MDM 2015 Student Showcase Presentations

alright hello everyone I’m Dennis the director of Industry Relations for those of you that don’t know me tonight we have a full evening for you that’s a mix of different a bit of a show-and-tell so we’re really proud of what the students have put together but we also want to make sure that you get a sense of what the Masters of digital media program is all about as well as the the ways you can connect with us in the future both through finding talent and interns and employees to looking at partnering with us on projects or many other connections that are possible but I want to lead off the evening with showing you not just what I say about our program but what some of our past industry partners have to say so this is a first reveal of latest and greatest from some of our industry friends so here we go not working with the Center for Digital Media a few years ago I have collaborated with CBM on two projects when the opportunity came up to have a project with the students we jumped at it we became involved with the CBM program through our collaborative partners that new we are removing in towards some pretty elaborate interpretive programs like all their fresh ideas and all of this emerging technology it’s really great for that sort of ideation and the development of prototypes some of those things that may or may not you know happen on the day to day the company like ours what really stands out was the team that was put together to tackle some of our interpretive plans they got what it is that we wanted to do extremely professional extremely aware of confidentiality zat that time surrounding the property before who has been officially released to the public we find that people are able to work and able to contribute you know in a really positive way right from the beginning and from the research side the scientists also you know find it’s a really refreshing experience to work with you know such wonderful group of students for any business that wants to prototype I want to explore new ideas new revenue sources it’s a great opportunity to work with an amazing team of students who are passionate what they want to do it’s a remarkable group of young men and women that have come together we have a common goal to develop digital media tools and test them we’ve hired a number of graduates you know one of the benefits from the program is that we get to know the students and they get to know us so I think we have eight or nine graduates working with us here now we’ve hired MDM students and we contract MDM students and so that again speaks to the success of the program that that they come in with their ideas but they also come in with really well-defined skill sets the collaboration with CDM is actually very very successful as far as far as I concerned and make no mistake they had some real challenges to to overcome and they did that did so in a appropriate professional and timely manner and we’re pretty excited about it absolutely I would do another project with CDM yes it’s a fantastic program to partner with and and they’ve aided our business in in several different ways and yeah it’s certainly our intention to continue working with the CDM and we’d like to say thank you to the entire team and faculty at CDM you guys are cool all right we’re cool okay I’ll take that so first up I’d like to introduce you to dr. Richard Smith the director of the masters programs is it to say a few welcoming remarks thanks Dennis so I really have not very much to take up your time this afternoon I want to get to the agenda which is really just showcased the students this event like many such events would be completely impossible without an enormous amount of volunteer labor the staff the faculty members there’s back there and of course all the students have worked enormously hard so I’m really grateful for that and very proud of what what they’re going to be showing you this afternoon which is just really a subset of the small part of what they’ve been doing this past year I am I’ve been here in an hour for years and this is by far the biggest event i think in turn out and students that we have in projects you can see you’ll see the

hangar is sort of everybody’s in their very tight this time it’s there’s a lot of stuff going on now and it’s it’s really really exciting to be here this year and so I just wanted to want to thank you here too for coming here it feels kind of like being I don’t know the dad at a wedding or something it’s just like oh I can’t wait and I think one thing to look for and you could see a bit of it in those videos is that these students for quite often are working really hard solving other people’s problems which is a big challenge when you’re moving from a student life to a professional life is to thinking about things from another person’s perspective and how to solve those problems and and i encourage you to dig into that as you have your conversations with them this afternoon and and basically lastly like maybe like me you’re the rest of you are sort of nerds and geeks and a bit shy and heart it’s hard for you to start a conversation so we’ve asked one of our students who come up and start that conversation for you introduce herself and our program and maybe you can use it as a starting to further conversations this afternoon our China thank you hi my name is Archana and I’m here today as a representative of my fellow students with a very interesting Bunch were from all over the world we speak 15 different languages 16 if you count American English and we’re also very diverse when it comes to our skill sets we’re artists animators programmers managers sound