OpenRA & the role of the Single Player

hi everyone how are you I am so scared and I want to take a moment focusing on the single-player experience of this game called open rock now this video might be more affirmative to Dobbs already experienced with the game a bit so if you have not played open riot I strongly suggest you try it out it’s completely free and you will find a link to the download page in the video description the first experience for new open era players is usually the AI not everyone of course some start playing by going straight to the multiplayer Lobby either alone or with friends enjoying their first of your experience online more often than not however open Rises first experience against the AI as most casual players enjoy playing in the safe controlled environment of skirmish as opposed to playing against a potentially skilled player that seeks to destroy you with every trick in the book the single-player experience is a critical feature to most games in general and so even though I personally enjoy playing online this is what I want to focus on for this video first a short backstory the developers first started to share flight tests and full releases of compaƱera in the spring of 2010 back then they essentially stripped the AI of his original programming and started from scratch the changes some of the core gameplay compared to their original and with plans on changes for the future made this favorable faction balancing with units and build times for units and structures was altered for example the time bonus you received from building more production facilities was first completely removed and later re-implemented with a lighter version essentially their vision was to make multiplayer games look more like this as we can see it’s five minutes away but mine’s getting picked up recruits a big loss there and Chris is pushing up through mid fame on tight soda bar and the littlest like this Pokhara had offered the original to improve the multiplayer experience but that meant the AI also had to be redesigned the AI you see today has been through a long process of development with hundreds off tweaks and bug reports from the community it could be argued that the current AI stands to power with or even surpasses the AI from the original as it is designed to respond to a more complex gameplay and it works fairly well but basically it functions the same way it always has build up a collection of units and then hurl it at you all at once when you have to wait the open era AI does a bit more than that but in general that’s how it works as this with more strategy games skirmishes today the easiest way to increase the difficulty in skirmish is by playing against more a eyes and to mix it up you can for example ally with an AI and play against bigger numbers the map you choose will also be a small factor in how the AI responds and there are tons of maps available by default and even more available through the official resource site also with options to change the game rules such as tech level and positions the possibilities are endless however defeating the AI will in time be less about countering enemy moves and more about how quick you can implement a working strategy against them the AI is still due to many changes in the future given the mountain of supported hits and activity throughout the developer pages so we do have much to look forward to concerning the AIS performance in addition to the regular skirmish games you can also play the AI through a few missions currently there are three missions for at Lert and 9 missions for Tiberian dot the intent is

to eventually get all the missions up and running for each model perhaps one day we will even be able to play through the faction campaigns complete with cutscenes and with interactive map overlays where you can choose your mission the nostalgia that many gamers feel for the original Wester games is strongly connected to the story and gameplay of the campaigns in this regard it might be unfortunate that the development of the Oakland robots has been heavily focused on improving the game mechanics and existing features in relation to the multiplayer experience we do have an exceptional multiplayer available to us but not so much a offline alternative today opener has gained a certain recognition as the favorable platform to experience the classics but still a lot of gamers still miss some of the features that still hasn’t been implemented in so the consensus seems to be that the modern interface and balancing of opera is absolutely great but the nostalgic experience is lacking due to the limited single player features focusing on the AI and the development of the missions obscure mission will be important to advance token rot in the years to come as many casual gamers stay clear of the competitive multiplayer games the common trend for games in general is for the active online community to be supported by the casual gamer be it interest in following the development spreading awareness of the game or simply watching streams and videos on Twitch a new table in this regard the single-player experience is the gateway to the expanding community playing against the AI will in general prove unyielding if you intend to become a better player in life the exception would be to consciously separate the aspects of playing against a human mind and playing against a computer algorithm for example playing against the AI in this regard your goal should never be to beat the AI but to accomplish goals that could be relevant to regardless of how your human opponent would play to some degree this is already the case with most players enjoying the skirmish mode played skirmish is rarely about removing the AI from the map as quickly as possible but rather to defeat it through some kind of cinematic scenario like building a fleet of aircrafts or battle cruisers to rain terror upon the unsuspecting enemy perhaps building a stronghold of telecoils the point is you can exploit this way of enjoying skirmishes to practice other aspects that will come in handy when playing online play try play games against the AI using only hotkeys or play games where you make sure you’re expanding non-stop throughout the game or get to know a specific map inside out as you can see here on the screen I’m doing the exact opposite I started this game against 7 a is teamed up just to prove to myself that I can beat the AI in this way there’s nothing wrong with it it’s a big challenge in and of itself that it can be exhausting in the long run and it won’t improve my game online by much to be clear I’m not saying that playing skirmish is a waste of time if you enjoy playing online playing games is about having fun and playing the AI is enjoyable to you and that’s definitely what you should do in conclusion the future of Oakland Rock will be affected by the development of the AI and singer permissions for each month the single-player experience is the gateway for new players and in sequence will generate interest for the game online and expand its player base further personally I’m looking forward to see how the campaign missions will come about as it was the story that first sparked my interest once with the Westwood classics currently I’m playing around with the latest release and with a much improved user interface it is much easier to push out videos for gameplays and game theory I’m also working on a new gameplay trailer to hopefully promote this glorious game further applause so that’s it for this video I am so scared and thank you for watching lost lost we’re already lost unit 3 ray lost unit razor it’s pretty Greenville’s

unit ready please unit lost you