identifiable you can rename it for example by clicking on the column editor all those types of things you can find by right-clicking on the header so the frame or cell indicated that in the dark burgundy color is the currently selected drawing that you would see in the drawing view so we go back to the timeline you can see here that weren’t frame 5 if we go back to the timeline that you’ll see that we’re indeed on frame 5 as listed here or if I shrink the timeline again you can see here we’re in frame 5 of the stars and carrots and fists layer and if we go to

the drawing view you’ll see an image from that layer shown however all these other gray boxes that you say see here shows you the currently selected frame so it’s not just the drawing that’s elected like it’s that’s in burgundy but its entire frame because in both the exit view when we’re speaking horizontally or in the timeline view if we look vertically anything that’s in this column in the timeline view is seen in the camera view as long as it’s enabled here in the timeline so that’s what that gray row is the grey role would be all of these frames in on frame 5 but that correspond to different layers so as I mentioned before these are the frame numbers you can click on any of them to go to that frame so if i click on frame 12 in the playhead in the timeline is now at frame 12 we can see that here again as well and if you want to select multiple drawings you see to click and drag and then you’re selecting all the cells from all the different layers or columns for these five frames so the timeline it would look vertical you’d be selecting the equivalent of frame 12 to let’s say 18 here like this so that’s what you would be essentially doing as I mentioned before the way you can tell that an exposure has been held for multiple volumes is by this long black line that you see so we know from here to here drawing one is held for all of these frames in the Timeline view what that looks like is this so there’s no actual cut between any of these frames it’s just one long gray bar with what looks like a ruler with small little notches but it’s not like the row above where you see full lines breaking up this row and so we know that for the text it’s the same text for every single one of these frames from frame 1 2 I think frame 127 we’re here they’re clearly all different all the way down these black lines that de market that there is a health exposure also exists because there are certain areas where there are no drawings that exist at all so from frame 20 to 30 on in column stars carrots and 5th there are no drawings at all and so I’m not confused about that because there’s no line here there’s no held exposure so I know for sure that these cells are empty I know for sure that these cells are filled with drawings so it’s one of the last few things I’d like to show you here at the bottom of the X sheet you have the current frame listed so that would be frame 12 and if we look over here indeed that’s true and then after the colon you have the name of the column where the currently selected drawing exists so are currently selected drawing is what’s in burgundy which is drawing number 8 and indeed it belongs to the column stars carrots and fists and here we have quick add or subtract exposure field and so if we select our drawing and we know it’s lucky for sure because of this black board around it so it cannot it not only has to be burgundy but it has to have this black border around it you can add and subtract exposures quite quickly and it’s the same as what you do here with this button the only difference being that you can add a big amount quickly or a large amount quickly so instead of clicking 30 times I can just add the value 30 into this field and now drawing 8 has been held for 30 exposures and I can actually bring it back very quickly as well by doing the same thing then lastly over here you can see the word over right I hope you can see that and if you click on it you can see that it is change the word insert and you can click back and forth or toggle between those two it might look slightly different on Windows I’m not exactly sure but what this does is it it programs the way that values are inserted into your ex sheets so if whether you’d want current values to be overwritten or to be inserted between existing values and by default it’s set to overwrite so lots of let’s take a look at the function section of the ex sheet so for that I have to go back into the timeline and select a layer that has some functions associated with it and so will select the punching bag again and I’ll go back to the ex-chief view so these columns so position x position Y position said this might look familiar to you scale sku all those things you’ve

seen before in the timeline so if you uncle apps you the punching bag you’ll see the same things position X Y Z scale angle skew and then if you go into the X sheet you’ll notice there are certain frames that have a black boxes in them and these black boxes represent key frames not only do can you keyframe values for drawing layer so position and rotation like we discussed but for effects layers you can key the intensity values so for example if I had a transparency effect in my timeline or in my network view I could see the columns here for the intensity of the transparency so one hundred percent opaque or because that would be zero transparency you can then key those values and have its associated drawing layer go from completely opaque to completely transparent and then back again so those things you can also control in the function section of the X sheet view so that’s pretty much it for the video understanding the timeline and XE view stay tuned for the next tutorial frames