designers and we’re all here to do the master of digital media program so what is this program anyway and how can a single program cater to the needs of such a diverse bunch of students I’m going to try and answer those questions from an insider perspective the first day that we got here we were thrown into this insane melting pot of people and the first thing we had to do was self select teams and work on a 48-hour design jam with people whose names we barely knew it was very stressful and a lot of us felt completely out of my element but that’s the whole point we put into this environment so that we learn how to cope and we did we figured out what each of us in the team did and how he did it we figured out a common vocabulary a common ground that we could all work on and somehow we got the job done but for all that to happen and to happen well we all needed to start taking one very important first step we needed to start learning about ourselves for example I learned very quickly that to be a better project manager I need to be more patient what I’m trying to say is we’re all basically doing a masters in know thyself first the I than the US but isn’t that what’s important to do well in the digital media industry this industry is constantly changing and if each of us are aware of our own strengths and weaknesses and we understand the people that were working with then we’re bound to be successful all of us here have worked on at least seven different student projects in different teams and it isn’t so much about the output of the project with the process itself in short the journey is the reward I know I made this place sound like a Buddhist monastery but I assure you we have a lot of fun here we learn we teach we build we break sometimes literally we’ve worn out a few 3d printers but at the end of the day we’re better people for it and we’re better professionals Thank you Thank You Archie so with that we want to take you through a little bit of a the MDM journey here by showing you an example of one of the the projects that the students tackled in their first term with us so with that I’d like to welcome to the stage team exquisite corpse hi everyone we are really excited to be here today and sharing with you as the very kind of first team up here a project from our first semester and the brief for this project was to consider a real world challenge and create a digital artifact that would solve it including a narrative component so as a group we are artists where designers

were coders we are Omar Kwan Joyce Carolyn myself I’m Paul and we we really wanted to tackle a project that would allow us to think critically we knew that we were going to have industry projects further along in our time at the CDM so we want to take this first opportunity really kind experiment do something a little different when we started to think about common interests we started to look around our space and what we saw were little pieces of inspiration we were leaving behind for each other little drawings little messages things on the table and it really got us thinking about the way that we share social content and the way that we share it right now in a very familiar public way we started thinking about as a closed group of 50 for people who are always at the school very diverse group of people with unique thoughts and perspectives on our time here how we could share that experience with each other potentially in a private space and a space that really reflects our time here and so when we were reflecting upon kind of how we tend to use social media and these and these type of tools we thought about challenging ourselves like what happens if you if you try and build something that’s anonymous in nature and something that is temporal that the stuff disappears over time and as we’re having this conversation Kwan reminded us of this parlor game called the exquisite corpse and for those of you unfamiliar exquisite corpse is something that’s drawn on paper you fold the paper in a certain way so the first person starts drawing something covers it up passes it to a second and they continue the drawing without seeing what the original written and it’s passed around at the end when you open it up you have a collaborative piece of art and so we thought how can we take that concept and transfer it into the digital space and so one of the ways that we thought to do that was through a grid the first kind of prototype we did was actually a paper prototype so we took different pieces of paper and we cut them out to different sizes put them on a whiteboard and place them around the school and watched how people interacted with it we had simple instructions to destroy and repeat and for three or four days we left it in the space to see people create and collaborate with one another and what we saw was a really positive response to the concept of exquisite corpse and creating together on a grid to the next challenge for us was to start thinking about how do we bring us into the digital world and something that we really wanted to do was consider some of the digital technologies that are very kind of prevalent and interesting and popular right now so some of the technologies that we thought to use we had a pretty complex kind of timer system that used WebSockets we had we used a fairly abstract database system using DB and we also really wanted to deliver using augmented reality however as many of you may know the challenges of augmented reality to get it really stable was it was a bit of a challenge for us we really wanted to project a giant billboard outside the CDM that was invisible that you could only view through looking through your phone in the end we ended up abandoning it as the delivery method and just projecting it within the CDM itself we would love to invite everyone here to actually participate in exquisite corpse tonight as a reflection of your experience here and collaboration with each other in this space so in order to do that we’re actually going to walk you through the back end a little bit so you can see how it works and also to show you a little bit of the thinking behind the build so Joyce is just logging in right now we all kind of a secret code to get in because it’s designed for the 54 students here at school so the Red Square you see here is the one unlocked tile so this is the starting point for the exquisite corpse so if Joyce selects this square she’s then given a canvas to draw upon so she can either draw or upload an image she can scale the image if she wants so she draws her image and then when she submits it yep don’t forget the eyebrows she submits it the adjacent tiles around that tile then unlock allowing Joyce to then continue her drawing if she wants or inviting someone else anonymously to add to her drawing it and then those subsequent tiles unlock and so on and so forth if the corpse is left dormant for a period of time then it all freezes up and a one tile is randomly selected as a next starting point so we’re going to show you a little video now of a time lapse of the corpse at work over a period of time so over the course of three to four months we projected this experience out in the hallway and we open it up for all 54 students to participate in and what we saw was over 4,000 different unique images pieces of content little messages that we left for each other all throughout the day and night it’s really interesting to see how people started using it initially it started with a lot of imagery but eventually it kind of transitions itself into a lot more drawing and eventually people even started playing games on it it’s just really interesting to see and there were challenges in it there were controversies because it was an anonymous thing but ultimately it was a really interesting to see how people could actually use a grid of this nature to tell a story so we would we really like to try to get you guys to try it out in the hangar so we have it set up for you on behalf of all marwan choice carolyn and myself paul we thank you for coming today we look forward to talking to you more about some of the projects we’re involved we do some kind of the

non-gaming crew so feel free to come in and chat with us in the hangar thanks Thank You team exquisite corpse so that was an example of one of the projects these students that join us in September not knowing each other not knowing two others names quickly bonding figuring out how to draw on their skill sets and bring out the best in each other and lean on both those the creative freedom that that brings as well as the production management the time constraints the documentation all all everything really setting them up for what you’re about to see now so in the second term so from January until April this is our the term where many verses well all of our students tackle a real world challenge with a client so tonight we’ve picked a few different examples of a variety of different clients ranging from entertainment to museums to you name it you’re going to see a taste of a little bit of everything because digital media is touching everything and with that I’d like to welcome to the stage our first project team from our second semester The Vancouver Maritime Museum hi everyone my name is Eric and I am part of the one of them a team from the Vancouver Maritime Museum so the vancouver Maritime Museum came to the CDM last term and they gave us the opportunity to tell the story of the RCMP st. Roch a very famous ship that was one of the first vessels to take the Northwest Passage into the Arctic and what they wanted to do was create an exhibit that was interactive digital and engaging and it basically had to tell the complete story of what the crew and the ship went through in this two-year journey so we got together as a team and we started thinking well how can we tell the story so big and so vast with one single artifact and then we came to the realization that in order to probably serve the story we had to break it into two standalone digital artifacts first off the first part of the story we’re going to tell it using the wheelhouse experience which was an actual built to scale replica of the wheelhouse in the st. Roch so users can actually board the ship drive it and experience and feel what the crew went through in their passage it would see animals that would see water and have also impending danger like crashing into ice secondly we split the second the second experience was a touchscreen experience and it serves the story and the exhibit in two ways the first one was it would allow us to complement the narrative because the wheelhouse wouldn’t allow us to know more than actual drive it so then the touchscreen will allow us to know how the crew lived how they survived what each part of the boat was and it also finally helped accessibility some people were not going to be able to physically board the ship I don’t know if any of you have been to the museum but also the ship has some areas that are not allowed for general public so the touch screen would allow you to actually experience the interior of these areas so once we had all that figured out there was only one more thing to do and that was built the prototype and Brian’s gonna tell you a little bit more about that hiya so in order to meet the challenges of telling the story of the st. Roch we turn to a number of hardware and software solutions most notably though while the bank while the wheel has experience isn’t a game in the traditional sense we still turn to a game platform to create it so we built the wheelhouse experience in the Unity game engine and this allowed us to create a whole 360 virtual world that was in 3d and that was interactive so that it would give people a game-like experience even though we were trying to really teach them something and you know and then on the other end of the spectrum while we’re dealing with things digital here principally we also managed to incorporate some physical real-world objects like an authentic ships wheel and a telegraph that had been salvaged from old vessels so we were really tying digital in with antique physical objects to make the best experience possible when the museum came to us the written description of the project imagined that we would just be creating the digital assets that someone else would eventually mount on the screens after we had wrapped the project but in the process of creating those digital assets we began to solve more and more of the hardware challenges involved like you know the computer hardware or how to control the ship or audio visual challenges like displaying on screens and installing a sound system so before

long we had actually what we ended up with was a full-scale prototype that is very similar we hope to what the exhibits going to look like in the museum and as you’ve heard here and elsewhere tonight prototyping is actually a very big part of the program here at CDM but i think we use this to particularly good effect in this project we use prototyping in three main ways the first was to sort of just visualize the environment we were developing for so that you know we were able to take the experience out of people’s laptops and put it in a simulation of what the real exhibit was going to look like and with that allowed us to make for a much stronger product and the second thing we use prototyping for is to solve problems so for us some of the biggest questions around this where how fast should the ship move how responsive should the steering be how much resistance should be on the wheel we were able to by getting people into an actual physical replica of the experience we were able to get answers to those questions in quicker and more effectively than we would have if we were just treating it simply as a digital product and then lastly we use prototyping just a sort of set mood we wanted to create an environment where people could actually feel what the exhibit would look like and this had some neat effects you know started to just sort of build excitement as the thing came together and higher and higher resolution to build excitement here in CDM but also it built excitement you know with the folks at the Museum the staff really enjoyed seeing it as it started to come together they were getting a bit excited about that but it also opened up the doors for them to have some conversations about it with people like their board of directors or some of their important patrons so you know one of as you’ve also heard one of the guiding principles here at CDM is that we’re looking to use technology to solve real-world problems so it was at that moment when we realize that our project was being used as a in fundraising discussions that we realized that you know we were on our way to solving more than one of the museum’s real challenges so with that that’s our project we definitely invite you all to come check us out in a hangar you too can navigate the Northwest Passage we’re kind of in the back corner and you can steer the ship all you like but then I would be remiss in not also inviting you to please come out and check out the Maritime Museum they’re over in kits and you’re invited at any time but certainly at the end of next month we are expecting to see two new digital exhibits on display so we hope to see you there thank thanks guys so yeah that was a one of the examples of the projects from January and it happens that that project was very successful in that we’ve continued to do a part 2 so we have a current team working on a project with the Maritime Museum as well next up to the stage I’d like to bring up the team that worked with work at play so please welcome this team hi everyone so as you said so we are team revision my name is Darren that’s El nilesh Thiago and Henry so what are we going to talk to you about today we’re going to talk to you about what we actually created which was a game it’s a top-down multiplayer game with a twist it’s actually utilizing two screens simultaneously and to give you a bit of a sense about how this game is played we’re going to show you a little bit of a teaser trailer alright so that’s kind of a bit of a sense of how one would play that game but the client as you mentioned work at play David grata news the CEO there a digital marketing agency and they actually tasked us with solving a specific problem with second screen games and that problem was could we manage our users attention effectively to give you a bit of a sense of the process and how we actually got to the solution i’m going to hand it over to Tiago alright so how did they manage to

create a second screen game that was at the same time fun and engaging and not frustrating well we went through in agile process and that was really fast we had a developer a really great one from Denmark called tour he helped us build nearly 50 durations of our product and we got to test every single one of them in our daily basis and we also did a lot of testing inside the cohort itself so we set up the game here in the classroom we got our classmates the staff anyone we could to play this game and experience our version of the second screen and also we had the freedom to experiment creatively which means we were able to iterate over anything we wanted we got to improve our mechanics we polished our graphics we manage our balance in the way we wanted to end the way we were trying to and that was really helpful for us and we wouldn’t be able to do it otherwise otherwise without this without the programmer but we had a few challenges along the way and the first one that came up for us was time as Darren mentioned David is a busy CEO so we had to manage our time with him tightly and we so we had to set up every single meeting well in advance and make sure that everything was in progress and he was aware of it our second challenge was the info median mechanics the second screen and this was really challenging for us because we didn’t know what it was we even heard it heard of it very little until we got here and this broad is another problem which is complexity and when you add a second screen to the you increase the cognitive load on the players so we had to find a way to reduce the complexity of the game while making it fun and not making this the second screen only a confess only a controller but a device that you can actually see the events in the game and interact with it so what were solutions for this first of all we set up every single meeting where well in advance we had a very direct communication with David and all our emails were exchanged almost daily we send him every single detail that we wanted our agenda was built collectively so he was aware of our progress at all times also since we were introducing this unfamiliar mechanic we decided to do a lot of testing and we did both internally in our daily basis inside our team and we also did it here in the classroom we gather all the game developers game designers anyone that loves to play games to just give us the feedback and that was extremely important for us and the good part is that we ended up creating a tournament and this tournament was only to see if people would have fun and they actually did so we 3d printed a trophy and created this small little game here in the classroom our classmate Joey one and in the end everyone was cheering everyone was having the fun that we were expecting them to have so it was really helpful for us and everyone had a good time it we also had to got to present the game at work at play we had the staff play our second screen game they got to give us their feedback from their perspective and they really helped us build the entire experience so we learned a couple of things over these 13 weeks with this project and the first one was do your research learn what other companies did what’s their experience and what’s their intake in a second screen game and we got to see what happened to them like what what they did and what kind of traps can we avoid when you’re building in this kind of game with this kind of mechanic also we learned that we had to plan our objectives clearly and early and so we have we had an extra time to polish our idea to make it better for everyone so every single person in our team shared the same vision so we all could move as fast as we could and produce as much as we could and in the end we learned how to play with users attention between two screams and that was the entire goal of this project so we actually were able to manage the users attention making them looking up making them look down whenever we wanted to and that was through a lot of testing a lot of a lot of things happen during this project in the end we created a white paper and we delivered it to our clients so he has references for future development and we were really really happy about this project so yes we’re really proud of the game that we created and we’d like you all to have a chance to play it yourselves so we have a little booth kind of set up in the hangar as well and feel free to flag us down throughout the night or just come by the booth and just

see how it goes so thank you so much for your time and enjoy the rest of the show thanks guys so now we have another project example from the the second term also in the agency space but tackling a different problem the world of marketing automation so with that I’d like to bring up the elevator strategy team hello everyone we’re Team ego I i am laying Amla video and audio designer for list project and this is Camilla our project manager and thus chaining of you I in u.s. designer and there is a Lucy our content manager we have nality member who is Chris our developer at the beginning of the year Timmy go I was brought up together saw a real world problem we worked with elevator strategy which is advertising agency to create new marketing automation solutions for Leo clients to you to Canada we started this project with identifying what province existing in the current marketing automation solutions the current marketing automation solution is using software to send emails check users researching history and pop-up advertisements on social media pages so the technology is existing but isn’t used creatively on user disengagement is a consequence of the lack of creativity which results in companies failing to share customizing information based on users needs so we did a lot of research analysis and brainstorming we find that Kim process is one of the most effective way to engage and interact with users then we decided to create a game if I experienced this hi riders high rider is the online interactive driving experience if provider personalized and engaging experience for users and he also helped to you de and the Toyota dealers in collecting user data promoting car features and converting leasing cells now I’m very exciting to show you a video demo for our prototype we open with an eye-catching video and a greeting to the user at this point we make the first ask and give the users a chance to share their email address the user can choose the model of vehicle they’re interested in taking out for a drive here users can also choose the color of the model that they would like once the user is happy with their exterior choices we move to an interior view to give an idea of what sitting in the vehicle will actually feel like once the users decided where they’d like to take their vehicle for a spin we put them back in the driver’s seat in the same vehicle they just customized along with their drive through the city uses our challenge to manage their speed and fuel consumption by following recommended hybrid driving practices there are three pre-selected stoplight locations where we take the opportunity to quiz users on their hybrid knowledge we’ve put educational videos together to speak to three key hybrid teaching areas that were identified as priorities during our research acceleration versus conventional vehicles how to use regenerative braking to your advantage on how switching between gas and battery power is handled automatically by the vehicle getting questions right will yield bonus points towards the users final score at the end of the journey great job you have reached your destination when the trips finished users are presented with a summary of how they did when they continue their presented with our commute consumption calculate the ask here is for their typical trip origin and destination locations the immediate payoff for users is that they get a summary of typical fuel consumption rates and savings over a period of time users will also have the option of sharing their journey on popular social media channels we really appreciate your time okay so this is the prototype we’re building these 30 weeks during the process we met some changes after we defined our solution the first difficulty we faced was how to use it properly because it was not simply creating a game we need to apply this gamification to marketing strategy thus we used customer journey map to help us understand the story of

users experience and create a possible scenario that we can enhance the experience through our product this is a typical caballo journey we analyze it and we decided to use high riders in consideration stage to deliver our value Tula users by detailed information about Toyota hybrid cars as well as providing in interaction and engagement in this stage the second Singh words because we are going to use this product as a tool to get a user data so how to avoid making the use of you uncomfortable well why well we ask for the information becomes a challenge e so we did interviews and online service to figure out the best way to solve this problem in the survey we try to determine a comfortable level of a user to share their information like email address and when issue occurred during game as a result we were happy to find out that the users are willing to give their email address at the beginning of the game not just quit this game this world too many changes we met during the design process talking about letting dynamic we will start working we know we were right people because we are marketing experts designers and developers at having virus skills to make this project completed however we had a patent programmer crees who can only be here two days a week but we still got help from Allah programmer Elise cajon which was a great collaboration in CDN with all these challenges we are happy to have this final product and had a great experience and learn a lot from this project we would like to thank cdma our client for giving us this opportunity to developing this product for their clients errata and we want to thank all guests here too for listening thank you thank you so next up we have a team that worked with one of the franchise’s that I’m a big fan of so for any reboot fans in the audience I’d like to bring up the team that was working with Rainmaker entertainment please come to the stage team guardian I know their team name team guardian hey my name is Lenny Lou and with me it’s my teammate Carlos Friday last semester we were working with our clients bring my car entertainment accenture and indigena I’m a project of developing a second screen experience for the new reboot show but our sings our projects you’re under NDA rather than talking about the product we made we’d like to shell the working process of the last six months with you but first let’s begin with a video from our client what was it that we were going to do and create and what we’re going to end up with I think was an unknown in the start and at the end of the day you don’t expect something that’s necessarily tied around a school project to end up being something that becomes commercially viable I think that really is a great actor attributed to the team itself the team was able to get my attention and they got attention by the great ideas they brought on most of them from the industry who are passionate and what they want to do have a goal of what they want to achieve and the ability to align the goals of what we want to achieve as a company with their goals and make them work through a project was fantastic so they had a passion it wasn’t just about executing something for a school program or a grey and it really was a passionate about seeing this thing realized the collaboration ideas that the team brought to the table just made it a really fun fun project and I think fantastic results at the end before we go any further please let me introduce my teammates Maddie Alex Jason and Carlos who had great honor of learning from also express our great thanks to our faculty advisor internet and Dave I can still remember the excitement of the moment I caught that one page description of our project we had really clear clear goes to achieve develop a second screen experience to enhance the engagement of the audience make sure it appeals to kids and also deliver and

polished prototype at the end of the semester but when we sat down and discussed with our client what exactly you want us to develop we got an unexpected answer they said we can develop anything we want anything so suddenly we got a world full of choices and we had no idea what to choose so immediately we rushed back to our project room and start brainstorming we’re doing my maps and lists and all kinds of research and it was all very chaotic at the start so we knew we had to set some structure around our brainstorming so the first thing that we did was we didn’t worry about how an idea would play out in the long run we didn’t worry about the scope of the idea or even really whether it made sense in a second screen experience or not we if we thought it sounded cool as a team then we went with it we wrote it down and moved on another thing we did was we looked at the skill set that we had on our team a lot of us on the team really liked video games and we even had game industry experience on the team so once we realize this we really started focusing our brainstorming on games and we started coming up with a lot more ideas that we enjoyed as a team including the one that we went with through the duration of the term so going into our second meeting with the client we have all these ideas but we’re not sure which ones the client is going to like so rather than just show them one idea and hope that they enjoy it we showed our client three different ideas and rather than just ask our client to pick their favorite we asked them to tell us what they liked and disliked about each one and the great thing about this was that we could really get into the mindset of our clients they talked through each idea and we could begin to think like them so that in future brainstorming sessions we could predict before the client even saw the idea whether they would like it or not so after the meeting we started moving out of this ideation phase and into more of the building phase and the thing about building an agile is that things move quickly like really quickly so there’s a danger that comes with working in a fast-paced environment like this and one of them is that people will constantly be coming up with ideas that threatened to blow up your scope so whenever a new idea came up like this we didn’t actually worry about it we took these new ideas as a challenge to see how far we could push our project I don’t mean that we just stretched the scope every time we got a new idea but we always looked at what bits and pieces we could take and implement into our existing scope and if not how we could add these ideas into later iterations of the project so because we had this open mentality about new ideas but we also kept the strict hold on our scope and kept it manageable we were ultimately able to over-deliver to our client at the end of the term and what that meant was our client was really happy and they asked us to join them for another term of the project so here we are in term two with a new team and a new set of skills ready to tackle a more focused look at our second screen experience and the only reason that we have this opportunity in the first place is not because we avoided running into any challenges in term one but because of how we handled those challenges once they were already there thank you thanks guys so we’re on the homestretch of the presentations here but i want to set up the stage for this last and final presentation by mentioning that the client for this last project was actually alumni from from this program which is a proud moment for us it’s full circle of life now we produce grads they go off into industry make their own companies hire our grads and ultimately ultimately come back to us as a client so a circle of life so anyway you may have noticed this box at the front here they’ll give you a little bit of context to this and welcoming to the stage the last and final formal presentation of this part of the evening team out of the box Thank You Dennis oh it’s been a great afternoon we’ve seen some amazing presentations like it’s been impressive so hello everyone we are team out of the box and this is what we developed in our last term so I’ll introduce my team first I’m gonna thought I knew I’m the product manager for this team here is Jessica who worked in client handling and concept development we have Omar who worked as project manager and programmer for the project we have Marcelo who was a

technical artist Joey who worked as character artist and way who was the programmer so the task that we were assigned with was to create a digital artifact that could best demonstrate features of Hollis so what’s the features of this amazing device that we see over here as you can see it’s a three-dimensional display so people can interact it interact with the device from all the four directions then another important thing is it’s to bring people together while interacting with the box so a lot of times we are interacting with screens and we are just kind of drawn away from the real world and so this box allows multiple users to look towards each other while interacting with the box so to showcase these features we thought about a lot of ideas we rapidly prototype a lot of ideas amongst them and we finally single down of the on the idea of creating a holographic home assistant and here’s a short video about this I the assistant that we develop allow me to introduce myself I am the first ever holo assistant on earth let me show you any pathetic situation of a future case scenario of a family using holes hey yo me do I have anything in forum for today today we is scheduled to plan the food and drinks could you check grocery deals online I have checked and there’s a 10-percent discount in beef and pork at safeway Twitter shared list and send out to Monica and me I will email you a list of deals and a list of groceries to your app right now so this is the assistant that we created if you only had seven weeks to build this idea and some of the technical features of this assistant is it has voice recognition and synthesis built inside it then it’s Internet of Things ready so users can just send in commands and then they can control their house appliances then it has multiple productivity apps integrated inside it such as calendars and reminders allowing family members to work collaboratively to do their groceries or just cleaning their house then another thing that we wanted to focus from this assistant is we just didn’t want an assistant that’s all about work we wanted to create an assistant that also entertains family members so we create an assistant that has a personality of its own it sends in jokes it plays music it entertains during the parties by dancing and so we have a bunch of things that we’ve implemented so what were the design decisions why did we build what we built first and foremost we wanted to create an assistant that’s approachable so if this box is to be placed in the houses so there would be kids and seniors ranging in different ages interacting with the assistant so we wanted to create an assistant that could appeal everyone second thing that we wanted we implemented by this assistant is since Hollis is a new product we needed to create a product or an assistant that could appeal the early adopters so once we think of holography we think of Star Wars so we made this assistant look a bit like r2d2 so it kind of triggers that sense of nostalgia in people the third point the third important design decision that our team took is we wanted the assistant easy for future teams to develop and that’s why we have we had a few project like deliverables the first deliverable that we gave to our client was a fully documented and well-structured unity project along with the unity project we gave an elaborate documentation which included roadmap for future developers to build on the idea we not just created an assistant but we’ve also created an IP in the documentation we have written down the background story the world about the character so that in the future if h plus technologies decide to build a game or an appt revolving or even merchandise revolving around the character they could build on top of it and finally the most rewarding part of the project success we were very lucky in this department like we’re glad that our client really like the product that we did be delivered to them so much so that

our project has been mentioned in h plus in hollis latest kickstarter campaign they’ve been having an amazing kickstarter campaign just go check it out and on top of it they also invited us to present Oh me or the assistant that we developed on their Kickstarter launch party and this was a very rewarding experience a proud experience for us as a team and yeah thank you guys for listening to me and I hope you guys have a great evening come meet us we have our assistant and hollis in our booth and we would be happy to answer any questions or suggestions you guys have for us thank you thanks Jenn dar all right so yeah we’re in the home stretch now and I know there’s some fantastic things awaiting for us in the building next door but with that because this is a student event i do want to bring up a student rep to give you some context as to what’s next and what what to expect from these guys so please welcome David to the stage good afternoon in behalf of the cohort I wanna say thank you for coming here today it looks like a full house and we’re really excited about it and we also want to say that what you have seen right now is a demonstration of what happens when a set of multicultural students come to Canada and solve real-world problems 444 things that matter to people and what we have built you’re going to see here today and the process that we have been through we are very important and as our China has said our part of the journey and is the most important part but it is now time for you to experience the things we have built so we’re we’re glad to show it to you in the building next door called the hangar and the gorgeous lady called Jeanette is going to be in the door right there she’s waving at me hi Jeanette sup so gorgeous so if you if you follow her you’ll go to the hangar and there you can have fun with some of the things that we have build games experiences and any digital artifacts that you might find interesting and might be very fun to play with so see you there thank you so much oh and remember there’s a barbecue and there’s interest drinks so don’t be afraid don’t be afraid thank you very much alright so as the man said the door is opening to the back the bar is open the BBQ is there any questions that come up about these projects or students seek me out or any of the faculty in this building thank you again and we’ll see you in the hangar you you